boss8
Smash Hero
moving on to pokemon trainer aka charizard....squirtle......ivysaur....
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don't worry I agreed with you XDWe're done with Olimar? Well...
That excellence kid didn't, and he got the last word. He's gonna have the thought in the back of his mind that he's right.don't worry I agreed with you XD
^this.I don't know what you're smoking that makes you think Ivysaur is tougher than the other two....he can be combo'd easily and gimped at laughable %s
He's also th
huh wth your trippin man.He's also th
lol wut?squirtle<mario
Vs Ivysaur, Mario has better camping due to having a more spammable projectile that goes farther and has more control. He does more damage per hit, has better combos, and has more reliable kill moves. I'm pretty sure Mario can punish Ivysaur's F-smash with his own F-smash by means of stutter stepping.Off stage I will say that Mario > Ivysaur, but what about on stage? All I read is how Ivy gets gimped. That's like saying everyone has an advantage on Olimar because you can grab the ledge, and watch him use his up B and die.
Control as in it falls to the ground, and rolls for a couple of seconds?Vs Ivysaur, Mario has better camping due to having a more spammable projectile that goes farther and has more control. He does more damage per hit, has better combos, and has more reliable kill moves. I'm pretty sure Mario can punish Ivysaur's F-smash with his own F-smash by means of stutter stepping.
Ivysaur's main advantage vs Mario on stage is grab range.
Ivy has always been my hardest because he outranges you. Getting close is rather difficult if they know how to abuse their Bair and razorleaf. Bullet seed makes approach aerially unsafe and he can KO at lower % from Usmash, Uair, and Fsmash. of course, this could easily become the easiest because he can be combo'd easily, KO'd at low % and gimped at even lower %.I gotta say Ivysaur is crap against Mario. She is very easy to combo, and a lot of Ivysaur's moves are punishable due to the ending lag, and honestly plenty of her moves are quite predictable. The only redeeming factors are Ivysaur's U-air, d-air, and standard attack.
Charizard stands a better chance, but not too much. He fits in the same category of being comboed easily, but he has things in his arsenal to fight back with, like Rock Smash (you can't spot dodge a Rock Smash.. but you can cape it. >=) ), but the main thing about Charizard is that his recovery is quite easy to gimp.
If you're gonna take on Mario, you should might as well keep Squirtle out the whole time. He's your best contender against Mario due to the annoying speed, and that U-smash is sick.
Not till just now. <_<Did anyone read my post? >_>
Unless you're like pro on WiFi and adjusted your game 100% to the button lag, no johns, everybody gets that button lag =/Not till just now. <_<
But honestly, I -never- had trouble against Ivysaur and only a bit of trouble against Charizard. Squirtle is the only thing I had problems against, but I can blame half of that on button lag on WiFi.
More spammable, covers better range. Also is affected by gravity meaning that it covers a variety of angles easily. Mario's Fireballs basically are able to control more space than Ivysaur's Razor leaf, and they are more spammable.Control as in it falls to the ground, and rolls for a couple of seconds?
Not a problem when Mario is easily winning the camping game by spamming Fireballs and has more mobility than Ivysaur so he can work inside her range. Razor Leaf can be deflected back into Ivsyaur before she can react too.Mario most likely does more damage, but he is severely out-ranged.
Mario also has good setups from Fireballs, N-air, D-air, U-tilt (chains), and D-throw. But I'm not all that good of a Mario, so you rarely ever see me pull off good combos. <<Better combos? I watched many of your videos, and it seems like chaining things into Uairs is all he can do (which is okay, he can probably do more, but I wouldn't really call those better)
Mario has kill moves that are faster and safer to use, hence he has more reliable kill moves. Sure Ivsyaur might have more moves that can kill...and my point about Ivysaur's F-smash was to emphasize how much range Mario's F-smash has when he stutter steps it.He does not have more reliable kill moves. If you think Ivy's best Kill move is Fsmash, then you are terribly mistaken.
I doubt it covers more range.More spammable, covers better range.
Not a problem when Mario is easily winning the camping game by spamming Fireballs and has more mobility than Ivysaur so he can work inside her range. Razor Leaf can be deflected back into Ivsyaur before she can react too.
Mario also has good setups from Fireballs, N-air, D-air, and D-throw. But I'm not all that good of a Mario, so you rarely ever see me pull off good combos. <<
Mario has kill moves that are faster and safer to use, hence he has more reliable kill moves.
Mario's Fireballs increase in range significantly when Mario fires them from an aerial position, so yes, they do cover more range.I doubt it covers more range.
Well characters like DK have only one approach, so naturally you can easily stop his B-air if you have the right attack.Mario is a somewhat floaty character, and that's a no no when fighting Ivy. If Ivy can stop approaches from characters like DK, Squirtle, Kirby and what not, I'm sure Ivy can stop Mario, except that he has a decent projectile.
No she can't. Mario has the ability to throw out a Fireball, follow behind it, and do an attack right as it hits his opponent, which can get him a free grab. Ivysaur's Razor Leaf has too much lag and she lacks good mobility, so no, Razor Leaf doesn't get her anywhere near as good of setups.Ivy does the exact same thing as far as projectile followups are concerned.
Mario's U-smash kills at 120% fresh uncharged and works well out of shield or when charged from a Dash attack cancel, and his F-smash kills at 90some percent Up-angled (the sourspot only kills at 10% higher than the sweetspot, so that hardly matters). That's good enough for him since he's naturally racking on damage faster. Considering the great stutter step range of Mario's F-smash, if you whiff anything against him that is slightly laggy, expect to be punished by that if he knows what he's doing.His kill moves aren't that powerful, and they are somewhat safe. Ivy's kill moves are safe because it mostly revolves around the person being in the air. Ivy's best kill moves are Vinewhip, Uair, Fair, Dair, and Bthrow.
I'm enjoying this discussion cause I keep getting to quote myself...I don't know what you're smoking that makes you think Ivysaur is tougher than the other two....he can be combo'd easily and gimped at laughable %s
Mario's Fireballs increase in range significantly when Mario fires them from an aerial position, so yes, they do cover more range.
Well characters like DK have only one approach, so naturally you can easily stop his B-air easily if you have the right attack.
Mario camping with Fireballs forces you to change your defensive strategy however.
No she can't. Mario has the ability to throw out a Fireball, follow behind it, and do an attack right as it hits his opponent, which can get him a free grab. Ivysaur's Razor Leaf has too much lag and she lacks good mobility, so no, Razor Leaf doesn't get her anywhere near as good of setups.
Mario's U-smash kills at 120% fresh uncharged and works well out of shield or when charged from a Dash attack cancel, and his F-smash kills at 90some percent Up-angled. That's good enough for him since he's naturally racking on damage faster.
I haven't been killed by Vinewhip yet, but the F-air is only safe when retreating. U-air is pretty safe, except it is very unlikely to land except if you're platform punishing. D-air is awful when it misses, but I'll give that B-throw is good since you get to choose that from a grab.
More awesomeness.Why does Mario have to kill when he can just edge guard? o.O
Orly, go ask Teh_Spammerer. He's a pro, and he's played my Mario online quite a few times with the PT. Maybe you can play him too.You must not play Ivy that much at all.