Alright here guys this is a summary of all the characters we've done, along with the pros and cons against each character. This took about 2 and a half hours to do so please be nice about it
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Mario Match-up Guide Summary:
Metaknight:
Pros:
+Fairly easy to combo
+Can reliably kill at 100% +Dair out Prioritizes Tornado
+Lightweight
+Fludd can kinda push tornado
+Mario has fireballs
Cons:
- Metaknight is much faster
- Most of Metaknight's move out prioritize Mario's
- Metaknight has more range
- Hard to edgegaurd
- Mario is easily edgegaurded by Dair
- Hard to approach
- Tornado eats everything except Dair
-Gimps mario almost too easily
-Better combo ability
Mr.Game and Watch:
Pros:
+Game and Watch is lightweight
+Mario has have fludd and cape to gimp his B-up
+He is the perfect weight to combo on low percents. Fsmash and Usmash usually kill around 80-90 %
Cons:
-Game and Watch's aerial moves out prioritize Mario's
-Hard to space, and approach effectively against Game and Watch
-Vunerable to starting and ending lag punishment on some moves
-Turtle Shield Poke
-Disjointed hitboxes
-He can juggle you with neutral air and up air
-He has judgement, also can bucket fireballs killing you around 40%
-His up-b can gimp you if you edge stall
Marth:
Pros:
+Easy to edgeguard
+Fsmash competes with the range of his sword
+Vulnerable to KO at lower percents (110%-120%)
+Projectiles for safer approach and campy game.
Cons:
-Outranges you on most attacks
-SH Fairs are hard to punish as a recovery
-Racks up damage easily on Mario
-Quick kills with tippers
Some do's and don't against Marth
Do's:
1.Space
2.Use fireballs as an opening
3.Stay on marth if you keep your distance throw fireballs if your close attack dont give him a chance to breathe
4.Shield breaker will break your shield and it doesn't hafe to be half as charged so be careful
Don'ts:
1.Don't come in from above
2.Marth has more aerial priority over you so ground fighting is better for you.
3.Tipper-will kill you at 60% or more
Snake:
Pros:
+Easy to combo
+UP B easy to gimp
+Slow ending lag in tilts
+Sucks in the air
+Cape screws up Usmash edgeguard
+Easy to disrupt side B
+Vulnerable to fireball approach
Cons:
-More range and power
-More priority
-Very heavy and hard to kill
-Difficult to approach
-Caping his Up B gives a chance to do it again
Ice Climbers:
Pros:
+Nana isn't that smart, because of that seperating them prevents their chaingrabs
+Quite easy to combo and aren't better than mario in the air
+Fireball approach is good
+D-air seperates the Ice Climbers
Cons:
-Chain grabs 0 death kills
-Desyncing makes approaching them a little diffcult sometimes
-Popo is small but don't underestimate his strength.
-Watch out for Up B when you have high percent
-Popo by himself can still chaingrab Mario from 0-60%
Falco:
Pros:
+Very easy to gimp
+Low percentage KO's
+Cape screws up laser approaches
+Easy to rack up damage
+Fsmash outranges and outprioritizes many of Falco's attacks. An overall reliable KO attack against Falco
+Fireballs and high priority up-B during recovery to protect against Falco's edgeguarding
+Mario has less laggy aeiral attacks
Cons:
-Reflector screws up fireball approaches
-Nair spacing further screws up approach
-Falco racks up damage VERY quickly with CGs and good combo game
-Falco beats you in range and priority
-Falco has a better ground game
-Falco has more lag on his air attacks
Lucas:
Pros:
+Easy to 'gimp'
+Cape projectiles
+Better combo potential
Cons:
-Fsmash is fast and strong
-Dair is annoyng if used right
-Fireball camping doesn't work due to his Psi-magnet.
