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Not if you fastfall and buffer a dtiltDid you know a shielded fair (MK vs MK) leads to a dash grab? I'm pretty sure the only way to avoid this is to space so hard that you either do not touch their shield to begin with or have only the first two hits strike the shield as you DI away.
this is a troll, right?Short hop n-air
Buffer aerial up-b
Cancel up-b with jump ASAP
Repeat steps 2 and 3 as many times as you want
Instead of doing an aerial up-b you can double jump and do an aerial instead
No sir, this is true, I knew this since like month 6 of Brawl but didn't want to say anything because I didn't want to help MK's metagame. Mew2king has known about this for quite a whilethis is a troll, right?
I try to do it, but it doesn´t work for me.No sir, this is true, I knew this since like month 6 of Brawl but didn't want to say anything because I didn't want to help MK's metagame. Mew2king has known about this for quite a while
I made a post about that almost a month ago, along with Nair>foot stool>stuff being a frame-trap.No sir, this is true, I knew this since like month 6 of Brawl but didn't want to say anything because I didn't want to help MK's metagame. Mew2king has known about this for quite a while
how when dtilt comes out in 3 frames...I don´t think turnaround walk away DTilt works that well. There are better options, if you get your opponent to run into you, when walking away.
You can **** tornado with a lot of different moves, not just bair.
It's safe, but pivot grab is generally better if you're making a read due to the much better reward (~3x the guaranteed damage, better momentum, kills at very high percents, etc.).how when dtilt comes out in 3 frames...
Watch Mike Haze's Marth for general principles on how it's effective (it's not the same, but it is similar).Dunno, that DTilt stuff just doesn´t work that well for me.
I also can´t find much options to use it.
I tried to experiment with it a bit, after I read it, but I just can´t find good uses.
If you get your enemy missing you by walking away you can punish him much harder.
If he keeps running at you I would choose other options, such as dashgrab towards him or spaced FTilt/Aerials.
thisIt's safe, but pivot grab is generally better if you're making a read due to the much better reward (~3x the guaranteed damage, better momentum, kills at very high percents, etc.).
Walk-away Dtilt is good, however.
kind of but not really, in order to take advantage of IASA frames you need to keep d-tilting as fast as possible. This makes you move towards your opponent which is bad. If you wait in between hits so you can stay far away from your opponent then you're giving your opponent an extreme frame advantage.You're terrible at spacing it in that case
ISJR is infinite, and I believe that Meta Knight's is finite (a.k.a. SJR). I could be mistaken, however.I think it's called ISJR or something
You learn quickly that Dtilt isn't safe on hit at low percents when you play with a Snake who realizes that they get a free Ftilt if you do anything other than shield.You still have to consider human reaction time, and the fact that people often anticipate multiple dtilts and thus stay in shield.
For example, often enough I see people pressure with dtilt>fsmash, sure, it's way flawed in terms of frame data, but it works for that reason.
It's good to use as a mix up strategy. most people try to grab you when they see you're going to land on the ground. So you can just bait a grab and then up-B them againGIMR, I've been wondering if MKs would ever implement the old "no land" thing that was discovered right away. I don't know how to explain it, but all characters can do aerials and land with no lag into another aerial or move, such as bowser using his Over B, jumping, and doing another over B into jump with no lag.
Snake could Bair, jump Bair, jump bair indefinitely as well.
I could do it every once in a while with MK, but it seemed entirely too technical and I couldn't find any use for it.
weve got 5 jumps, its almost uselessGIMR, I've been wondering if MKs would ever implement the old "no land" thing that was discovered right away. I don't know how to explain it, but all characters can do aerials and land with no lag into another aerial or move, such as bowser using his Over B, jumping, and doing another over B into jump with no lag.
Snake could Bair, jump Bair, jump bair indefinitely as well.
I could do it every once in a while with MK, but it seemed entirely too technical and I couldn't find any use for it.
Theoretically if we mastered ISJR with our dair we would never get grabbed by the ICweve got 5 jumps, its almost useless
even for chars such as snake its not that usefull
http://www.youtube.com/watch?v=2_sTNHJdUEMTheoretically if we mastered ISJR with our dair we would never get grabbed by the IC
Practically we would get ***** by ICs UAir, because we have to use DAir in a really stupid position, which makes is pretty easy for ICs to hit us.Theoretically if we mastered ISJR with our dair we would never get grabbed by the IC
yes you canBased on what Gimr said, can I dsmash an Mk that Dtilt's me with Wolf? I think I've done that, but unsure.
even on shield?yes you can
You just need to time a DAIR and jump at the correct time, right?http://www.youtube.com/watch?v=2_sTNHJdUEM
Meta Knight eventually goes low enough that he can be grabbed.
It's good against Diddy though. No tripping is amazing.
If you have an SD card, I can give you my pack thing and that should unlock all chars and stages.ill try and learn it. hopefully im buying a 2nd wii for my eu home tonight (100 euros :'()
fuuuuuuuuuuuuu i actually. have to unlock ****. ive never played subspace i got my wii used and had someone else do it for me. my wii is used also but no brawl saves on it... anyone know how to hack brawl saves on a disc? i have to burn a dual layer tonight anyway. i have brawl legally i just cant get it out of my wii it doesnt work