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MATCH UPS....throw anything you got.....

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BoTastic!

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BoScotty
DK
-Heavier
-Kills at early %
-More range
-More priority?
-Is not as slow like Ike
Mario
+Forces DK to approach.
+Racks up damage pretty easy
+Gimps recovery easy
+Faster
 

Famous

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I honestly believe that the matchup is 60-40 in Mario's favor. Mario just have more options at his disposal than DK...
 

Judge Judy

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DK can be a ***** with his range and kill power just like Ike, but he's easy to juggle and easy to gimp. DK can be really irrating with grab spam though since he can do that ledge spike if you're near the ledge. I haven't fought too many good DKs but the ones I have fought pretty much fought like they were an Ike or something.
 

Matador

Maybe Even...Utopian?
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How do you guys go about gimping DK since Fludd and Cape don't do much against his upB? Just conventional ledgehogging?
 

Judge Judy

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His Up B isn't hard to cape at all but it does take some aim. Maybe I'm just playin bad DKs but his up isn't hard to cape you're used to aiming for the top or bottom.
 

A2ZOMG

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SW 8400 1713 9427
I don't think DK is nearly as hard to ledgeguard as some people think, but I do think it takes a learning curve to intercept his Up-B, but most of it isn't disjointed (meaning you could try to hit his hand maybe?), and it doesn't exactly cover him from above or below that well.

Well placed N-air >>> DK's recovery though.
 

bobson

Smash Lord
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The last DK I fought stopped using DK against me entirely because I caped him every single time he recovered. Who said DK's up-B was hard to cape?
 

Blackbelt

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We need a DK main in here to argue their side
meh. I say we just go with neutral, and if the DKs come up with something else when they discuss Mario in their matchup discussion, than we can worry about it.


Until than, I say we move on to the next victim.
 

CO18

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DK is so friggin easy to cape its not even funny. Hell like never recover, my friend refuses to use dk vs my mario.
 

Kanzaki

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A2ZOMG seen me cape a DK in person, twas awesome :D



My philosophy: Cape them before they can hit you. Simple eh? ^^ What I do against DK's, and usually helps me with my timing, is to FLUDD them DURING their Up+B, it won't push them back, but it'll stall them, and it'll give me time to get ready to cape. Usually works for me :]
 

vato_break

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Also because your momentum screws up your spacing ,if you jump straight up and try to cape its easyier than jumping at him and capeing but, if you can cape from the ground it's even better since you'll have more range from there.
 

Matador

Maybe Even...Utopian?
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I have to try some of this. I don't fight many DKs, but it's cool knowing I can gimp them too. I actually JUST learned how to gimp Ike properly.

<---Nubcake
 

Matt07

Smash Master
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Ontario, Canada
Hmm maybe I should gather all the knowledge from previous characters, and try and get boss8 too put it up at the front just so its easier to refer to?
 

blakinola

Constantly Delicious
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Oh hai guys.

My name is Ak. I play DK (Hiiii Ak)

Mario is tough. IMO. Most of his moves auto cancel. Fireballs stop my charge--even my AFRICA PAUNCH. DK is a huge target, and damage can be racked up pretty quickly. Even the recovery can be caped in a sticky situation. I want to say this match is even, and I don't think I've played enough Marios to properly weigh that choice. You guys have pretty much hit all the important points on the head. DK can tilt and space mario the fsck out of range. Mario gets in your face. And he's got FLUDD. I can make case after case and point after point, but I think it's even.

DK pros vs MARIO
More power
More range (tilts)
more survivability
more kill moves

DK cons vs MARIO
big target
easily gimped
easily comboed
Mario is quicker and a smaller target

The only time DK dies before 100 is if he gets gimped, otherwise he lives forever. Mario can die relatively quickly--especially when DK goes offstage with bair. Easy kill.

I say 50-50--all comes down to the skill of the player. Just remember DK's dsmash kills at like 90 lol. Thanks guys.
 

ook

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Yeah I'm a DK main and I was gonna say something in here, but it was all already said. It seems pretty even for me.


But, yes, the up-b can get caped really bad. Don't bother using FLUDD though, it doesn't do anything against DK lol.
 

