Stuff all from 1.0.3 (omega pac maze unless specified)
Knockback/KO%
- Dair has 2 different hitboxes with different KO%'s. I think we all knew this, but dismissed the lack of KO% data. If anyone wants old KO% data that doesn't matter, speak up.
- There is something very fishy about Fair. I think we might have a tipper box. (Dead serious) When spacing it where Mega Man's head is to the right of the first vertical of dots on the right of Pac Maze (3d off) I can kill at 273% always and get the KO vfx at 275%. Not really any way I can prove this, but it's a very slight tipper box since inside the arc kills reliably at around 283%. I have a feeling they took this out and just buffed it because nobody cared about such a small knockback increase.
- The rest of --'s kill%'s check out.
- Getting 278% for nair hitbox kill on Wiley. They're not going to be changing a kill% by 2%, so I'm going to say no buff/nerf.
Ranges to be compared with later (on mushroomy kingdom):
3 slides takes your left foot to the 6th line on mushroomy kingdom when you crouch (3rd block).
2-slides + 8 pellets pushes Link back out of range.
2-slides + 9 charged shots push Toon Link back out of range (had to use toon link, because Link's shield doesn't cover the charge shot completely... don't ask)
Pellets do indeed go a shorter distance than fsmash, although this could be due to the step forward he takes to fire his megabuster.
Lemon staling
6-11-16-21-26-30-34-37-41-44/ 48-51-55-58-62 (3, 4 pattern) in strings of 3
4-7-11-14-17-19-22-24-27-29/ 31-34-36-38-40-43-45-47-49-52 (3, 2, 2, 2 pattern) in strings of 2
2-3-5-7-8-9-11-12-13-14/ 15-16-17-18-19-20-21-22-24-25-26...39-40-42-43-44...57-58-60 strings of 1 (58-42 = 16, 40-24=16, therefore it's a pattern of 16 1's followed by a 2.)
You have until I come back from dinner (I'd say probably 45 minutes) to bring anything else up you want me to test in 1.0.3 before I update.