Actually Savior, WingDash, or the wings in general, cant cancel out Falco lasers, or any Space animal blaster for that matter (But can stop Pit's own arrows in a ditto).
As far as Stages go, Pit should have the advantage at not only Norfair, but probably Lylat too. (Port Town is banned BTW).
Lylat's tilting stage is the big thing which screws Falco's recovery, and doesnt affect Pit as much as it does almost every other char. It may slightly degrade Pit's ledgecamp game, but it actually can help him hit you under the stage with a U-air with the Thin Tilted stage.
Pit has a CG of his own, which is the F-throw, but it's not as severe as Falco's CG *Shivers*
Simply DI the right way and escape from it quickly, but if you get caught in a wall (Ex. Delfino place), you'll be taken to about 40 damage, though we know Falco does it better.
One thing a Pit should do is get Falco above him. Some of the easiest ways a Pit can do this is a D-tilt, D-throw, or U-throw. Do be cautious of the U-air, which reminds me. Pit's U-air plays a big role at Norfair, should a Pit take you there.
I see it lightly in Falco's favor of 55-45, then sometimes I think it's even.
Falco
-CG to Spike, though Pit can survive it unlike most of the cast. CGs happen to be one of my weaknesses, but if you grab me, please let me go
-Blaster is threatening in most cases, and Wings cant cancel this projectile out. Note: Falco blaster travels slightly faster if reflected by Pit's Mirror Shield and will somewhat reset it's duration time before it disappears. Pit's Angel Ring cant do this. Contact me for more information.
-Falco's Jab priorities
-Dash to U-smash... I never got that, but maybe we Pits should try experimenting with our dash attack to see if we get something.
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Pit
-Minor F-throw CG that can be avoid simply from proper DI. He's better off doing it on Wolf, DK, Bowser and a few other heavy chars.
-Arrows IMO are actually the bigger threat since it can be controlled, and can be chosen not to fly straight into Falco's reflector, or can be angled to avoid damage.
-Great Ledgecamp game and Edgeguarding. Gimping is pretty good, can use Arrows for gimping and quick Up-B near a ledge to sweetspot ledge to grab it quicker (can be good for edgehogging a Falco)
-Superiority in the skies in this matchup, mostly from U-air priorities against Falco
The Pit chatroom doesnt work at this time, but there is another one.
For some reason I think I rather fight a Falco than a Fox, for the sake of avoiding U-tilt/D-air/Usmash spam, and I hate speedy chars.