Conda
aka COBBS - Content Creator (Toronto region)
Whenever you main a character, you remain aware that your character has a weakness. What do you feel yours is as megaman?
I used to feel that having a lot of projectiles was going to make reflector characters dangerous, but then I realised it's not really a huge problem once you think about it and play a bunch.
The idea of reflecting an fsmash has, in my experience, caused my enemies to over-use reflectors against megaman. But really, there's not a lot of reward for focusing on reflectors against a good megaman.
Since megaman's projectiles are mostly mid-range, you really don't have to worry about reflects at long-range distances. This is huge! You can long-range reflect his crash bomb and sawblade, but they'll fizzle away on their way back to megaman because they have a short range! Thus, reflect is mostly safe for megaman. Same goes for a well-spaced distant fsmash - if it gets reflected, it'll disappear before it hits megaman. You can roll/shield by the time your stuff is reflected back at you as they're all slow-moving, if it doesn't happen to disappear before it hits you.
So really the only 'real' reflector threat to megaman are mid-range reflects in the heat of battle, and that is a very risky position for people to use reflectors. Miss a reflect, and megaman is close enough to come in and punish. It's generally uncomfortable to use reflectors on reaction in mid/close range combat.
Also - he has SO many projectiles, and so many directions to toss them at you, so trying to reflect things can become a huge burden. And most of them are weak pokey projectiles (except for his fsmash). This means that sure, you can try and reflect all of megaman's stuff, but you're gonna spend a LOT of mental power and time using your reflector, which limits your options a bunch throughout the fight.
It's super easy to bait reflects as megaman if your opponent is trying to reflect your stuff, and then come in and punish with something else. Sawblade -> jab -> side b -> jab is super annoying as the animation is basically the same but timings are all different and your opponent will just get super frustrated if they have to figure out which one to reflect, and when to some reflecting. And megaman can continue walking forward while swapping between using a sawblade/crashbomb projectile and then baiting with a jab.
A reflector might get a kill against a megaman foolishly using his fsmash, but you don't need to use fsmash as megaman if you don't want to, so don't risk it if they are in a position to reflect it. Even if they don't have a reflector, you can do fine without using fsmash or other heavy projectiles. No big deal. His melee tools are great at applying pressure (<3 dtilt pokes). He still has disjointed good-range aerials and mobile ground attacks. His jab isn't really reflect-worthy, so it's usually safe to use even against reflector opponents. He's a great melee fighter - if an opponent forces him to not use projectiles, I think he'll still be fine.
Anyways, I've spoken enough about reflectors haha, what do you feel your weaknesses are as megaman?
I used to feel that having a lot of projectiles was going to make reflector characters dangerous, but then I realised it's not really a huge problem once you think about it and play a bunch.
The idea of reflecting an fsmash has, in my experience, caused my enemies to over-use reflectors against megaman. But really, there's not a lot of reward for focusing on reflectors against a good megaman.
Since megaman's projectiles are mostly mid-range, you really don't have to worry about reflects at long-range distances. This is huge! You can long-range reflect his crash bomb and sawblade, but they'll fizzle away on their way back to megaman because they have a short range! Thus, reflect is mostly safe for megaman. Same goes for a well-spaced distant fsmash - if it gets reflected, it'll disappear before it hits megaman. You can roll/shield by the time your stuff is reflected back at you as they're all slow-moving, if it doesn't happen to disappear before it hits you.
So really the only 'real' reflector threat to megaman are mid-range reflects in the heat of battle, and that is a very risky position for people to use reflectors. Miss a reflect, and megaman is close enough to come in and punish. It's generally uncomfortable to use reflectors on reaction in mid/close range combat.
Also - he has SO many projectiles, and so many directions to toss them at you, so trying to reflect things can become a huge burden. And most of them are weak pokey projectiles (except for his fsmash). This means that sure, you can try and reflect all of megaman's stuff, but you're gonna spend a LOT of mental power and time using your reflector, which limits your options a bunch throughout the fight.
It's super easy to bait reflects as megaman if your opponent is trying to reflect your stuff, and then come in and punish with something else. Sawblade -> jab -> side b -> jab is super annoying as the animation is basically the same but timings are all different and your opponent will just get super frustrated if they have to figure out which one to reflect, and when to some reflecting. And megaman can continue walking forward while swapping between using a sawblade/crashbomb projectile and then baiting with a jab.
A reflector might get a kill against a megaman foolishly using his fsmash, but you don't need to use fsmash as megaman if you don't want to, so don't risk it if they are in a position to reflect it. Even if they don't have a reflector, you can do fine without using fsmash or other heavy projectiles. No big deal. His melee tools are great at applying pressure (<3 dtilt pokes). He still has disjointed good-range aerials and mobile ground attacks. His jab isn't really reflect-worthy, so it's usually safe to use even against reflector opponents. He's a great melee fighter - if an opponent forces him to not use projectiles, I think he'll still be fine.
Anyways, I've spoken enough about reflectors haha, what do you feel your weaknesses are as megaman?
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