I think that the one picture of the crystal from HG/SS was taken using that DS model viewer that I forget the name of. I believe that the DS's MDL0 format is different enough that they're not compatible with the Wii, but I haven't really confirmed that.
There is one game for the Wii that disproves this.
Final Fantasy Crystal Chronicles: Echoes of Time. It is cross-compatible between the Wii and DS because the Wii version re-uses all of the assets from the DS version through something called the Pollux Engine.
It IS possible, it just takes some trickery to do.
hey, can someone look into Winter Olympics too see if the light, neutral, and dark chaos chao models are in there?
The three chao types appear in the audience that cheers for your character in the background. Unfortunately, they are flat 2-D sprites, not models.
However, there IS one model for the neutral Chao. It appears in one of the practice events where you follow it downhill on skis. Not sure where it is on the disc.
Sorry for having to ask this again, but are graphic effects from other games also in mdl0 format, just like they are in Brawl? What I mean is, can we take Ryu's hadoken or something straight from the game for use in Brawl? If stages and people work, why don't these?
Depends on the game. In M&SOWG, they are. Effects for a character's "Special Move" are comprised of a model (usually a doughnut surrounding the character) with textures appearing inside of it. The effect surrounds the character's torso as they spin rapidly with their arms held out straight to either side.
Whoops sorry, I meant which ever paper mario was for the wii
I checked Super Paper Mario. None of the files have file extensions; I'm pretty sure WiiScrubber cannot read the ISO properly.
This.
Is the most important post in the entire thread. (
well besides the OP)
this one post answered so many of my questions its *
sniff* so beautiful.
And to you sir, you have just won every internet ever created.
Don't congratulate me yet; nobody has PMed me any files.