Lokinario
Smash Apprentice
So... any ideas for the next episode, GIMR?
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I can help you!It's a secret
BTW, can anyone who know's Japanese help me out when making Japnese tags and titles for my videos?
read my blog , I haven't tested Lylat yet thoughIs there a list for other "important" platforms, like on Lylat or Pokémon Stadium 1?
this is true depending on how strong the attack that hit you was and how far away from the ledge you areIsn't the SV platform ever so slightly higher than the BF ones? Probably the most important platform in the game.
Also can't you just buffer a grab as you are sliding off the platform to regain control?
You can grab during shield push (after shieldstun though) and if you slide off of a platform during a grab, you don't tumble, you just go into a neutral aerial stance. As long as you are far enough from the edge, you can grab and then airdodge or double jump to avoid.why grab?
At least you can't airdodge because if you airdodge close to the ground you'll cancel the airdodge animation with tech.
no, moving left or right doesn't change your vertical fall speed. Watch the part where metaknight gets hit off by a super weak jab, and a fully charged f-smash by Luigi and lands on the exact same frame.I have got a question. You said that on the 9th frame that you can start moving your character to the left and the right. Well when you showed the characters that can't do anything to prevent getting that "stage smacked" animation they fell straight down with no movement involved. Wouldn't DIing to the left/right after that 9th frame increase the time you get to the ground so that characters that hit the ground on the last couple of frames of the edge slip animation wouldn't be forced to if and only if the moved to the left/right?
I'm not 100% on this but from what I've heard you have to hit them before a certain frame to force a get up.I've definitely seen some character roll left or right instead of getting straight up before. Can anyone tell me why that happened/how to do it?
i as well believe this is correct.I'm not 100% on this but from what I've heard you have to hit them before a certain frame to force a get up.
Correct. Being able to move left or right is pretty much the same effect as being hit with a stronger or weaker move here; it doesn't affect how early or late your character hits the wrong.Right, you're still falling at the same speed no matter if you DI left or right, but instead you're increasing the distance from you to the ground by shifting your character, although still moving at the same speed. In the video Luigi used a jab and then an Fsmash, but what if Luigi used jab and the MK fall straight down to the ground and then comparing it to Luigi using jab again and MK DIing to the right/left, you're saying that still wouldn't be able to get out of?
Assuming a lock consists of multiple hits, does it only matter for the the first hit or the final hit?I'm not 100% on this but from what I've heard you have to hit them before a certain frame to force a get up.
Lylats Sideplatforms from the ground are about the same heigh as battlefields.I'm pretty sure this applies to Halberd's platform and Frigate's 2nd part platform seeing how they are about the same height as BFs.
Wait...If MK's were to combine this vid and the first one...gay...
not really, they still have the same jab lock animation, however they can roll or getup attack instead of having a forced getup.Oh, wait--Do you mean that if your hit is too late, they just act like they were hit while standing, more or less?
Yeah that's what happens when both people are slow. For example, someone misses a tech, then after the duration of time where they could have been locked they still haven't pressed anything (otherwise they would have escaped already) and are hit with a move that has locking properties. At this point, they're not locked. You see the 'flopping' animation but because it wasn't used quickly enough they don't get locked. They then realise what has happened and start frantically trying to mash out because they think they're locked (like that's gonna help if they actually were) and all of a sudden they roll or attack. The confusion arises because both players were too slow.not really, they still have the same jab lock animation, however they can roll or getup attack instead of having a forced getup.