Espi
Smash Journeyman
I haven't really played 3.5 with people yet. Been playing a LOT of Melee. I was only messing around with Allstar and Stamina mode
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Currently unable to check the hitboxes on a Wii to see what FTilt is like, but nothing was unintentionally changed between 3.02 and 3.5 regarding hitboxes to my knowledge (his sword scales with his model size). The exception would be his Brawl Dair, which is slightly smaller than the sword slash graphic.Hey Jolteon,
Do you know if the hitboxes for the F-tilt are intended to not match the animation?
Currently unable to check the hitboxes on a Wii to see what FTilt is like, but nothing was unintentionally changed between 3.02 and 3.5 regarding hitboxes to my knowledge (his sword scales with his model size). The exception would be his Brawl Dair, which is slightly smaller than the sword slash graphic.
Unfortunately...You also might be having Marth-esque debug mode issues where the move looks off due to lack of interpolation and (especially this) Z-axis shenanigans. MK has a lot of Z-axis moves which can throw you off visually.
I'm also seeing it. I guess PMDT forgot to do that or something.Hey Jolteon,
Do you know if the hitboxes for the F-tilt are intended to not match the animation?
R.O.B., Mario, Samus, and apparently Tink are pretty bad. Maybe Link or Marth?What characters do you guys think, will be problematic for the homie?
If I claw, I can do that stuff. But, I don't normally claw. Does those even have any uses?Someone do everything in this. Or just SH Uair Bair twice in a row.
I'll try pressing A instead of switching my grip, then I'll get back to ya.@ Hinichii.ez.™
Lots
They all Autocancel besides Nair
http://smashboards.com/threads/understanding-auto-cancels-and-iasa-concerning-up-air-bair.332160/
Double aerials are good for shield pressure, and CC
You shouldn't have to claw, his jumpsquat is short enough to almost press X and A at the same time with your thumb rolling right to left over them
https://www.youtube.com/watch?v=IeLklmmYyNk#t=41
You mean as practice or to prove ourself or to see it is possible?Do it and record yourself
http://smashboards.com/threads/giga...d-breaker-v3-5.339825/page-1477#post-18397740
Prove yourselvesYou mean as practice or to prove ourself or to see it is possible?
Because I know it is possible.
I'd actually be interested to hear more about thisSH Uair -> Fair is now useless (was really good in 3.02) but also easy to do.
The high BKB on fair1 and fair2 in 3.02 made it ideal as a conversion against opponents at lower %s, 3.5 fair1 and fair2 both use WDSK to make it link into fair3 better (like Falcon's nair) which gives it much lower KB in general, means it's way worse at lower %s as a result where higher KB moves naturally work better as combo conversions. I think Kappy means that there are just better aerials to combo with at lower %s when at a ground height, primarily I can think of uair (40 bkb+vertical angle) and nair (30 bkb).I'd actually be interested to hear more about this
I mean about its uselessness
Feel free to ask questions about MK.
MK has very good techchase tools. His f-tilt can reset, nair normally hits even knocked down opponents, his dash speed is fast and the boost grab's range is also very good. Just use everything you can implement here, techchasing is not relying on a few setups but on the entirety of the moveset applied in a frame-advantage situation.Spacing f-smashs in neutral is a bit double-edged. They probably won't hit, and you probably won't get punished. The idea of te strategy is that you gain a little neutral game advantage if you hit their shield, because it forces them to get of the shield somehow and iirc you also get a little frame advantage. The opponent gets a little frame advantage if it doesn't hit. Those frame advantages shouldn't be underestimated, even if they don't get a guaranteed followup.