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you're silly. I have never been for the metaknight ban. It's just that now that I've decided to use him I'm releasing my bag of tricksI believe SDI makes this not work against good players, but it's pretty good anyways.
Good luck getting a lock in the first place anyways.
It smells like an attempt to cause negativity and lead to a ban.
This is really old I've known about this for almost 2 years (ally will back me up on this; I showed him). You have to be like pretty much frame perfect for it to work, it's harder to do consistently than Fox's infinite drillshine in melee imo. I only do it to show off when I don't happen to mess it up. It's better to do it across the stage and then back again. What I usually do if it was tournament though is just down tilt lock to the edge, then JAB them because they DI in, then down tilt again to a double hit Nair off the stage, then try to uair or reverse shuttle loop gimp them off stage as they are panicing and being predictible from nervousness
Lmaooooo the hardest meat ridei wish we could just suck out everything in your brain and see all these hidden AT's and strats that no one knows about and could completely change the game but you don't to save our little brains from exploding.
yeah, it was pretty overkillLmaooooo the hardest meat ride
I'd like to see a video of that being pulled off.What I usually do if it was tournament though is just down tilt lock to the edge, then JAB them because they DI in, then down tilt again to a double hit Nair off the stage, then try to uair or reverse shuttle loop gimp them off stage as they are panicing and being predictible from nervousness
He couldn't tech the nair?kk, from now on I'll just post a thread and link it in the social thread
Edit: also, to everyone saying that it'd be impossible to start, did you not notice that the snake option starts with a d-tilt trip?, which happens at least once a match.
the one on snake had no nairHe couldn't tech the nair?
Oh, that one. I'm calling DI... I have to test this out myself. Figure out my footstooling techs.the one on snake had no nair
lol what?The trip allows him to use another move to set up the lock which might not be possible in other circumstances without the trip opening the gate?
it doesn't matter if you do it on a human or not, after the d-tilt the opponent automatically stands up and retains invincibility from the standing animation.GiMR, did you have a CPU/someone use the character that you did this to? Turn around takes 1 frame (IIRC), so if it requires you to be frame perfect, it shouldn't work. Also, I don't think that the Froll past the opponent works with SDI after approximately 33%.
did you even watch the video? It shows to setups from a tripThis has been known for a reaaaaally long time. Read a thread on it back in like... 09 lol
lol what?
trip>using a move that sets up Dtilt lock? what sets up a missed tech from a trip?
It does matter if you do it on a human/high level CPU set to walk because they will get up faster. There's a difference between getting up faster and getting up. I'm not exactly certain, but it seems like there are different stages in a jab lock. I'm not saying that the set-up itself is invalid, but I saw a couple of times when it seems that they should have been able to get up.it doesn't matter if you do it on a human or not, after the d-tilt the opponent automatically stands up and retains invincibility from the standing animation.
Also, if you buffer the turn around d-tilt the pivot is completely canceled.
did you even watch the video? It shows to setups from a trip