ETWIST51294
Smash Hero
you're cool, godfed. The dude just seemed desperate at the time.
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Dammit, still doesn't work. I must be missing a program or something... Didn't even work on my XP computer, or newest one. );Ok, I'm back, thanks for waiting, here's the model editor, alive and well:
http://www.mediafire.com/?yyzkrxmdewe
on an unrelated note, anyone know where the trophy tussle stages are? I wanna see if I can make them playable over Icy mountain or Big Blue.
HPS files are made up of blocks of sound data. Each block has a header, which points to the next block. If the music looped from the end to the very beginning, the last block would point to the very first block. If the music looped from the end to 7 seconds in, then the last block would point to the block that corresponds to that 7 second mark.Oh, so i swapped in something for the dk64 stage's HPS
but it has the same loop point as before and just makes a crackling sound for a minute before looping
how do i fix this
You only have 2 options of loading:I'll ask one more time, is movie file hacking possible if you don't use the ISO hacking method? I use the SD Loading method for Brawl, so I would like to know if I will be able to do this too.
Could you like remove the hitbox from all items?
Or remove the hitbox from just the capsule.
See, this is why I asked whether I should research into it or not, as It could be misused for the darkest of evils, and if that happens, it could make hacks questioned at tournaments.lol
make puff's rest hitbox huge
SOOOO BROKEN
Most of the hitboxes in stages in Melee aren't anywhere NEAR as absurd as half the stages in Brawl -- get hit by one or two of the elements on their stages (i.e. Port Town, Spear Pillar, DK scrolling stage, Mario Bros.), you're done like dinner.What other stages have absurd hitboxes that needs to be removed?
Eesh.Sounds cool lol.
On another note, I have a question.. How do I find a characters texture data in the .dat file? (the simplest way if possible). For example if i'm looking for the characters hair texture or face texture, how would I be able to locate it within the .dat file using the hex editor?
****, I was hoping to avoid those methods. Thanks for the answer.You only have 2 options of loading:
Either you burn a ISO, or you have a beast PC to run the Dolphin Emulator to run the ISO.
what you should really do is make a mod called "Melee -" and just shift the mechanics to make it more like brawl.Hey, while looking through hex to try to figure out bone data, I accidentally stumbled upon hitbox data instead. Would this be useful to Melee hacking (at the moment). I'm afraid of looking into the hex more thoroughly, because it could lead to people using it to cheat in matches. At the moment, I only know the location where the hex is stored, and nothing else.
Oh, and if anyone knows anything about bone data (or making them visible in debug menu), could you please let me know.
Well, I managed to reuse most of my old code, and It successfully exports to .obj. Here's the traditional hat (rendered in Blender).
One problem though, when it exports characters, they're divided into thirds, then their z values are scrambled (so for instance, half of Pikachu's face is underneath his legs, and his arms on his ears). I doubt it would be of use until I can figure out how to extract edges.[/QUOTE]
Oh, sweet, lookin' good so far. (Go figure, I can't see what the image is this time, but others can. :laugh: )
For the character exports, I believe Brawl suffers from the same thing; the models all look like a bunch of tripped-out spiders. I'm not exactly sure how that's fixed up to T-pose or however it is supposed to go, though.
umm o/t but what's your avatar supposed to say? Emo kids have too much HERACROSS their face?what you should really do is make a mod called "Melee -" and just shift the mechanics to make it more like brawl.
LOL
read it as "hair across" their face.umm o/t but what's your avatar supposed to say? Emo kids have too much HERACROSS their face?
Well, I doubt they look as weird as this: (1st is Sheik, 2nd Yoshi and 3rd is a Pokeball):Oh, sweet, lookin' good so far. (Go figure, I can't see what the image is this time, but others can. )
For the character exports, I believe Brawl suffers from the same thing; the models all look like a bunch of tripped-out spiders. I'm not exactly sure how that's fixed up to T-pose or however it is supposed to go, though.
LOL, Sorry about that, then. I just know from being an ex-Brawl hacker that, had I not actually gone into the game, I wouldn't've been able to figure out so much as half of the things I have already (TCS, TPL, textures, sounds, the like).I'll browse around the *shudder* Brawl hacking threads and see what I can. Edit: Nope, didn't find anything of use.