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Marth's Fair: What, Where, and Why

¯\_S.(ツ).L.I.D._/¯

Smash Legend
Joined
Apr 27, 2008
Messages
12,115
Location
Chicago, IL
Summary: I don’t feel like much of this is new, if any, but this is summing up most of Marth’s amazing forward air’s uses. Feel free to post extra things, and I’ll add on to this.

What: Marth’s Fair is thought of by most of the top Marth mains as his best move. It is quick, does pretty good damage, and is great for gimping. Taken from Ulevo’s Marth guide: “Marth swings his sword in an arch from the top of his head down to his feet while aerial, covering his entire front side. The attack comes out on frame 4, and can be Auto Canceled. A standard hit does 10% damage, a tipped hit does 13% damage.”

Where: Marth’s Fair is great because it can be used almost anywhere. It can be used for approaching (it is very effective if you retreat it, because it is fairly unpunishable) and when spaced correctly it can be almost impossible for opponents to get through your Fair walls, especially if you mix it up by throwing in some Dtilt, Jabs, Dancing Blade, and the occasional Ftilt. Playing campy like this is essential if you expect to win against the likes of Meta Knight. Campy you ask, how can Marth camp without a projectile? Marth can camp quite well actually, SHFF aerials, Dtilts, Dancing Blade, and Jabs, when spaced well will keep opponents out and unless they have a projectile, they won’t be able to plow into you if you are waiving around your Fair. Now it might seem like Marth’s Fair is broken (it is too good…) but don’t spam it. You can approach with SH retreating Fair, but you DO NOT want to SH double Fair as an approach, or really at all. Why not spam this move? Well for one, in Brawl there is Stale Move Negation, so your moves will became weaker if you use them too much, but also because it is too easy to punish if you don’t mix it up. SHDF (Short Hop Double Fair) can be shield grabbed by anyone with a decent grab range, and then you’ll take damage. Also, if someone has a good OoS (Out of Shield) move (like Marth’s up-b for example) then you don’t want to attack the shield unless you are sure it is going to tip them and push them back so you can’t be punished. A good thing to use Fair for on MK is the grab release tipper Fair out of an air release, easy to do, and very satisfying.One other amazing use for Fair is it’s gimping potential. It, when tipped offstage, can kill quite easily and at low percents. Since it comes out on frame 4, it is very fast and multiple ones can be thrown out and you can still recover. Against characters with sub-par recoveries, one Fair can be enough to successfully gimp the opponent and take off a stock. Marth is considered as one of the best gimpers in Brawl, and Fair definitely helps him out in that regard, but it should not be the only move you use offstage. Nair can be an amazing mix-up for Fair while attempting to gimp your opponent, because your opponent can be wary of your amazing Fair, and try out an air-dodge. Nair can solve this problem with its second hit. It will hit when the air-doge is over and in the short time when your opponent cannot do anything and they will be hit out, and then the opponent won’t know what to do, because they know whatever they do, you can punish.

Why: Well you don’t really need this section because of what I wrote above, but I’ll sum it up anyway. Marth’s Fair does good damage (10% untipped when fresh, 13% damage tipped and fresh) and can kill at medium percents even while on the stage, especially if tipped, and it also auto-cancels, covers Marth’s front side, and can gimp most characters (at least the ones with bad recoveries) with one or two hits offstage, taking off a stock even at low percentages.

tl;dr version: You are on SmashBoards reading this, so you can’t have much else to do, so take a couple minutes to read what I just wrote.


Discuss, and feel free to post things to add on here!
 

-Jumpman-

Smash Champion
Joined
Nov 3, 2007
Messages
2,854
Location
Netherlands
Nice read. You repeated some things, but it's decent. Thank you.

In the "Why" section I think you mean it can kill at low percents. I think this has more to do with spacing etc. than with fair. It's still good though.
 

