Glancing at the numbers, I seem to have found the (rather obvious, in retrospect) single most significant factor in determining how much Rage will affect a move...Base Knockback.
Looking over some past Reddit stuff, as well as the frame data repository--
http://www.reddit.com/r/smashbros/comments/2r9mc3/smash_4_an_indepth_look_at_the_rage_and_how_it/
http://www.reddit.com/r/smashbros/comments/2rc953/smash_4_further_rage_testing_falcons_side_b_diddy/
http://pastebin.com/PzTjdtx8
Among the highest:
I wonder if we could piece together a formula based on that, or at least a theory as to what Rage really does. My guess is that it's a Base Knockback multiplier.
Looking over some past Reddit stuff, as well as the frame data repository--
http://www.reddit.com/r/smashbros/comments/2r9mc3/smash_4_an_indepth_look_at_the_rage_and_how_it/
http://www.reddit.com/r/smashbros/comments/2rc953/smash_4_further_rage_testing_falcons_side_b_diddy/
http://pastebin.com/PzTjdtx8
Among the highest:
Captain Falcon Raptor Boost (Side B)
No rage - Kills Ike at 127%
50% rage - Kills Ike at 119% [0.16 DPR, Reduces damage needed by 6.3%]
100% rage - Kills Ike at 99% [0.28 DPR, Reduces damage needed by 22.0%]
150% rage - Kills Ike at 83% [0.293 DPR, Reduces damage needed by 34.6%]
Raptor Boost (ground)
Frame 4- 8: 9%(+4) 100b/75g (KO@ 150%) 85° 2.0-Hitlag Fire
Max Damage: 9%
Pit Upperdash Arm (Side B)
No rage - Kills Ike at 140%
50% rage - Kills Ike at 133% [0.14 DPR, Reduces damage needed by 5%]
100% rage - Kills Ike at 112% [0.28 DPR, Reduces damage needed by 20%]
150% rage - Kills Ike at 93% [.313 DPR, Reduces damage needed by 33.6%]
unknown substate 0x254
Frame 2- 4: 11%(+10) 100b/60g (KO@ 160%) 80° 2.0-Hitlag
Max Damage: 11%
Diddy downthrow
No rage - Ike reaches platform at 94%
50% rage - Ike reaches platform at 86% [0.16 DPR, Reduces damage needed by 8.5%]
100% rage - Ike reaches platform at 56% [0.28 DPR, Reduces damage needed by 29.8%]
150% rage - Ike reaches platform at 34% [0.4 DPR, Reduces damage needed by 63.8%]
And on the other end of the spectrum--D-throw
Frame 1- 2: 7% 85b/40g (KO@ 435%) 105°
Max Damage: 7%
Toon Link Upair, Battlefield center platform
No rage - Kills Ike at 114%
50% rage - Kills Ike at 110% [0.08 DPR, Reduces damage needed to kill by 3.5%]
100% rage - Kills Ike at 100% [0.14 DPR, Reduces damage needed to kill by 12.3%]
150% rage - Kills Ike at 92% [0.147 DPR, Reduces damage needed to kill by 19.3%]
Uair
Frame 11-13: 14% 25b/95g (KO@ 144%) 80° 1.1-Hitlag Pierce
Frame 14-40: 11% 25b/95g (KO@ 144%) 80° 1.1-Hitlag Pierce
Max Damage: 14%
Ness bthrow, far edge
No rage - Kills Ike at 145%
50% rage - Kills Ike at 140% [0.1 DPR, Reduces damage needed by 3.4%]
100% rage - Kills Ike at 130% [0.15 DPR, Reduces damage needed by 10.3%]
150% rage - Kills Ike at 122% [0.153 DPR, Reduces damage needed by 15.9%]
These moves run the gamut in terms of potential confounds that don't seem to apply--It appears to be consistent between horizontal and vertical attack options, throws and direct attacks, high damage and low damage.B-throw
Frame 1- 2: 11% 15b/130g (KO@ 133%) 135°
Max Damage: 11%
I wonder if we could piece together a formula based on that, or at least a theory as to what Rage really does. My guess is that it's a Base Knockback multiplier.
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