Any physical attack can be turned around if you strike the shield while it's sparkling.Something interesting about the Drill Rush:
It can be reflected with Pit's Mirror Shield...
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Any physical attack can be turned around if you strike the shield while it's sparkling.Something interesting about the Drill Rush:
It can be reflected with Pit's Mirror Shield...
yea, the pivot dash is really great for grabs and stuff... its a good mind game too to dash away from ur opponent then immediately pivot dash back and grab.It's more like a 'pivot dash'. I'll describe some things.
If you Dash into a Run and then try to Dash the opposite direction you will Skid.
If you Dash and immediately Dash in the opposite direction, that's a Dash Dance.
If you Dash, then 'Pivot Dash' (return the control stick to neutral then Dash in the opposite direction) you'll skip the skidding animation and start a Dash behind you. It's great to use for Grabs, Dash Attacks, and jumping into Aerials.
A whole new guide? x_xTimmy, are you going to make a new guide when you know more about MK?
I find in my matches that after my opponent has gotten used to my style, it's good to throw this attack in (with the ending slash or without it, depends on the situation). They don't see it coming, so unless they're very experienced they don't have the calm under pressure necessary to deal with a sudden change of style.theres not very many dimensional caping tricks found out yet. mostly just edge grabs
It's funny because it's true because if you have experience with MK its easy to learn how to overwhelm your opponent with pressure but throwing in something new or taking out a few parts in a style keeps my rivals just a step below me. particularly the f tilt 3x or the f tilt 1x then d- smash toss around. Its useful since MK has so many amazing follow ups no matter the situation.I find in my matches that after my opponent has gotten used to my style, it's good to throw this attack in (with the ending slash or without it, depends on the situation). They don't see it coming, so unless they're very experienced they don't have the calm under pressure necessary to deal with a sudden change of style.
I find in my matches that after my opponent has gotten used to my style, it's good to throw this attack in (with the ending slash or without it, depends on the situation). They don't see it coming, so unless they're very experienced they don't have the calm under pressure necessary to deal with a sudden change of style.
These ideas sound really useful. my friend, i think, has gotten used to my style. i never use metaknight dimensional cape so it would definitely throw him off if i use it out of nowhere.It's funny because it's true because if you have experience with MK its easy to learn how to overwhelm your opponent with pressure but throwing in something new or taking out a few parts in a style keeps my rivals just a step below me. particularly the f tilt 3x or the f tilt 1x then d- smash toss around. Its useful since MK has so many amazing follow ups no matter the situation.
Ummm... wait this would imply that you don't dimensional edge guard... because you know this is a pretty important move since aggressive edge guarding is pretty big for MK...These ideas sound really useful. my friend, i think, has gotten used to my style. i never use metaknight dimensional cape so it would definitely throw him off if i use it out of nowhere.
great suggestions.thanks
Only works sometimesthrow > dimensional cape attack????????
lol, since when did Pit have better recovery than MK?-Second best recover in the game (right behind pit).
Pit can recover from farther away than metaknight, but metaknight can deal with edge gaurders better.lol, since when did Pit have better recovery than MK?
The "Jericho" is just metaknights version of the wall of pain, I did not make the name.What is that Jericho your talking about?
i use short hopped d-airs. but other people do it diferntlyoh ok, but how do you do it. Is it a drill rush and then a Dsmash or something?? Because MK doens't have the same attacks as ike