Really long read ahead, but i think it's important.
Eh, I feel it's a bad MU, but I don't think it's -3.
If it's on FD though, it probably is -3. If that ever happens, I advise playing them the same way TKD played in
this video. There's a pretty decent chance you're going to lose on that stage.
On other stages though? Here's my advice
Pika's CG only works from 0%-53%(um, at least I think that was the number. It's somewhere in the 50s though).
Pika can play this MU two ways:
Option 1) play regularly and only CG if there is an opportunity. If he plays this way, just laser and platform camp when necessary. You're a fast character. Use your speed to escape when possible and laser. Although he can duck them, you should still get a few in (If you know how to "rain Laser", kudos to you). If you ever feel in danger, just go to a platform. The most he can do is shark there for damage, as he cant CG. Before 53%, he'll most likely get more damage than you will, but that's ok. Afterwards, you rack up damage faster than he does and kill earlier. Eat Tjolts if you want btw. Once you get above 53%, the MU is probably even, maybe even slightly in our favor (emphasis on maybe). If pika plays this way, he really shouldn't be landing that CG, which would take away the whole point of calling it -3.
Option 2) only hunt for the CG. Before you actually say that this is a good thing, that's highly debatable. You can bait him, yes, but any failed attempts and you get might get CGed. In fact, assuming that
Esam played this MU the way normal pikas would, then the pika is likely to chose this option; don't underestimate this option, because it's effective. How should you handle this option? Here's my advice:
The first thing you must recognize in this option is
imaginary pressure. Remember, pika only wants that CG with this option. So...where could you not get CGed? Bingo, platforms! Let's say Fox is standing on a platform and pika is below him. Many foxes would normally jump away to avoid getting hit. Why immediately do this though? He
won't hit you, because if he keeps on doing it, you'll get above CG percents, taking away the "-3" part of the MU. Full hopping onto the platform with pika is a bad idea, because it's easily punishable. Play calm in this situation. He won't shark in this situation because the CG won't eventually work then. You could just stand on that platform and he'll just wait till you do something. If he hits you, then he chose option 1, where you shouldn't be getting CGed. If he still continue to wait, run of the platform when you feel ready and get some laser damage in. But... lasers can only do so much damage right? Well remember, pika won't hit you, so your in the advantage zone. On top of that, when you actually do physical damage, you should be getting A LOT with this option...
This is because of one reason: pika doesn't want to hit you. Let's say you dash attack someone. Normally, you should be wary of three things:
- Choice 1: can you utlit before they can do anything?
- Choice 2: will they attack you back?
- Choice 3: will they airdodge?
Against pika though? Obviously if you can utilt immediately after, then do so, free damage. What if you can't though? That leaves pika with choice two and three. Remember, he won't hit you back.
He's only got choice three left, which is air-dodge. You can punish that very easily.
And you'd be surprised how much you could get out of a dash attack (TKD did that throughout the round, so it's just an example. You should see what he does to Marth... In this way, the CG actually works
against pika, because it limits his defensive options for protection.
Out of everyone in the entire cast, pika is the most vulnerable to fox's combos once you actually hit him, because he can only airdodge if he choses option 2.
With that aside, here's some other information.
- when you're on a platform, the uair>footstool> grab doesn't work because you touch the ground too quickly. Full hop fair(since you're on a platform)>grab shouldn't be comboing because there are a lot of hits to SDI and get away
- Pika shouldn't be edgeuarding too well. Thunder is cool, but you can shine stall to wait it out when you are offstage.
- You know how we can grab release>upsmash MK if it's an air release? The same applies to pika. He travels far away, so you need some space to set it up. Your speed allows you to connect the upsmash. Fox can force air-releases on certain characters if he grabs them out of the air and immediately pummels, as shown here. Hard to land? Not really on pika with option 2. Remember, you'll be seeing a lot of air-dodges from him with option 2. Bait an airdodge and do this technique as he lands (he travels a distance from the air release though, so he might land on a platform, depending on where you grabbed him from). Getting kills on pika can be done on this way, but stay unpredictable
- Similar to MK, Pika can be upsmashed easily when standing on one of BF's platforms. I wonder, if you grab release and he air breaks, but lands on one of BF's platforms, is there enough time to upsmash him? idk
- Just like MK (again?) we could technically upsmash him while he's hanging on the ledge. However, unlike other characters, pika has two special qualities on the ledge. He could get off the ledge the quickest out of everyone (not sure if this includes tethers), but I *think* his ledge invincible wears off quicker than others. This means that if the pika is planking, don't hesitate. Dash upsmash him off the ledge. like a boss

- Almost forgot to say this. Fall though platform bair is good. I'm not sure if pika's crouch affects whether this move lands or not though. This needs testing.
- If pika grabs you below 53% and continues the CG above that, but messes it up later, you can still get CGed. Pika's CG will still work because he grabbed you before 53% and the staleness from the dthrow is still there. If he attacks you after afterwards, it might not work though. This might need some testing.
About killing, upsmash is safe on shield *if and only if* you do it while standing. Characters can only shield grab fox's dash upsmash because of the momentum he gets while running. I don't recommend throwing out upsmash while standing still though. However, doing a cross up could set this up. Short hop air dodge> upsmash could also work, but he could grab your landing from the short though. I didn't test it, but perhaps this works out of a walk also.
As for as stages go, stay away from FD. I'll admit it's probably -3 there. I like battlefield, PS1, and halberd. BF helps in camping, which is very important in this MU. Gimmicks from PS1 i think might affect the CG. If you want, you could let the stage purposely damage you on halberd to get above CG percents. The CG doesn't work on SV platform when moving and some parts of Rainbow cruise. Personally though, I wouldn't recommend SV. It feels to crammed to me. Experienced pikas like to end their CG with a footstool>whatever. Iirc, the footstool won't connect on slants, like the slants on lylast.
The thing about this MU, is that if the pika chooses option 2, then there really is no significant difference between an experienced pika and an inexperienced one, since all they both want to do is grab you. So don't be too afraid if you face an experienced pika. If he chooses option 1 though, that could be some trouble... which is why we should discuss this MU when above CG percents.
Of course the MU revolves around the CG, but simply stating it's there isn't too helpful. I think we should rediscuss this MU along with ICs, since fox has ways to deal with both of them now. I personally never felt Sheik was -3, but only -2. I think we should discuss that MU as well.
I haven't played this MU in a few months, but the last time I have, I did win it against a pika that was somewhat experienced. I know this sounds bazaar, but this MU could actually be -1. For now though, I'll say -2. imo of course
I hope you enjoyed my essay!
edit: look out for his fair in between combos though, as it does combo in grab. Keep in mind though, you can't fasfall immediately out of hit stun, or whatever it's called
double edit: If you dash attack a landing pika that uses fair, we seem to beat out his fair. Pretty cool