MasterShake
Smash Lord
Couldn't help but notice that avatar, TheDekuNut...
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As of yet, not really. You could replace all of the NTSC characters with PAL characters, though, but you'd really just be playing NTSC with PAL characters, not PAL with Japanese text.Hi guys.
Just wondering, it is possible to include japanese language in PAL version ?
'fraid not. There aren't any easy extraction tools, if that's what you mean. I remember someone saying they were working on something like that, but I guess that disappeared with them.Sry, legit double post.
Is it a way to obtain .tpl files out of a .dat character files ?
I've been doing that by making the part I wanted as the shadow another colour (typically cyan) and then hex-replacing that colour (if you used cyan it'll be hex 83 FF) to hex 30 00 in the TPL file, similar to how Steelia's guide for CI4/CI8 textures does plain transparency by replacing the magenta colour with hex 00 00.I've been doin CSP stuff and was wondering how someone included the translucent shadow behind the character. every time i have any transparency its gets removed after I index it. is there a setting on Gimp or Photoshop or would i have to go in and manually change hex values in the tpl? any help is appreciated
this helped a lot, i thought you had to done something like this. thanks a bunch i have so many shadows to add now : SI've been doing that by making the part I wanted as the shadow another colour (typically cyan) and then hex-replacing that colour (if you used cyan it'll be hex 83 FF) to hex 30 00 in the TPL file, similar to how Steelia's guide for CI4/CI8 textures does plain transparency by replacing the magenta colour with hex 00 00.
Hex 30 00 is the closest I've gotten to the default shadow, but any 16 bit colour where the 4 (I think) most significant bits are less than binary 1000 should be translucent. With a bit of fiddling around, it wouldn't be too hard to add some anti-aliasing to the shadow using decrementing translucent blacks towards its outer edges.
Hope that helped. =)
Floating points in brawl character files generally control the way an article or move works. For example, in FitKoopa.pac, at 0x1AE64 is -9.0, which is the speed he falls at during his downB. In brawl, floats are usually found near the subaction of interest. However, in melee, it seems that the floats are all in one large block.ps. Magus/standard/SB/anyone else experienced in Brawl hacking, if you wouldn't mind elaborating, for the sake of public knowledge, on floating points/special floats/article editing and so forth, please do. I would, but I don't know as much and wouldn't be able to articulate it as well.
What do you mean? As in the lighting? Because you can change the way the light effects players here:how to change the brightness of peach castle??
that would be the RGBA8 color formatWhat do you mean? As in the lighting? Because you can change the way the light effects players here:
0004B579 - Player Shine
0004B59D - Player Light
Basically, there'll be a bunch of RRGGBB hex there, followed by FF.
i.e. AF 45 A2 FF
That's strange . . .Thanks Zyx.
Got another question. This time about audio hackin. I was tryin to follow the audio guides but i ran into a problem. I was using the 'cmd' and when i do the hps_insert part it works fine, it starts to make the file but the file size is never the same when its finished. The 'temp.hps' is only 4,246 kb and the orignal is 30,194 kb.
Also when its finished its only 67 blocks, 118.779 seconds
any ideas?
i meaning to light of the stage, for make at nightWhat do you mean? As in the lighting? Because you can change the way the light effects players here:
0004B579 - Player Shine
0004B59D - Player Light
Basically, there'll be a bunch of RRGGBB hex there, followed by FF.
i.e. AF 45 A2 FF
I was following both sleepyK youtube guide and also 'Gsub's simple step-by-step music hackin guide' too.That's strange . . .
What program did you use to create the WAV files? And when you created your audio files, you made a Left channel and a Right channel @ 32000 sampling rate?
Just in case, how did you enter the command in the cmd window? Ex:
hps_insert Original.hps Leftchannel.wav Rightchannel.wav
It's usually the sampling rate that throws people off, but it could be any number of things.