That's cool. This Day'll be over soon and you guys will see that i've been telling the truth from the start. Maybe you'll believe me next time something crazy like this happens in a mafia game.
If you guys want to kill me then go ahead, because I'm not a power role, so maybe you'll take my advice after you see that i'm not mafia.
It still isn't convincing.
2 Situations:
No Claim- He doesnt claim, so the mafia kill "randomly" again. It's just as likely for them to find the cop as it is another power role.
Claim- The cop claims. The mafia might night kill him, but it is likely there is a doctor or watcher, so they dont out of fear of a waste. So they kill someone else. It could be a power role, or it may not. My guess, if there is a watcher, then there is a doc. If a cop claims now, doc should protect him and the watcher watches a random person to possibly find mafia.
If he doesn't claim, power roles can help themselves to avoid getting killed by the mafia. I doubt the cop will put himself in danger so early in the game, for good reason too. Again, I still think he should make a case against a mafia or independent later on without giving away his role, if he can. I doubt him or the watcher, if there is one, will reveal anytime soon. Just because watchers and jesters commonly appear together in EpicMafia (I think that's why you assume that there is a watcher) doesn't mean you should push for this plan where it's possible that a watcher isn't even present. Especially not when it puts a bullseye on the cop and the doc has to constantly use his protection on the cop when the mafia can just run rampant and kill other townies.
However, near the end of the day, we could just suggest who should be investigated during the night and hope that the cop will listen. The same thing we seem to be doing with the vigilante.
As for what I was saying about the cop coming out, it's stupid as hell to say "what if the doc is killed if the cop comes out." You know why? Because what if the cop is killed tonight because he doesnt have protection?
The cop can help himself by not making himself a big target. Looking at the first situation, where the doc is killed and the cop comes out, we lose 2 helpful roles. In the second situation where the cop is killed, at least the doc will be around to help others who may roleclaim, like Virgilijus has done.
Starting to get people cleared through the cop before he gets random killed would be a plus =/
What if the cop is paranoid or naive or any of the other variations where he gets false reports? We'd be running the risk of keeping mafia/independents around thinking they're townies. There are ways to "test" if the cop is sane, but they'd be wasting days and nights if we wanted to be 100% sure, and he'd be dead by the end of the game. It's unlikely that the only cop in the game would be any of those variations, but after seeing a jester, I don't know what to think.
More headaches arise if there are multiple cops, one "counterclaims", some night killer kills one of them thinking they're lying after a big argument, and we lose a townie. Or some other annoying situation.
Vote: Lance87, for pushing this doomed plan, it could fall apart too easily. As for the no lynch, nothing good comes out of it, just a repeat of the previous day. Yes, we will most likely lynch a townie, but later on in the game we can look back at who voted for you, as at least part of the mafia almost always place their vote(s) on the townie to be lynched. You gots some 'splainin to do, but I may take my vote off later, depending on how you respond and what else arises on Day 1.
Like <3, I disagree with a daykill. Virgilijus, it seems that you're set on using your kill, since you said you have a list of people and don't want to be protected tonight. If you must use your role this early in the game, you might as well give them a chance to defend themselves and say who before going through with it. Though I
request that you just save it.