Project M Star's version of Falco, with our alternate SFX and a special change. The change is a fixed Brawl Reflector. As opposed to Brawl's version, this uses a bigger version of Melee's hitbox(to match the size of the reflector in the animation) which sends at the Sakurai angle(changes based on damage, and is Brawl Refector's angle). Also, the hitbox stays out for as long as it should(the hitbox is there until Falco puts it back on his hip, as opposed to just until the Reflector starts coming back to him) and can be canceled into a jump once Falco grabs the reflector. Because the hitbox stays out for as long as it was originally intended to(I guess Brawl had a typo) there is a new tactic that you can use with it. I call it a rising reflector. the hitbox duration makes it so you can get much better hitbox coverage in the air by jumping and immediately using the Reflector, causing it to move very differently as it struggles to follow a falling Falco. Anyways, here you go.
https://www.dropbox.com/s/osviihg3pgzmy2m/falco.zip?dl=0
Includes 5 Melee Falco costumes(PM Defaults plus a custom SNES Falco) because the PSA uses 5 with the English Smash 4 clips, and the needed sawnd file. Probably has the same SSE and Final Smash issues as my other PSA edit in this thread(freezes).