Obskore
Smash Ace
1 Sonic, comin' up!
might edit later
MOVEMENT
- Jumps untouched? of course, adding that faint universal jump sound
- Dashes untouched as well, i think
- btw, i think the sfx pack is still missing the universal grab sound, i don't know if you've heard it but it sounds like when you unstick your hand from a balloon, can't describe it well, lol
- is it also possible to add the Melee fastfall sound?
NORMALS
- Jab 1, 2, 3: same sequence as Mario, including the hit flags
- F-Tilt: generic tilt SFX, short swing effect and KickM flag for the hit (i don't remember if it actually uses KickL, but the sourspot/late hit should have KickM anyways)
- U-Tilt: not sure if using a sword swing for the sweep, but KickM for the hit flag
- D-Tilt: generic tilt SFX, short swing effect and KickM flag for the hit
SMASHES
- FSmash: maybe like DK's NeutralB for the swing charging animation? and SwingL for the punch, and PunchL for the hit flag
- USmash: both Spindash sound and SwordSwingL on the little hop upwards, and maybe FireHitL or SwordHitL for the hit flag, use PunchM for sourspots
- DSmash: not sure if SwingL or SwordSwingL for the kicks, but KickL for the hit flags, KickM for sourspots or late hits if there are, i don't remember lol
AERIALS
- Nair: pretty much untouched, i think (not sure if changing SwordHitL to FireHitL though)
- Fair: SwordSwingL or M, hit flags untouched
- Uair: SwordSwing M or S for both kicks, first hit KickM, second hit KickL
- Bair: SwingL, KickL for sweetspot, KickM for sourspots and late hits
- Dair: i don't know if getting rid of the unique dive sound it has, but for the hit flags, KickL for the spiking hitbox, KickM for the rest
THROWS
- for the throws, leave untouched except for Bthrow, which should feel like Pikachu's, maybe add the Spindash in for extra radness. if you have ideas for the rest of the throws, feel free
SPECIALS
- NeutralB: pretty much the same, but i imagined it having a SwordSwingL for the homing approach, PunchL for the hit
- SideB: i think the only changes would be the hit flags, can't decide between PunchM or KickM for the spindash section, but for the kick section, use KickL for sweetspot and KickM for late hits
- DownB: same as SideB Spindash section
- UpB: unchanged, i think, but i've always wanted to have the Sonic Adventure spring sound lol. The stray spring hit should have a PunchM flag, but not sure if that can be changed
- UpTaunt: Melee Falco taunt style, u know it bruh
- SideTaunt: unchanged?
- DownTaunt: use the same swings from Mario's Dair instead
might edit later