¯\_S.(ツ).L.I.D._/¯
Smash Legend
Summary: I don’t feel like much of this is new, if any, but this is summing up most of Marth’s amazing forward air’s uses. Feel free to post extra things, and I’ll add on to this.
What: Marth’s Fair is thought of by most of the top Marth mains as his best move. It is quick, does pretty good damage, and is great for gimping. Taken from Ulevo’s Marth guide: “Marth swings his sword in an arch from the top of his head down to his feet while aerial, covering his entire front side. The attack comes out on frame 4, and can be Auto Canceled. A standard hit does 10% damage, a tipped hit does 13% damage.”
Where: Marth’s Fair is great because it can be used almost anywhere. It can be used for approaching (it is very effective if you retreat it, because it is fairly unpunishable) and when spaced correctly it can be almost impossible for opponents to get through your Fair walls, especially if you mix it up by throwing in some Dtilt, Jabs, Dancing Blade, and the occasional Ftilt. Playing campy like this is essential if you expect to win against the likes of Meta Knight. Campy you ask, how can Marth camp without a projectile? Marth can camp quite well actually, SHFF aerials, Dtilts, Dancing Blade, and Jabs, when spaced well will keep opponents out and unless they have a projectile, they won’t be able to plow into you if you are waiving around your Fair. Now it might seem like Marth’s Fair is broken (it is too good…) but don’t spam it. You can approach with SH retreating Fair, but you DO NOT want to SH double Fair as an approach, or really at all. Why not spam this move? Well for one, in Brawl there is Stale Move Negation, so your moves will became weaker if you use them too much, but also because it is too easy to punish if you don’t mix it up. SHDF (Short Hop Double Fair) can be shield grabbed by anyone with a decent grab range, and then you’ll take damage. Also, if someone has a good OoS (Out of Shield) move (like Marth’s up-b for example) then you don’t want to attack the shield unless you are sure it is going to tip them and push them back so you can’t be punished. A good thing to use Fair for on MK is the grab release tipper Fair out of an air release, easy to do, and very satisfying.One other amazing use for Fair is it’s gimping potential. It, when tipped offstage, can kill quite easily and at low percents. Since it comes out on frame 4, it is very fast and multiple ones can be thrown out and you can still recover. Against characters with sub-par recoveries, one Fair can be enough to successfully gimp the opponent and take off a stock. Marth is considered as one of the best gimpers in Brawl, and Fair definitely helps him out in that regard, but it should not be the only move you use offstage. Nair can be an amazing mix-up for Fair while attempting to gimp your opponent, because your opponent can be wary of your amazing Fair, and try out an air-dodge. Nair can solve this problem with its second hit. It will hit when the air-doge is over and in the short time when your opponent cannot do anything and they will be hit out, and then the opponent won’t know what to do, because they know whatever they do, you can punish.
Why: Well you don’t really need this section because of what I wrote above, but I’ll sum it up anyway. Marth’s Fair does good damage (10% untipped when fresh, 13% damage tipped and fresh) and can kill at medium percents even while on the stage, especially if tipped, and it also auto-cancels, covers Marth’s front side, and can gimp most characters (at least the ones with bad recoveries) with one or two hits offstage, taking off a stock even at low percentages.
tl;dr version: You are on SmashBoards reading this, so you can’t have much else to do, so take a couple minutes to read what I just wrote.
Discuss, and feel free to post things to add on here!
What: Marth’s Fair is thought of by most of the top Marth mains as his best move. It is quick, does pretty good damage, and is great for gimping. Taken from Ulevo’s Marth guide: “Marth swings his sword in an arch from the top of his head down to his feet while aerial, covering his entire front side. The attack comes out on frame 4, and can be Auto Canceled. A standard hit does 10% damage, a tipped hit does 13% damage.”
Where: Marth’s Fair is great because it can be used almost anywhere. It can be used for approaching (it is very effective if you retreat it, because it is fairly unpunishable) and when spaced correctly it can be almost impossible for opponents to get through your Fair walls, especially if you mix it up by throwing in some Dtilt, Jabs, Dancing Blade, and the occasional Ftilt. Playing campy like this is essential if you expect to win against the likes of Meta Knight. Campy you ask, how can Marth camp without a projectile? Marth can camp quite well actually, SHFF aerials, Dtilts, Dancing Blade, and Jabs, when spaced well will keep opponents out and unless they have a projectile, they won’t be able to plow into you if you are waiving around your Fair. Now it might seem like Marth’s Fair is broken (it is too good…) but don’t spam it. You can approach with SH retreating Fair, but you DO NOT want to SH double Fair as an approach, or really at all. Why not spam this move? Well for one, in Brawl there is Stale Move Negation, so your moves will became weaker if you use them too much, but also because it is too easy to punish if you don’t mix it up. SHDF (Short Hop Double Fair) can be shield grabbed by anyone with a decent grab range, and then you’ll take damage. Also, if someone has a good OoS (Out of Shield) move (like Marth’s up-b for example) then you don’t want to attack the shield unless you are sure it is going to tip them and push them back so you can’t be punished. A good thing to use Fair for on MK is the grab release tipper Fair out of an air release, easy to do, and very satisfying.One other amazing use for Fair is it’s gimping potential. It, when tipped offstage, can kill quite easily and at low percents. Since it comes out on frame 4, it is very fast and multiple ones can be thrown out and you can still recover. Against characters with sub-par recoveries, one Fair can be enough to successfully gimp the opponent and take off a stock. Marth is considered as one of the best gimpers in Brawl, and Fair definitely helps him out in that regard, but it should not be the only move you use offstage. Nair can be an amazing mix-up for Fair while attempting to gimp your opponent, because your opponent can be wary of your amazing Fair, and try out an air-dodge. Nair can solve this problem with its second hit. It will hit when the air-doge is over and in the short time when your opponent cannot do anything and they will be hit out, and then the opponent won’t know what to do, because they know whatever they do, you can punish.
Why: Well you don’t really need this section because of what I wrote above, but I’ll sum it up anyway. Marth’s Fair does good damage (10% untipped when fresh, 13% damage tipped and fresh) and can kill at medium percents even while on the stage, especially if tipped, and it also auto-cancels, covers Marth’s front side, and can gimp most characters (at least the ones with bad recoveries) with one or two hits offstage, taking off a stock even at low percentages.
tl;dr version: You are on SmashBoards reading this, so you can’t have much else to do, so take a couple minutes to read what I just wrote.
Discuss, and feel free to post things to add on here!