ShaolinAce
Smash Ace
The worst are walk off stages imo.
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Delfino Plaza/Castle Siege?Meh all walkoffs are usually banned anyways. So yeah.![]()
Not really. I don't recommend using it unless you're confident you won't SD or land short, and if you need to get to the ledge like half a second faster.DC edgehog is an important one.
Thats really what I mean it's faster and if you practice enough it's usefulness pays off. If you are late and know he's going to get the ledge before you. But I do understand the risk. But close matches sometimes are just flipping coins.if you need to get to the ledge like half a second faster.
Holy ****! O_O thats true! how come i didnt think of it, i died alot from that hoping i can manage a stage spike like that but never get the sweet spot xD T_T guess an expert had to tell me TY man i appreciate it =D i wanna face ya sometime for practice and to have some fun ill pm my brawl code to u soon ^^ ty again.Haha well thank you.
I've found one usefulness for it that I can think of right now.
If your opponent ever reads you or manages to get back to the ledge before you while performing the shuttle loop, on smaller stages you can still go under and get back to the other ledge without getting boned outta your stock.
yeah that is real usefull but u have to mess arround with it a bit to get it right everytime.Haha well thank you.
I've found one usefulness for it that I can think of right now.
If your opponent ever reads you or manages to get back to the ledge before you while performing the shuttle loop, on smaller stages you can still go under and get back to the other ledge without getting boned outta your stock.
Hey Dojo, thanks for your reply. I see what you're saying with the distance game, and I'll definitely try to emphasize it more in my game; thanks a lot. However, when I use the tornado, it doesn't really seem to work...Tornado ***** it....
Hard.
Keep some distance between the two of you but apply enough pressure so that he doesnt have the time to continue pulling out pikmen without getting punished. Get rid of them with tilts, fairs, etc. and when he's defenseless **** him. If you get him off the edge, and you play it smart you should almost always have the kill.
EDIT: Thanks for the compliment.
I'd personally like to know this too. It usually works for me except when I need the ko >.< Are there any attacks that could take dsmashes place even when its good to use it?Is is a good idea to use DSmash a lot when opponent is close or keep it fresh for it to KO easier?
Keep it fresh for a KO. Train yourself to use tilts in places that you would normally use D-smash against low damaged opponents.Is is a good idea to use DSmash a lot when opponent is close or keep it fresh for it to KO easier?
Well I do it sometimes. It's probably not the best choice if you rely on it to get KO's. It can be replaced with tilts. It's dependant on your playstyle. Like for myself, I try to keep it fresh in case i can get the KO with it, but I try to rely more on edgeguarding to get my kills for me, so I use the dsmash if I have the shot.Is is a good idea to use DSmash a lot when opponent is close or keep it fresh for it to KO easier?
Tornado just takes some practice I guess. Idk.Hey Dojo, thanks for your reply. I see what you're saying with the distance game, and I'll definitely try to emphasize it more in my game; thanks a lot. However, when I use the tornado, it doesn't really seem to work...
It does penetrate the pikmin, but Olimar is so small and light that it does little damage and he usually smash DI's out of it, air dodges, and then grabs me when I'm landing out of it. I can tornado huge and medium characters fine, but I usually get punished when I try the tornado against the smaller opponents. Do you think I'm just not moving the tornado the right way, or what?
P.S. You're welcome. Thanks again for your help.
It gets you out of the tumbling animation faster.I saw in a video of Dojo that he uses Dair when he is send flying. Does it really help to not get KO'ed?
Ok, I didn't knew that. Now I'm going to use itIt gets you out of the tumbling animation faster.
Every level in smash has a big box around where you'll die if you touch the outside of it, so to have a better chance of survival you'll want to DI towards a corner. DI'ing the opposite direction you're hit does not work.But if you get knocked back upwards you must do Dair, right? Because if you use Uair you just go higher, right? So if I understand it you use Uair when you get knocked back to the side and if you get knocked back under the stage and Dair when you get knocked back upwards, right?