ZHMT

Smash Lord
Joined
Feb 5, 2008
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Tampa, Florida
NNID
zeeehmtee
Marth's fair is indeed too good. The fact that is can be used offensively and defensively is gold. Retreating fairs are unpunishable when spaced correctly. You can literally wall fairs for a while as your opponent thinks, "how do I get by this?". As they are focusing on getting passed your wall, you can sneak attacks in. I center my game on sneaking attacks through walling, specifically, fairs. A lot of people will run in after you land a fair only to get hit by a dolphin slash or dtilt. Fairs force your opponent to play differently which automatically puts you at a advantage. When their guard is down, you switch it up. The fair is always there, its always an asset and without it...who knows where Marth will be. :laugh:
 

PowaStar

Smash Apprentice
Joined
Mar 16, 2008
Messages
171
Location
(Edmond,Oklahoma)
Good read i've been mostly using my Marth in a more defensive way so some of this wasn't but it was a good review good job S.O.L.I.D.

Also are we able to request other moves?
 

grandmaster192

Smash Ace
Joined
Apr 27, 2008
Messages
567
Location
Minnesota:
3DS FC
3196-5457-3748
Marth's fair is indeed too good. The fact that is can be used offensively and defensively is gold. Retreating fairs are unpunishable when spaced correctly. You can literally wall fairs for a while as your opponent thinks, "how do I get by this?". As they are focusing on getting passed your wall, you can sneak attacks in. I center my game on sneaking attacks through walling, specifically, fairs. A lot of people will run in after you land a fair only to get hit by a dolphin slash or dtilt. Fairs force your opponent to play differently which automatically puts you at a advantage. When their guard is down, you switch it up. The fair is always there, its always an asset and without it...who knows where Marth will be. :laugh:
^This guy knows knows his ****. Although it was wifi, I had no clue how to get around your fair wall/sneak in DB's/up b's when I played you. :laugh:
 

feardragon64

Smash Champion
Joined
Apr 9, 2008
Messages
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Location
San Francisco
Viet's matches have really good examples of walling off with fairs. One of the great things about it is most people will eventually try and get around it in a very round-about way out of frustration. This gives you a lot of time to respond and punish.
Essentially, it's one of Marth's brickwalls.
Good stuff solid.
 

PowaStar

Smash Apprentice
Joined
Mar 16, 2008
Messages
171
Location
(Edmond,Oklahoma)
Viet's matches have really good examples of walling off with fairs. One of the great things about it is most people will eventually try and get around it in a very round-about way out of frustration. This gives you a lot of time to respond and punish.
Essentially, it's one of Marth's brickwalls.
Good stuff solid.
I'll be sure to check out some of Viet's vids.
 

IDK

Smash Lord
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Mar 28, 2008
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Yo Couch
how is it that we keep getting guides in the marth boards that AREN'T the same thing repeated? /claps for solid. this is the reason marth's metagame kept developing longer than most other characters. /claps for the marth boards.
 

illinialex24

Smash Hero
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May 23, 2008
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Discovered: Sending Napalm
how is it that we keep getting guides in the marth boards that AREN'T the same thing repeated? /claps for solid. this is the reason marth's metagame kept developing longer than most other characters. /claps for the marth boards.
Because Steel, Emblem, and Solid are willing to put a lot of time into these boards. Claps.

Claps for himself as well because its his 800th post.
 

IDK

Smash Lord
Joined
Mar 28, 2008
Messages
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YOU STOLE MY /CLAPS THING. grrrrrrrr and i know about steel and emblem haha.
 

feardragon64

Smash Champion
Joined
Apr 9, 2008
Messages
2,154
Location
San Francisco
Summary: I don’t feel like much of this is new, if any, but this is summing up most of Marth’s amazing forward air’s uses.
how is it that we keep getting guides in the marth boards that AREN'T the same thing repeated? /claps for solid. this is the reason marth's metagame kept developing longer than most other characters. /claps for the marth boards.
Solid's right. This stuff isn't new, but it's useful. If people learn something they didn't know, then it's good.
 

¯\_S.(ツ).L.I.D._/¯

Smash Legend
Joined
Apr 27, 2008
Messages
12,115
Location
Chicago, IL
Good stuff solid.
how is it that we keep getting guides in the marth boards that AREN'T the same thing repeated? /claps for solid. this is the reason marth's metagame kept developing longer than most other characters. /claps for the marth boards.
Because Steel, Emblem, and Solid are willing to put a lot of time into these boards. Claps.

Claps for himself as well because its his 800th post.
this is nice S.O.L.I.D. very useful.
Yay! I feel good now! Thanks guys, glad you like it.
 
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