Changes found through my testing:
Uncharged fsmash does 11.5% and fully charged does 19.5%. As a result, kill% is 1% higher. Fully charged fsmash kill % doesn't seem to be affected, probably because it's not enough of a difference.
BAir is buffed to 151% for KO%. It's small, but we'll take it.
Leaf shield change (someone else can do an analysis on this move)
All phantom lag is gone (utilt off the edge and Nair canceled up-b lag).
BAir spiking is much weaker/not a viable KO option (computer at 200% only goes about 1.5 default mii heights below the edge of the stage and not very fast. If you've ever done it before, you'll notice that it is significantly different with both 1-hit and 2-hit spikes)
Rush canceling is indeed gone completely. We can still use it to escape, assuming it is still frame 1 and we have invincibility, but I will defer to someone who can get frame data. Personally, I think Rush has been nerfed to not be frame 1, but that's just my eyes and trying to get out of things like sheik's ftilts. Pending frame data, but rush canceling is out.
DJ and Up-B are restored after being grabbed out of the air and released (tested with DK's cargo hold release)
Possible buffs depending on 1.0.3 data accuracy
Sour Spot knockback increased (175%-->165%)
Dthrow up by .5% (4% --> 4.5%)
Unconfirmed hypotheses (most popular theories that could not be proven one way or another due to a lack of frame testing)
FAir landing lag decreased
DSmash activation time decreased
Rush activation time increased
Consistencies/details:
All other kill % and knockbacks are the same. (Including dtilt slide)
Lemon staling is unchanged.
Slide distance is the same (3 slides to get to the edge of the 3rd block on the right when crouching on omega mushroomy kingdom from training position) as is the range on uncharged fsmash and pellets (2 slides + 8 pellets or 9 fsmashes to get toon link out of range of pellets and uncharged fsmash respectively from training mode start positions).
Utilt auto cancel onto yoshi's island platform during its lowest tilt still exists.
FAir is unchanged. Tipper is still there. Did some quick testing and the tip results in a damage output of 8.5, which is probably rounded to 9 in the waiting room with the sandbag. Non-tipper is 8. This quite frankly makes absolutely no sense, but it's there.
Dair is unchanged. All 3 ko%'s are still the same. (You can use my ko%s in the guide)
Double Danger Wrap/Ice Slasher bug/glitch is still in. (Credit: Azazel)
Things not tested in 10.0.3 but found through my testing - @
fromundaman
Like I said earlier, don't feel like you need to test anything. What I found is what is the current toolkit with which we will be using from now on. Doesn't matter too much what the original values were.
Utilt has 3 different hits. Sweet spot (17%) sour spot (12%), and what I'd call anti-air (8%). Sour spot kills at 165% (
buffed from 175% according to our previous tests, but I did not do this personally in 1.0.3. You'll know if you get a sourspot by the 12%). Anti-air kills at ~177% when hitting default mii at the apex of his jump.
Dthrow does 4.5% (9% on 2 throws in training mode). I assume this was the same in 1.0.3, but our guide has it saying 4% flat.
Pummel does 3%, fthrow kills at 297%, uthrow kills at 220%, bthrow kills at 214%, dthrow kills at use uthrow to kill (306%). (Was not tested before)
There are the results from last night's tests. If you have any questions, feel free to just ask, and I'll do my best to answer.
Edit: things to be speed tested - fair landing lag, rush activation, dsmash startup
Mega Man's lemons are untouched. #placebo - also, tell Samurai Panda and the other mods I'm sorry that we test on omega pac-maze and on default mii, since everyone else tests on Mario and I doubt they use pac-maze.