RandomTBush
Smash Ace
Just checked it. No, they do not have MDL0s -- they have BDLs.please can you tell me if Super Mario Galaxy has got mdl0s?
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Just checked it. No, they do not have MDL0s -- they have BDLs.please can you tell me if Super Mario Galaxy has got mdl0s?
Such as the Koopalings? =Dawwww... well, let's do something from NSMBW...
PM Piggybank67 about the animations.I really pray that Naruto's final animations reflect his attitude and fighting style. Clumsy, out of control, but still having an unfathomable amount of discipline. His fighting style to anyone but himself just SEEMS like he doesn't know what he's doing. The running animation so far looks okay, but the standing... eh...
I own CoNR3 and can run it in an emulator to make various modifications so I can take screenshots of his attacks in various angles making them go frame by frame to have some frame of reference when making new animations. Yknow, an idea of what he's like. I forget who's working on him, but I can start making animations that he tells me to make if I'm provided what's complete so far.
Try this:can someoen help me out with getting the waluigi mdl0 file from mairo and sonic @ the olympics? maybe il be able to get him working on a normal character instead of just an alloy.
i dunno how to unpack CPKs and stuff
please suggest i also think the wait animation that looks weird...I really pray that Naruto's final animations reflect his attitude and fighting style. Clumsy, out of control, but still having an unfathomable amount of discipline. His fighting style to anyone but himself just SEEMS like he doesn't know what he's doing. The running animation so far looks okay, but the standing... eh...
I own CoNR3 and can run it in an emulator to make various modifications so I can take screenshots of his attacks in various angles making them go frame by frame to have some frame of reference when making new animations. Yknow, an idea of what he's like. I forget who's working on him, but I can start making animations that he tells me to make if I'm provided what's complete so far.
This is (from a few pages back) referring to the Model Changer, right?Yes, PSA has a function to decide what polygons are being used at any given time.
Ah, sorry for the confusion then. It probably isn't best to give information on something you're still learning. At least there's the potential to use it through animations, correct?This is (from a few pages back) referring to the Model Changer, right?
If so, that function only allows you to modify the model in preset ways. For example, having a value of 1 can remove Link's sword. A value of 2 removes his shield. No other values affect him, to my knowledge. So, I'm not certain we'll be able to keep/use his buster.
If it's it's own bone, then I belive so.Ah, sorry for the confusion then. It probably isn't best to give information on something you're still learning. At least there's the potential to use it through animations, correct?
It's true. Also, it's cool, Zeruel; I only corrected you hoping that you'd correct me and give me a method to display and hide polygonsIf it's it's own bone, then I belive so.
If someone can remodel BJ from Mario and Sonic I'd be very happy. <33Mhhhh Making a Koopaling would be interesting...It all depends on how many bones he has.'Cause i'm not going to use an Alloy
I vote this method, if possible ;~;Either that, or I could possibly get someone to take the Buster polygon and separate it into its own model, then replace an article with it and use that. Which is the best solution, if I can figure out how and if it can be done. It'd be quite nice to replace the bow with the buster.
Great!12 FRAMES! only 5 to go for running it looks pretty good
but im taking a break
EDIT: MaRRok may be joining the naruto team
Hate to be a bother but, have you taken a look at Soul Calibur Legends?Great!
But, do you need my bone fixed PSA?
Maybe it can help.
Didn't look at it sorry.Hate to be a bother but, have you taken a look at Soul Calibur Legends?
That's the problem I was having, couldn't find a reasonable download for itDidn't look at it sorry.
Couldn't get a download either so maybe tomorrow.
how does the PSA help?Great!
But, do you need my bone fixed PSA?
Maybe it can help.
Thank you very much, if you wouldnt mind, could you report back the file type, whatever it may be because I need the models for something :XI'll check out Soul Calibur Legends in a few hours.
Fixes Some hitboxes (Shadow clone, Side B), if you of course wanted it as a reference.how does the PSA help?
The actual file compression itself (within the file) is that LSZZ/LZ77 (not sure) format, or something close to that. this is the same (or very identical) type of compress used for CSP's so maybe cupash would be able to do something to it. hope this info helps.yeah all the pokemon games use .fsys
so we need to crack those i have a post a while back how to unpack them
but i dont know how to use a .c file (probably a program written in C)
so if someone could try that out that would solve our problems with the pokemon games
My question from 7 pages back. Not trying to spam. I just really need to figure this out.So...you'd take the number in MDL0Offset, convert it to hex, and then multiply it by 38 to get the number of bytes you have to move from the beginning of the header?
You don't multiply the number by 38. When there's a "0x" before a number, then it's stating that the number is in hexadecimal. So, that would be 56 bytes ahead in decimal.My question from 7 pages back. Not trying to spam. I just really need to figure this out.
This is awesome!please suggest i also think the wait animation that looks weird...
more pics
The MDL0Offset tells you where the data for each section starts in the MDL0 file. And yes, the Unknown6 should be in Part5Offset when you're done hexing it, since you're moving it to the right location by deleting the set of bytes. (I believe that the Part5Offset links to the material's properties, as copying values from other models makes it rendered differently in-game, or not even rendered at all.)Ah, I see, RandomTBush. So, you need to know the Unknown6 value so that you know that the right value appears in Part5Offset when you're done hexing. But, then, why is it necessary to know the MDL0Offset value?
No one will say that's illegal. It's the models that are a legal gray area, not custom stuff pertaining to models.ok so ppl are abt to piss their pants abt this link being illegal
BUT IT'S NOT
i custom made this animation
therefore it is not illegal
anyone that wants to test this out on naruto in game (i can't) please do and upload a vid:
http://www.mediafire.com/?mfwhzncy5dl
ill PM u the model just ask
i use naruto's original bones so it wouldn't even work on ike@ piggybank67 would the animation look different if you tried it on regular ike?