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Mew2King aka M2Kwho's the best or top MK user?
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Mew2King aka M2Kwho's the best or top MK user?
everything about MK is so good...*sigh*Great guide on metaknight, i never knew his Ftilt was so good, use it all the time now :D
lol, good pointeverything about MK is so good...*sigh*
If it makes you feel better, he's relatively light., so you can clear him off the top pretty easily.everything about MK is so good...*sigh*
MK can't chain grab. Your opponent just needs to DI correctly after you D-throw and you can't re-grab.I think this is where to post this.
I managed to chaingrab MK's downthrow, I don't know if you guys know but I just wanted to say it. MK can chain throw that is.
lol. the downthrow is something that chains 99% of the time on computers and 1% of the time on real people. In fact if you try and chain it against a person, you'll likely cop a fair to the face (or something similar).I think this is where to post this.
I managed to chaingrab MK's downthrow, I don't know if you guys know but I just wanted to say it. MK can chain throw that is.
I've never seen it chain. If it does, what percentages/situations does it chain at? Are you sure it isn't just your opponent responding badly?lol. the downthrow is something that chains 99% of the time on computers and 1% of the time on real people. In fact if you try and chain it against a person, you'll likely cop a fair to the face (or something similar).
That's what he means. It pseudo-chains when your opponent doesn't DI correctly.Are you sure it isn't just your opponent responding badly?
http://www.smashboards.com/showthread.php?p=5138296#post5138296I don't see anywhere about Metaknight's chaingrab.
Unless I didn't search all the way.
Anyway, I'm notorious for finding already known things, so forgive me.
Dthrow chain, anyone?
Really hard to start out with (I tested on Link, and you have to run and grab before you think you would need to grab) but I've done it a few times online.
I'm guessing it only works on heavy people and fastfallers?
Ok, good to know that the MK-community is smarter than me. Otherwise, I would get scared...lol. the downthrow is something that chains 99% of the time on computers and 1% of the time on real people. In fact if you try and chain it against a person, you'll likely cop a fair to the face (or something similar).
Metaknight is a pretty cool guy--
no hes not. i lied
Umm, that looks nothing like Dark Meta Knight. It's just a darkness-themed pallet for MK....Dark Meta Knight - one of the color pallet choices in Brawl - is specifically from Amazing Mirror
If I were you, I'd post your question here: http://www.smashboards.com/showthread.php?t=177200I just got the game and fall in love with MK, he's awsome. But i can't perform the so called reverse shuttle loop. i've been practicing a lot but it just won't come out. i press thye opposite direction he's facing right after up B but i can't change the direction of the loop; i usea a GC controller...any tips?
You couldn't be more wrong.I still think that Mk's down B is his best kill move.
I disagree. He could think that his taunt is his best kill move, or his jab....You couldn't be more wrong.
I found some useful frame data that you can add to the guideThis is all frame data on how fast each character’s hitboxes come out. The frame speed is based on the ratio 1 frame: 1/60 a second.
A few notes…
*The number of the frame is when the hitbox first appears, meaning that any attack that is set in an arcing motion will not necessarily be there at the end of the move.
*Transformations, Charging moves and moves like “Wings of Icarus” do not create hitboxes, so they are described as “???”
*Charging attacks are not included in these moves, only the moves themselves. For example, DK’s Giant Punch hitbox is only correct if the move is fully charged and does not need to be prepared to do so.
*If you think anything is wrong, notify me and I will change it.
* The information is not 100% accurate, there might be a small margin of error. There may be some small degree of inaccuracy, but it does give us some kind of view on each characters hitbox speed.
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Meta Knight
Jab: 7
Forward Tilt: 3
Up Tilt: 8
Down Tilt: 3
Dash Attack: 5
Up Smash: 8
Down Smash: 5
Forward Smash: 24
Forward B: 25
Neutral B: 12
Down B:???
Up B: 8
Forward Air: 6
Back Air: 7
Down Air: 4
Up Air: 2
Neutral Air: 3
The frame data I was working on I wanted to hold off in adding until I double checked it. I don't see much of a reason to update this guide right now since it's not even stickied.I found some useful frame data that you can add to the guide