[Corn]
Smash Ace
Mmk, Ive always had trouble with ROB compared to most characters, dont really know why.
But ya brawl combos and such....
But ya brawl combos and such....
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Understood, the tripless did help alot with the midweights and light-heavyweights though.Whatever most consistently gets you the kill is the most viable. The highest ceiling for accuracy is the tripless CG since it removes the chances of dropping for tripping. However if your mistiming/misspacing drop rate with tripless is higher than your mistiming/misspacing + trip rate, you should opt for the latter since the point is to take stocks.
Ah, that explains my hatred for throwing them.They have weird hurtbox orientation issues when thrown. In laymens terms, during the grab frames they sit really high for some reason in the animation, so you are grabbing them with the top part of the grab circle rather than the center.
This is most notable on Fthrows and Bthrows, and on Lucas moreso than Ness.
Meh, I can usually just B-throw to D-throw Ness, Lucas, well havnt really fought any good Lucas players anyways, can always pull out D3 if needed.Just dthrow them across the stage and then hobble them, then dthrow back the other way. I wouldn't recommend trying to bother with the tripless on Lucas. Ness you can try, but even then I wouldn't bother.
Oh I know, It was more practice then anything, hypen upsmash just looks coolJust watching your video, you finish your CG with N Dthrow > P Hypen Usmash. Don't do that. You can trip
You can pretty much always either N Uthrow > P usmash or N Dthrow > P charged fsmash.
Not seeing the part where this is a MU question? Bthrow > Fair has been known for a while. I've actually been able to SH > DJ Fair to dash grab without the ice shot lock on cpus, but they don't account for DI. However, I'd suspect there wouldn't really be a huge advantage to this over trying to get Nana to dash grab someone out of a buffered grab release from pummelI think I've found out a new way to CG people if nana is too far away, and they are about to break out. I could do this multiple times vs the CPU in training mode. All I did was backthrow --> Nana Fair, and then the Spike to Ice Block Lock. Idk how effective it can be or if this was already known, but I thought it was a cool way to CG people and it works @ mid %.
Well I didn't know what other thread to post this in. Where should I post something general like this next time?Not seeing the part where this is a MU question? Bthrow > Fair has been known for a while. I've actually been able to SH > DJ Fair to dash grab without the ice shot lock on cpus, but they don't account for DI. However, I'd suspect there wouldn't really be a huge advantage to this over trying to get Nana to dash grab someone out of a buffered grab release from pummel