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MDL0 files from Non-Brawl games

-BigSharkZ-

Smash Lord
Joined
Jan 19, 2009
Messages
1,071
Stoney, yes, I do know how to do it.

And DS22, amazing. May I please get the model so I could also work on it? I'd like to be part of this, too.
 

shock44

Smash Journeyman
Joined
Nov 29, 2007
Messages
348
hey, this thing here herd that you liek to add bones
http://www.mediafire.com/?dttmnkm2y0j
RTB, add this to the OP if you want, because it can help get characters with less bones from other games in. i tested it on mudkip, and got him in
lol, this is awesome. I thought maybe we could tell what parts the bones control but it just adds bones that don't do anything. I guess as long as the character has bones for controlling the main parts of their bodies that it doesn't matter. Thanks a lot fortwaffles, this will really help out people and their projects!
 

-BigSharkZ-

Smash Lord
Joined
Jan 19, 2009
Messages
1,071
I did him over the Red Alloy (don't ask why).
He currently has 48 bones.
Don't know over who you want to do him.
Well, forget Toon Link since I made Skull Kid on him..

Link's voice doesn't fit either.

Heh, I guess Toon Link.
 

ds22

Smash Lord
Joined
Aug 30, 2009
Messages
1,662
Location
Rotterdam, The Netherlands
Well, I wanted Toon Link because he already has bombs, and the PSA would be less complicated as well. Won't he work?
The problem is, Toon Link has 88 bones (or something really close to that).
Bomberman originally has 26 bones and I tried to get him to 88 bones and it error'd when I opened the MDL0 in BrawlBox.
BTW, you can generate (Toon) Link's bones in PSA as normal items.
 

shock44

Smash Journeyman
Joined
Nov 29, 2007
Messages
348
Anyone know where the low-poly models are located in the Mario & Sonic 2 disc?
Just go to like the snowboard part of the iso and find the Resource*insert character here* .cpk file and extract it with the CPK extractor. Then just find the *insert short verison of character name here* _S.
 

InTrepidCognito

Smash Ace
Joined
Jan 21, 2010
Messages
638
Just go to like the snowboard part of the iso and find the Resource*insert character here* .cpk file and extract it with the CPK extractor. Then just find the *insert short verison of character name here* _S.
Cool, found it. Expect new model hack coming soon.
 

fortwaffles

Smash Ace
Joined
Jan 20, 2009
Messages
514
The problem is, Toon Link has 88 bones (or something really close to that).
Bomberman originally has 26 bones and I tried to get him to 88 bones and it error'd when I opened the MDL0 in BrawlBox.
BTW, you can generate (Toon) Link's bones in PSA as normal items.
Try adding a few, like 24, then after thats done, try another 48.
 

InTrepidCognito

Smash Ace
Joined
Jan 21, 2010
Messages
638
Wait... they're all like ***_sbd1sps_00_00.brres and other things with an unnamed CHR in it...

There's no ***_S.brres
 

ds22

Smash Lord
Joined
Aug 30, 2009
Messages
1,662
Location
Rotterdam, The Netherlands
FairKnight said:
Ello Im Fair Knight and I guess Ill post what ive dont so far

The Kohona that Never Was

*Kohona*
[credit to OizenX for hacking the original stage in, this is a texture hack]

http://www.mediafire.com/?x0ytmd4dzqi

- Goes over Final Destination
- Barely visible Shadow Moses Island Lighting
- Came from Naruto Clash of Ninja Revolution 3
Here you go Fortwaffles.
 

superyoshi888

Smash Lord
Joined
Apr 8, 2008
Messages
1,026
Hey, I can't seem to get the bone adder to work properly. D:

It like kills BrawlBox whenever I try to open the model up.

EDIT: Nevermind. I read the thread, lol.
 

shock44

Smash Journeyman
Joined
Nov 29, 2007
Messages
348
Wait... they're all like ***_sbd1sps_00_00.brres and other things with an unnamed CHR in it...

There's no ***_S.brres
Look for something like wal_S.brmdl that's what waluigis low-poly model was named.

Just so you know, .brmdl is the same as .brres
 

Ninka_kiwi

Smash Ace
Joined
Dec 31, 2009
Messages
685
so can bones be added to anything now (i know one of my friends really wants to make charmander from pokepark wii) just wondering
 

ds22

Smash Lord
Joined
Aug 30, 2009
Messages
1,662
Location
Rotterdam, The Netherlands
....screw you. ;_;

Anyway,
Anyone know how to hex PokePWii CHR0s? Haaaalp. ;_;
I think there is a tutorial in the thread OP.

Try adding a few, like 24, then after thats done, try another 48.
Tried and didn't work, which means there is a limit on how much bones you can add (or that WiiWare MDL0's are odd IDK).
 

superyoshi888

Smash Lord
Joined
Apr 8, 2008
Messages
1,026
Ugh. I can't seem to add bones to the Togezo model. Whenever I do, it just like screws up.

And I tried adding them in increments of 20...

Maybe trying to add 160 bones to a model isn't a good idea. ;~;
 

EdgyBluz

Smash Apprentice
Joined
Aug 2, 2009
Messages
138
Location
Isle of Man
Uhh, what the hell?
I added 80 bones to gray fox (In a row, didn't crash or anything, could even see his animations in the animations editor), but when I tested in-game, he was invisible! I could see his shadow, but not his model.
He's over Sheik. Tried with C.Falcon, same problem. Anyone got a fix?
 

Manko91

Smash Cadet
Joined
Jan 24, 2010
Messages
27
I've got a probel here, The model resizer is working fine but when I try to change the translation of the first bone It fix the stretched pokygons but the model is still messed up a little bit.

So if someone can help me to resolve this problem i'll happy.
 

Manko91

Smash Cadet
Joined
Jan 24, 2010
Messages
27
I've got a probel here, The model resizer is working fine but when I try to change the translation of the first bone It fix the stretched pokygons but the model is still messed up a little bit.

So if someone can help me to resolve this problem i'll happy.
Still no one to help me out?
 
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