Judge Judy

Smash Lord
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Yah, dang Fsmash is the only thing that can kill DK around 100. I just tried it and the longest DK can survive a non-charged tilted up sweetspoted Fsmash is a maximum of 133...everything else takes too long...
 

Matt07

Smash Master
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Ontario, Canada
Alright here guys this is a summary of all the characters we've done, along with the pros and cons against each character. This took about 2 and a half hours to do so please be nice about it :laugh:.

Mario Match-up Guide Summary:

Metaknight:

Pros:

+Fairly easy to combo
+Can reliably kill at 100% +Dair out Prioritizes Tornado
+Lightweight
+Fludd can kinda push tornado
+Mario has fireballs


Cons:

- Metaknight is much faster
- Most of Metaknight's move out prioritize Mario's
- Metaknight has more range
- Hard to edgegaurd
- Mario is easily edgegaurded by Dair
- Hard to approach
- Tornado eats everything except Dair
-Gimps mario almost too easily
-Better combo ability

Mr.Game and Watch:

Pros:

+Game and Watch is lightweight
+Mario has have fludd and cape to gimp his B-up
+He is the perfect weight to combo on low percents. Fsmash and Usmash usually kill around 80-90 %


Cons:

-Game and Watch's aerial moves out prioritize Mario's
-Hard to space, and approach effectively against Game and Watch
-Vunerable to starting and ending lag punishment on some moves
-Turtle Shield Poke
-Disjointed hitboxes
-He can juggle you with neutral air and up air
-He has judgement, also can bucket fireballs killing you around 40%
-His up-b can gimp you if you edge stall


Marth:

Pros:
+Easy to edgeguard
+Fsmash competes with the range of his sword
+Vulnerable to KO at lower percents (110%-120%)
+Projectiles for safer approach and campy game.


Cons:

-Outranges you on most attacks
-SH Fairs are hard to punish as a recovery
-Racks up damage easily on Mario
-Quick kills with tippers

Some do's and don't against Marth
Do's:

1.Space
2.Use fireballs as an opening
3.Stay on marth if you keep your distance throw fireballs if your close attack dont give him a chance to breathe
4.Shield breaker will break your shield and it doesn't hafe to be half as charged so be careful

Don'ts:

1.Don't come in from above
2.Marth has more aerial priority over you so ground fighting is better for you.
3.Tipper-will kill you at 60% or more


Snake:

Pros:

+Easy to combo
+UP B easy to gimp
+Slow ending lag in tilts
+Sucks in the air
+Cape screws up Usmash edgeguard
+Easy to disrupt side B
+Vulnerable to fireball approach


Cons:

-More range and power
-More priority
-Very heavy and hard to kill
-Difficult to approach
-Caping his Up B gives a chance to do it again


Ice Climbers:

Pros:

+Nana isn't that smart, because of that seperating them prevents their chaingrabs
+Quite easy to combo and aren't better than mario in the air
+Fireball approach is good
+D-air seperates the Ice Climbers

Cons:

-Chain grabs 0 death kills
-Desyncing makes approaching them a little diffcult sometimes
-Popo is small but don't underestimate his strength.
-Watch out for Up B when you have high percent
-Popo by himself can still chaingrab Mario from 0-60%


Falco:

Pros:

+Very easy to gimp
+Low percentage KO's
+Cape screws up laser approaches
+Easy to rack up damage
+Fsmash outranges and outprioritizes many of Falco's attacks. An overall reliable KO attack against Falco
+Fireballs and high priority up-B during recovery to protect against Falco's edgeguarding
+Mario has less laggy aeiral attacks

Cons:

-Reflector screws up fireball approaches
-Nair spacing further screws up approach
-Falco racks up damage VERY quickly with CGs and good combo game
-Falco beats you in range and priority
-Falco has a better ground game
-Falco has more lag on his air attacks


Lucas:

Pros:

+Easy to 'gimp'
+Cape projectiles
+Better combo potential


Cons:

