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it might be. fair comes out on frame 4, but the PSA timer for collision termination is originally 4 frames afterward, being 8 in total. even if we were to only add the timers as seen in psa, you'll have to add +1 frame for the real frame it occurs in-game, so 7+1=8 (obv).I looked at the marth board frame data and I swear to god it said 4-8.
That and we were talking about removing frames and stuff, so I said there was frames removed.
@_@
I guess I'm mistaken.
More Shell-based win.Hitboxes on 4, 5, 6, 7 just like before. Just like Melee.
All four frames. No frame eight to be seen anywhere. ...?
Then I'm confused. Aren't timers 1 frame early from the action?4-8?
Do you mean 4-7 like mine was supposed to be? If you make it 4-8 then it's better than the default one.
why do we have to do it THIS way? i don't care about the quantity and wealth of benefits marth is receiving, you're avoiding the question/it was never answered
That is why I'm done with this discussion. And... you aren't willing to speak with me over the phone. And you didn't show in the IRC discussion.we opted for an animation fix in addition because removing frame 7 alone was not sufficient at diminishing the "campbox" of the fair. The animation fix alone is silly because of the horizontal range buff
I've read that part of the post, it doesn't answer my question as to why move duration (not range/sword arc) has to be affected too, when we can make the sword arc face do a completely 360 the other way if we wanted to by motion.pac modifications.I totally want to hear more from the Marth mains. They've been so helpful and clearly don't have an intense bias.
That is why I'm done with this discussion. And... you aren't willing to speak with me over the phone. And you didn't show in the IRC discussion.
If you have a real problem with this feel free to leave.