Conviction
Human Nature
Match-Up Export
Fox vs. Falco
Fox vs. Falco
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Things to keep in mind while discussing!
Code:
* Keep a proper wording,
don't insult or yell at the other people discussing inside of this thread.
Although that shouldn't even be mentioned, I've seen it happen.
* Match-Up ratios are fairly subjective.
However, please don't overrate or underestimate a character.
Stuff like "lol, X can't do anything, RAEP!" is not going to aid us in our discussion.
* Don't theorycraft too much.
Keep in mind that while Fox or the character we're discussing in this thread
are able to do a certain move at a certain time, don't just throw this out,
but rather think if this is actually practical and used by good players of these characters.
* If you are new to the discussion, please don't state trivial things.
Best would be to read the discussion properly,
or at least the first and last few pages should the thread go on for a while already.
Saying "Fox can reflect all of X's projectiles." might be true,
but probably has already been mentioned.
* Discussions will be held for about 2 weeks - unless the need of expanding is felt.
The first week will bring a temporary ratio that then will corrected during the second.
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FALCO LOMBARDI
KEY POINTS
Advantages
Disadvantages
Summary
This is a technical MU defiantly but is even. Reflecting lasers in the with colors of star wars blasters is something to see in this MU. Focus putting him offstage and catching him to kill him with a Usmash at 100%
IN-DEPTH DISCUSSION
Strategy & Match-Up Mentality
Aerial Game: Fox should have the advantage here. Dair leads to an Utilt juggle which stacks up damage quickly, Dair can also lead to an Usmash kill. Nair and aerial shine can also set-up for kill easily. Fair can also link together very easily. Falco's aerial game is pretty much laser, Bair and Bair. Bair is nothing short of a great move against Fox though, so you should probably see it used as a frequent gtfo move. Nair has almost no use, as Fox outranges him easily.
Overall about even, Fox can't really score his skills in the air though, as his Bair is nullified by Falco's Bair, and his Uair is a no-go against Falco's strong downward hitbox. Falco uses this place as a gtfo and Fox to set-up strings.
Ground Game: Falco has quite a good ground game, complimented by his grab game. Falco has a 2frame jab, same speed as Fox. I think Fox's double jab actually combo's into stuff (at least that's what I can recall), well Falco works mainly with his first jab, or full combo. Falco's full combo shortest cancel leaves both players with 0 frame advantage, so watch out for jab combo > jab.
Tilts. Falco's tilts are nothing short of amazing, his Dtilt is a nice shield poker, his Ftilt gets us a guarenteed laserlock from 70-100% if you don't tech it, and Utilt has great follow-ups. Fox's tilts are quite good too, but don't quite serve their purpose against Falco. Ftilt is a no-go as Fox wants to keep pressure going, and Dtilt I really don't know, I never seen it used x.X. Utilt is like THE SEX though, give some chase to his DI and you'll net yourself an easy 40-50%, though it's unsafe without a decent set-up. Smashes, in this category Falco is... lackluster. Your Usmash is Falco's Usmash on steroids, your Dsmash is Falco's Dsmash on steroids. Your Fsmash serves more purpose then Falco's Fsmash, but Falco can score a really early kill if he mindgames you into his Fsmash.
Grabs, this is where Falco shines (lolololol), you can expect to get chaingrabbed alot, and Falco has a semi standing chaingrab, so as soon as you're grabbed he can go everywhere with you. His Dthrow is also a nice setup for other moves. Falco's Bthrow is pretty much suck, but it looks nice after a BPG. Falco's Fthrow will often be used as a gtfo throw. Uthrow is NEVER USED. Fox's throws are quite the same, except for the chaingrab. And Uthrow (maybe)
Overall this can be seen as slightly in favor for Fox, the ground is where he likes to be. He has more killing potential on the ground then Falco, even though Falco has to be on the ground to kill too, this brings Falco at a disadvantage. Both spacies have a good way to rack damage on the ground (chaingrab and utilt chains). Falco outranges Fox on the ground though, so you should approach with care.
Approach: In this approach Falco is the one to approach.
Defense: Force Falco to approach due to you out camping him.
Camping Game: Reflect his laser and follow with your laser which send his stunning laser and three of Fox lasers since you are able to jump cancel the shine after it being hit with a projectile.
Edge Game: Fox wins here Falco is easier to gimp, you can just easily Dair him offstage and he is dead.
Surviving: Falco has more trouble surviving, he get's shine gimped, fair gimped, everything-gimped. Fox's smashes aren't something to ignore neither, Nair combo's into Usmash, and Falco get's killed by Usmash as soon as 100%. Fox dies around 120% by Falco's Usmash. While Fox has an amazing hyphen, Falco has a DACUS. Falco's Usmash is less safe on shield though, as in not safe at all. Fox is definetely safer in killing on the ground. In the air Fox has more killing power, but Falco outranges him. Fox wins here as he kills Falco way to early. Also, CG-spike is not guarenteed on Fox if he DIs down and away.
Killing: (see above)
Frame Data:
Stages
Stage Striking
* Possible Fox Strikes
* Possible Falco Strikes
* To Be Classified:
Code:
Battlefield, Final Destination, Smashville, Yoshi's Island (Brawl),
[COLOR="Yellow"]Castle Siege, Halberd, Lylat Cruise, Pokémon Stadium 1[/COLOR]
[COLOR="Yellow"]Yellow indicates a stage that is not commonly a starter, but possible.
Neither player should depend on these[/COLOR]
* Possible Fox Bans
* Possible Falco Bans
* To Be Classified:
Code:
Battlefield, Final Destination, Smashville, Yoshi's Island (Brawl),
Castle Siege, Delfino Plaza, Halberd, Lylat Cruise, Pokémon Stadium 1, Brinstar,
Frigate Orpheon, Jungle Japes, Pictochat, Pirate Ship, Pokémon Stadium 2,
Rainbow Cruise, [COLOR="Yellow"]Yoshi's Island (Pipes), Green Greens, Port Town Aero Dive,
Distant Planet, Luigi's Mansion, Norfair[/COLOR]
[COLOR="Yellow"]Yellow indicates a stage that is not commonly legal, but possible.
Neither player should depend on these[/COLOR]
* Possible Fox Counterpicks
* Possible Falco Counterpicks
* To Be Classified:
Code:
Battlefield, Final Destination, Smashville, Yoshi's Island (Brawl),
Castle Siege, Delfino Plaza, Halberd, Lylat Cruise, Pokémon Stadium 1, Brinstar,
Frigate Orpheon, Jungle Japes, Pictochat, Pirate Ship, Pokémon Stadium 2,
Rainbow Cruise, [COLOR="Yellow"]Yoshi's Island (Pipes), Green Greens, Port Town Aero Dive,
Distant Planet, Luigi's Mansion, Norfair[/COLOR]
[COLOR="Yellow"]Yellow indicates a stage that is not commonly legal, but possible.
Neither player should depend on these[/COLOR]
Videos & Other Outside Resources
Videos
Verdict
50:50
50:50