Pazx
hoo hah
For the record questions like this probably belong in this thread.Hey, I haven't really used Smash boards much but I figure this is the best place for advice and I am planning on being a little active on this website. For reference I am a competitive player, I'm not the best but not the worst. My first tournament was Apex 2015, doubles only, and only made it to semifinals first bracket. I'm planning on beginning to attend local tournaments for experience.
Does anyone have any advice for:
-Fast falling from on stage to the ledge
-DI, I think I've known how to do this but sometimes I feel like its not coming out right, for example if I get knocked towards the left, do I want my joystick pushed top right?
-I don't really understand out of shield moves
-Is moving your shield necessary really?
-Another thing which really isn't tech is advice on approaching. I tend to be much more of an arieal fighter and I always get the stand there and shielding waiting for me to go in, I do grab them and stuff, not just aerials, but is there a good way to approach with this kind of play style?
Any advice or answers to this would be greatly appreciated. Thanks!
Fast falling from stage to ledge: you cannot grab onto the ledge whilst you are holding down on the control stick. If you want to fast fall to the ledge you MUST not be holding down when in ledge snap range. It's all about timing.
DI: If you are hit left, hold right. If you are hit up, hold left or right. It's different in this game so I can't show you a good video.
Out of Shield (OoS): If you shield an attack that is your chance to counterattack. You usually have a small window of time to punish your opponent while they're in cooldown, so you try to use one of the quickest options. Your standard options are to let go of shield, grab (hold shield + press attack), dodge, roll or jump. Letting go of shield is meh because it takes a little bit of time before you can actually do anything after that, but both grabbing and jumping out of shield bypass that lag. Grabbing is self explanatory but jumping opens up a realm of possibilities. Obviously you can use any aerial attack once you're airborne but more importantly you can cancel your jumping animation before your character leaves the ground into an up-smash or up-special.
Angling your shield: not really important but it doesn't hurt.
Approaching: if your standard approach would be to dash towards and then jump + aerial, try these mixup options.
Dash Grab/Attack - don't jump, just run in and grab/attack. Grab if they usually hold shield against your aerial approaches.
Pivot Grab/Ftilt - run past them and do a pivot (turnaround) ftilt or grab. This is good against a shielding opponent, grab catches them if they hold shield and ftilt catches them if they drop it
Crossup aerials - use an aerial but aim to land behind the opponent so that they cannot grab you out of shield.
Fade back aerials - use an aerial while using your aerial mobility to drift backwards so you're out of range for some of their options
Tomahawk - jump, but instead of using an aerial land normally and grab instantly. Good if your opponent predicts an aerial and shields.