Lol the first thing i thought of when I finished reading your post was "man o man does tripping suck XD"
aside from that, ever hear that "defense wins championships"? jk but I ACTUALLY like the defensive approach to this game. In a way, when you're playing against a person of quality skills, you never know what they're going to do when you are playing the offensive. I am 99.9% sure that out of everyone here on this board I'm probably the only one who likes defense. =/
I also like not having L cancel (no, i'm not crazy
![Laugh :laugh: :laugh:](/styles/default/xenforo/smilies/laugh.gif)
) but with the exclusion of it, it makes you play your aerial game a lot more strategically and cautiously. Ex: Toon Link/Link's dair. With L-cancel, it gives them a better chance to get away for their mistakes instead of getting punished. Not having hitstun got me a bit mad when i first started playing brawl but after awhile it just grew on me. That's why like i said, it's all about preference.
Everything you say makes no sense. Let me pick this apart so it doesn't seem like im being "unfair".
"In a way, when you're playing against a person of quality skills, you never know what they're going to do when you are playing the offensive."
This is why in smash64 you apply pressure on your foe, so that you can force them to do specific things, and or limit their options.
Melee's WD tech, allowed for even more defensive, offensive strategies. You could run in, WD backwards, and then analyze how your foe attempted to attack, or defend.
In brawl, the only means of drawing out your foe, without rushing in, is to spam projectiles...they even took out real dashdancing :|
"I'm probably the only one who likes defense. =/"
if by defense you mean playing slow and camping then yes, you are the only one.
"I also like not having L cancel (no, i'm not crazy
![Laugh :laugh: :laugh:](/styles/default/xenforo/smilies/laugh.gif)
) but with the exclusion of it, it makes you play your aerial game a lot more strategically and cautiously"
so your saying, the inclusion of delay helped add to the strategy of smash, because it makes attacks more punishable? To bad that punishment can only be one big attack or a 2 hit combo...in smash64 if you make an error and you get punished, you get either KOd, or left with a very high %. Seems like it would require less strategy for brawl again in my eyes... you can be punished in both, but in melee and Smash64 the punishment is worse, meaning you have to be a lot more careful...wow sounds like defense to me o.o