-Quite a few ledgeguard options
-Usmash kills at like 100% and has just plain silly range
-Fsmash comes out fast a kills quite easily
-Dsmash kills easily and the hitbox goes behind Lucas(Not nearly as powerful)-Nair last a while and autocancels and can go through some of Mario's attacks
Wolf:
Pros:
+Combo'd easily
+Wolf doesn't have much range
+Easily 'gimped' recovery
+Fireballs will help make approaching easier
+Wolf isn't so good in the air
Cons:
-More power
-Fsmash, and dsmash
-Quite heavy
-More priority
-More speed
Wario:
Pros:
+Mario can easily combo Wario
+Have a overall aerial advantage
+Can easily cape/gimp his up B
Cons:
-Wario's d-air
-Wario's bite stops Mario's air approaches
-Hard to K.O
-Wario's down throw can lead to chaingrabs
-Difficult to edgeguard due to his bike
Zelda:
Pros:
+Not to hard to edguard
+N-air, and cape goes through her Din Fire
+Easy to combo
+Can K.O. and around 100%
+Good D.I from fmsash can help you survive up to 150%
Cons:
-Outranges Mario
-Can K.O mario with upsmash at around 110%
-Neutral b can make it hard to fireball camp
-Dsmash can ko you due to the angle if your pushed off the edge
-Fsmash shield pokes
Peach:
Pros:
+Mario can rush Peach
+F.L.U.D.D can kill Peach if she's trying to float back to the stage
+Mario has a good combo ability
+Fireball is a safe way to approach
+Cape is a breeze
Cons:
-Hard to kill due to weak vertical K.O moves
-Auto cancelled aerials which make it hard to punish
-Her d-air can eat your shield and leads into combo's
-Hard to approach
-Turnip spam
Diddy Kong:
Pros:
+You can use his banana peels against him
+Good combo game
+Better priority
+K.O power
+F.L.U.U.D can wreck his spike
Cons:
-He can easily edgeguard you
-Diddy is better in the air
-His bananas are still a pain
-Better ground game
Zero Suit Samus:
Pros:
+Can easily predict her side B
+Laggy fsmash, dsmash, grab, and neutral b
+Can easily K.O her with a fresh fsmash or usmash
+Can last longer
+Fireballs prove annoying
+She's weak at fighting enemies below her
+Better priority
Cons:
-Can easily combo you
-Better range
-Hard to 'gimp'
-Easy to 'gimp' our recovery
-If you stay above her she can easily combo you
-Long grab distance
Olimar:
Pros:
+Can cape is Pikmin
+Easy to ledgeguard
+He's lightweight
Cons:
-Better at K.O'ing
-Aerials have good range and K.O power
- Olimar has more range/disjointed hit boxes on nearly every attack
- His grabs have more range and can kill
- Purples and Reds almost destroy your camping game
- Olimar has a near perfect edge guard on Mario with Fsmash
Pokemon Trainer (Squirtle):
Pros:
+He's light
+Laggy smashes
+Better ground game
+Less range
Cons:
-Hard to hit
-Good aerial game
-Semi-hard to 'gimp'
-Decent grab range
-Takes less knockback from fsmash
Pokemon Trainer (Ivysaur):
Pros:
+Easy to juggle
+Easy to 'gimp' recovery
+Fsmash has increased knockback
Cons:
-Good range on the ground
-Good grab range
-Better range
-Bullet seed will prove annoying
Pokemon Trainer (Charizard):
Pros:
+Large target
+Easy to juggle
+Easy to gimp
Cons:
-Can outrange Mario's attacks
-Hard to K.O
-Rock smash and shield grab our excellent defensive options against Mario
-Amazing grab range
Donkey Kong:
Pros:
+Easy to ledguard
+Easy to combo
+Easy to camp
+Racks up damage fairly easy
+Mario has more options then Donkey Kong
Cons:
-Can outrange you
-Can K.O Mario at around 60% with a fsmash
-Can release shield grab
-F.L.U.D.D is useless against his up-B
-Good grab range
-Hard to K.O due to his weight
-More priority