-Fsmash is fast and strong
-Dair is annoyng if used right
-Fireball camping doesn't work due to his Psi-magnet.
-Quite a few ledgeguard options
-Usmash kills at like 100% and has just plain silly range
-Fsmash comes out fast a kills quite easily
-Dsmash kills easily and the hitbox goes behind Lucas(Not nearly as powerful)-Nair last a while and autocancels and can go through some of Mario's attacks

Wolf:

Pros:

+Combo'd easily
+Wolf doesn't have much range
+Easily 'gimped' recovery
+Fireballs will help make approaching easier
+Wolf isn't so good in the air

Cons:

-More power
-Fsmash, and dsmash
-Quite heavy
-More priority
-More speed


Wario:

Pros:

+Mario can easily combo Wario
+Have a overall aerial advantage
+Can easily cape/gimp his up B

Cons:

-Wario's d-air
-Wario's bite stops Mario's air approaches
-Hard to K.O
-Wario's down throw can lead to chaingrabs
-Difficult to edgeguard due to his bike


Zelda:

Pros:

+Not to hard to edguard
+N-air, and cape goes through her Din Fire
+Easy to combo
+Can K.O. and around 100%
+Good D.I from fmsash can help you survive up to 150%

Cons:

-Outranges Mario
-Can K.O mario with upsmash at around 110%
-Neutral b can make it hard to fireball camp
-Dsmash can ko you due to the angle if your pushed off the edge
-Fsmash shield pokes


Peach:


Pros:

+Mario can rush Peach
+F.L.U.D.D can kill Peach if she's trying to float back to the stage
+Mario has a good combo ability
+Fireball is a safe way to approach
+Cape is a breeze

Cons:

-Hard to kill due to weak vertical K.O moves
-Auto cancelled aerials which make it hard to punish
-Her d-air can eat your shield and leads into combo's
-Hard to approach
-Turnip spam

Diddy Kong:

Pros:

+You can use his banana peels against him
+Good combo game
+Better priority
+K.O power
+F.L.U.U.D can wreck his spike

Cons:

-He can easily edgeguard you
-Diddy is better in the air
-His bananas are still a pain
-Better ground game


Zero Suit Samus:

Pros:

+Can easily predict her side B
+Laggy fsmash, dsmash, grab, and neutral b
+Can easily K.O her with a fresh fsmash or usmash
+Can last longer
+Fireballs prove annoying
+She's weak at fighting enemies below her
+Better priority

Cons:

-Can easily combo you
-Better range
-Hard to 'gimp'
-Easy to 'gimp' our recovery
-If you stay above her she can easily combo you
-Long grab distance

Olimar:

Pros:

+Can cape is Pikmin
+Easy to ledgeguard
+He's lightweight

Cons:

-Better at K.O'ing
-Aerials have good range and K.O power
- Olimar has more range/disjointed hit boxes on nearly every attack
- His grabs have more range and can kill
- Purples and Reds almost destroy your camping game
- Olimar has a near perfect edge guard on Mario with Fsmash


Pokemon Trainer (Squirtle):

Pros:

+He's light
+Laggy smashes
+Better ground game
+Less range

Cons:

-Hard to hit
-Good aerial game
-Semi-hard to 'gimp'
-Decent grab range
-Takes less knockback from fsmash


Pokemon Trainer (Ivysaur):

Pros:

+Easy to juggle
+Easy to 'gimp' recovery
+Fsmash has increased knockback

Cons:

-Good range on the ground
-Good grab range
-Better range
-Bullet seed will prove annoying


Pokemon Trainer (Charizard):

Pros:

+Large target
+Easy to juggle
+Easy to gimp

Cons:

-Can outrange Mario's attacks
-Hard to K.O
-Rock smash and shield grab our excellent defensive options against Mario
-Amazing grab range


Donkey Kong:

Pros:

+Easy to ledguard
+Easy to combo
+Easy to camp
+Racks up damage fairly easy
+Mario has more options then Donkey Kong

Cons:

-Can outrange you
-Can K.O Mario at around 60% with a fsmash
-Can release shield grab
-F.L.U.D.D is useless against his up-B
-Good grab range
-Hard to K.O due to his weight
-More priority
 
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