ResidentWaffle
Smash Lord
I'm trying to learn how to edit sounds so I tried following the roy example in the 1st post but I still get the same roy sound.
Can someone please dissect this part step by step for someone like me who knows nothing about hexing?
edit: also whoever uploaded main.ssm rar even though it says it does not have a yes sound for everything it still does!
I think this is where im messing up because I'm new to hexing( for . (example: it took my a while to find where 0x1c)1stpost said:5. Oh boy, hexing. I opened emblem.ssm, emblem0b.dsp, and Test01R.dsp with a hex editor (HexEdit, anyone?).
-I run ssmex by dragging the emblem.ssm over the icon, and get the offset data that way.
-I copy the data from Test01R.dsp from 0x60 on, and paste it into 0xDF70, with about 17 bytes to spare, so I fill in the extra space with 00's.
NOTE: I didn't do this step the first time....>>> I copy the coefficient data from Test01R.dsp at line 0x1C, to emblem.ssm. Since emblem0b is the 12th DSP (they start at 00, not 01), I go to offset (72*12) = 864, or 0x360. That's the end of the coefficient data. So I paste the data from Test01R.dsp 16 bytes before 0x360 - at 0x340.
Can someone please dissect this part step by step for someone like me who knows nothing about hexing?
edit: also whoever uploaded main.ssm rar even though it says it does not have a yes sound for everything it still does!