yeah it was ;x
just starting with something basic..
what'd you do?
I think I should be asking, what did
you do? XD
I just followed the standard... well, procedure. I'm not sure, what lines are you copying from the .TPL? Because there's a certain point where you copy the HEX data, then you copy the PALETTE data (the very top of the _8 or _9 file).
If you missed out on it:
~The copying point for the TEXTURE HEX data in the .TPL will always be
00000260 - to the very end of the file
This is if you're using Hex Editor Neo... I'm not sure about other Hex Editor programs, like Hex Workshop, or something.
~The copying point for the PALETTE HEX data in the .TPL will, under normal 32-line circumstances, be
00000020 - 00000210
It will always be about 4 lines above the TEXTURE HEX data where the PALETTE HEX data ends. [Again, differs with your Hex Editor of choice.]
However, under OTHER circumstances, the Palette Hex data could begin on different rows, depending on how many colors/lines the HEX data is in the actual .DAT file (Mario's eye, fortunately, has 32 lines -- but sometimes others, such as Link, may have 30, 20, or even 2 lines). In any case, the number of palette lines should ALWAYS be in even intervals... AKA, even numbers. (2, 4, 6, 8, 10, 12, 14, 16, etc. etc. to 32 max).
Anyone know how to hack CSPs? I mean, instructions for it? There's a melee tourney coming up this weekend and I'd really love to show off a hacked melee that has as much polish as possible.
Oh, whoops! Sorry, I forgot to answer this one previously. ^_^;;
You can find my CSP package back on Page 4. It's really no different than your average textures... Just edit, hex into the file, and you're good.
Though, the ONLY "difference" here is, whenever you make the CSP, you have to apply... transparency. (I think this is covered on the guide on Page 1.) Transparency, the highly recommended color is Magenta -- ff00ff or
R: 255
B: 0
G: 255
if using Photoshop. You apply it as the background of your character portrait -- as in, you paste your character picture into the texture, then make the entire background image Magenta.
When you've done that, Indexed it, the whole nine yards, IN the .TPL file you will seek the numbers "fc 1f" in the hex data. That is the Magenta coloring-turned-hex. So to get rid of it, you simply replace it with "00 00" directly over it, and... transparency! (This can also be applied to normal textures, if applicable.)
Piece of cake. Supplied CSP package should also include the PLACEMENTS.txt so you know where everything goes. (And, unlike crappy Brawl, everything's in glorious 256 colors. Max that jolly stuff out.)