GimR
GimR, Co-Founder of VGBootCamp
I'm going to make a quick vid of MK rolling to buffered turn around d-tilt in order to catch up to a SDIing opponent but I'm gonna do it in frame advance and speed it up since I don't have the time to learn this perfectly right now.M2K posted this in the MK back room in 08 rofl.
There's no way you'll be able to roll behind them if they SDI away. And not many people have a good enough reaction time to turn around and Dtilt after trying to roll (you have to distinguish whether or not they're in front of you or behind you before you can think about inputing Dtilt).
Nothing new gained imo. Show a video of someone pulling it off against an SDIing opponent and I'll believe it. Better to just Dtilt lock once and charge a Fsmash.
I know for a fact that you should get at least one turn around off since up until a certain percent D-tilt gives almost no knock back so even SDIing it won't push you that far
@XDeath: I tested the foot stool combos in frame advance before showing them in real time to make sure I hit them in time before they can stand up. In my earlier post I thought you were talking about each hit of the d-tilt after the lock is already started so there was a miscommunication. Also, I didn't do the D3 one correctly in the video but I know for a fact it works if you time it correctly since I tested it in frame advance.