OmegaXF
Smash Ace
The reason you go through fair is because the fair was used at a poor time. uhhhh n e waysi believe falco has a slight advantage because he stops marth from using his air game to his full potential with lasers, grabs, shield to arials. Both have a decent ground game, up close it can be pretty even except for the fact that no matter what marth does falco will be farther from marth wherther he is hit or not, unless its off the stage its not a good thing for marth. marth's lack of projectiles is his vital weakness in this match and a defensive falco will spam lasers and phantasm all day. An offense falco will laser and grab marth most of the time.
Also i would like to state that chain grabs aren't as nessacery in this match, which can at nair instead, run and hold shield for the obvious fair from marth (don't have to sometimes) in which he will be stun in the air and falco can nair him again. marth should never use his second jump in this situation because a good falco can space himself for a double laser up smash or tilt.
falco can still hurt marth in the start of the game with the dash attack up smash. it's one of falcos little "combos" where he can dash upsmash>u tilt>u tilt>nair>nair>double laser>nair/up smash/grab/dair/maybe something else to and it works pretty well on marth and anyone else and to mention it can also start with the d throw. Falco can stop marth's ground game in its track with the AAA combo but don't always hav to shine. And to mention my favorite kill action for marth, since he is sorta like a floaty in the air and he is falling down slow falco can f smash because it beats his fair and any of his air moves (unless he counters).
now marth can gimp him but not as easily horizontaly since there have been times the phantasm has went through the fair or you can't simply time it write. marth can side b to grab which can be good to gimping falco, tech chase, or the famous f smash. even chasing falco off the stage, there still be a chance that falco will make it before you. marth's f smash ***** falco wen the poor bird is either trying to get on the ground or on a platform (vise versa with falco's nair). marths up moves beats falcos dair (marth is most vunurable when falco is under him). only marths throws can really get falco verticaly off stage fair sends them horizontal and slightly upwards same with his nair but a bit more up. D tilt and shield breaker great with marth vs falcos, use it to shield pressure along with fairs, and don't use fairs constantly.
there I'm done =)
i hope i am resonable.
Marth has the advantage.......
Marth can f-throw falco twice in a row no fail, at low percentages (0-7%) . Whats so good about this is that during these percentages. Marth can F-smash him for a guaranteed tipper. Oh the lotion! The F-smash won't kill him though all you got to do is gimp that trash recovery with a fair which Marth has a 50/50 chance (edge or stage) and there you have it. free stock. Falco has his up-b But it just wont take a well timed hug. Other than that DB is a superior move thatgives him a great ground game by itself. His tilts are great and have more range then falcos. Overal his ground game is better. And aerial game is in Marths favor. So I have to say that this is in Marths aerea.