FlashG
Smash Cadet
What exploitable habits do you look for in a player, and what are some common habits shared among many players?
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In my experience you have 2 Options:Teching is definitely one of the key things to pick up on. If you can start to get a good read on where the other player techs in certain situations you can rack up serious damage a lot more quickly.
Another question I have is how to properly punish spot dodging as Marth. I often find myself running into this problem when I'm tech chasing with grabs and the opponent spot dodges and punishes. There are many occasions where I know they are going to spot dodge but I don't know the best way to punish. I can sometimes manage to just delay my grab but this gets beat out if my timing isn't good spot on.
This is literally the first question that was asked in this thread, look at the first page.Quick question about double fair. I was looking for tips on how to SH double fair and it seems like most people do the first fair with A and the second fair with c-stick. Is there any advantage to doing it this way?
I ask because I find it easier to do both fairs with the A button. I wanted to know if I'm about to practice myself into a bad habit by not using the c-stick.
Yeah, at close range you have to wd into the dtilt, as Marth can't crouch from his dash startup animation (if you can instantly turn around, you can't crouch). Because of the additional lag from the wd, I don't tend to use wd dtilt very often, however if there's a decent gap between you and your opponent then a dash cancelled dtilt usually works well.I'm new to playing marth. I used to play captain falcon.
In the neutral game, how am I supposed to down tilt people if I'm dash dancing? I know its a nooby question. Should I not dash dance very much, and just wavedash back + downtilt instead?
Always shielding/spot-dodging after certain movements (shffls, ledge getups, missed grabs), doing the same ledge getup option, doing a set amount of ledgestalls before getting up, performing the same approaches, teching in the same directions, DIing moves the same way every time, punishing oos... I'm just gonna stop myself right there, because almost every habit is exploitable in this game, haha. I feel that much of melee becomes setting up and then breaking expectations with your habits.What exploitable habits do you look for in a player, and what are some common habits shared among many players?
Wow, impressively funny. And very informativeI wrote a guide to writing guides because looking at this forum, it seems all the cool marths nowadays are submitting guides.
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I'm looking forward to your Samus guide thenWow, impressively funny. And very informative
learn from the master himself lolHow to set up ken combos?
This is a very broad question. Is that the only bad habit you have or are there others? If its just a matter of you flubbing the short hops, you just gotta practice short hopping til you can do it at will, its all muscle memory. Anything more than that you just need to consciously remind yourself not to commit whatever bad habit you've become adjusted to and implement something thats beneficial instead. It all goes back to your fundamental tech skill and knowing your options. Personally, I practice my fundamentals once a week using the 1 player glitch on fixed camera mode for hours at a time. Your fundamentals can always use improvement even if you think you're rock solid on them, believe me on that.How do I break bad habits I form with marth? (full hop aerials when short hop aerials would be safer/more effecient?)
I'm practicing tech and combos but sometimes I do these things when I don't want to, even when I know I can shffl or short hop.
Hmm full hop aerials generally suck, if it's something you do intentionally I think in time you'll stop doing them just because they don't work well, like some sort of Darwinian metagame thing. I do those a lot but it's because my tech skill is pathetic. When playing, try to occasionally go a whole game where you just devote yourself to doing/not doing one thing. Back in my Brawl days as a young lad I had a bad habit of rolling too much, so I played against bots for 2 days where I did not allow myself to shield at all, and it ended up cutting my rolling by like 75%. Come to think of it, I should try forcing myself to approach with dtilt every time. This of course works best against opponents you'll still be able to beat even if you handicap yourself (bots, noob friends, half the people in your pool ; ), if you get destroyed while practicing something it'll make you more adverse to doing it in the future I'd guess.How do I break bad habits I form with marth? (full hop aerials when short hop aerials would be safer/more effecient?)
I'm practicing tech and combos but sometimes I do these things when I don't want to, even when I know I can shffl or short hop.
This is pretty much a chain throw on every character I'm pretty sure, it's kind of situational. For starters, it only works if you're throwing the character below something like 6 or 7% (2 guaranteed regrabs at 0%). I think if fastfallers DI down and away they can spotdodge? The timing is really tight either way, maybe spacies have a 1 frame window to spotdodge, maybe Marth has a 1 frame advantage to grab; either way with human error the regrab is viable IMO. It works the rest of the cast but some floaties can DI up to avoid it I think (if they do this then a quick fair should get them so it's no real loss). You can get a lot more grabs on floatier characters if they DI down and in, but they'd have to be clueless for that. Idk how you can't get the timing, it's pretty easy IMO, but then again I do it so much that it's pretty automatic by now. You'll get the hang of it.Anybody have some insight on chain forward throws on Spacies? I stumbled upon them while messing around in PM then saw it done by M2k a few times in some old videos. I've tried practicing them on CPUs but I can't get em for the life of me.
You already do wayyyyyyy more with it than I do! Then again dolphin crashes when you try half the stuff it offers.I just got the 20XX v 3.0 hack pack. It's amazing and i've played on it lots. I was wondering if anybody has some helpful things to use it for that I haven't tried yet. I am very willing to practice alone, and I do everyday unless I'm smashing with the homies. I already do these things with it:
-falco SH lasers to PS, WD OOS, fair OOS, and seeing how long the stun lasts
-practicing on an opponent with infinite shield up to practice pressure and L cancels
-L cancels flash red
-rolling forces death
-chaingrabbing and comboing spacies with random DI
-tech chasing falcon with random tech options
-waiting turns your character green to make you move constantly
-checking out hurtboxes from ledge invincibility
Despite all of these amazing features, I can't help but feel there's more I can do with this. Anyone else do any marth stuff with the hack pack?
Yea I knew about doing them on floaties, its much easier to do, but spacies is a different story. The video I saw, M2K did it on a Falco from mid stage in the neutral game and took him all the way to the ledge forcing an edgeguard. I abuse the F-throw offstage into D-tilt on spacies, so if I could implement the chain grab into my neutral in addition to that, it would improve my game immensely.This is pretty much a chain throw on every character I'm pretty sure, it's kind of situational. For starters, it only works if you're throwing the character below something like 6 or 7% (2 guaranteed regrabs at 0%). I think if fastfallers DI down and away they can spotdodge? The timing is really tight either way, maybe spacies have a 1 frame window to spotdodge, maybe Marth has a 1 frame advantage to grab; either way with human error the regrab is viable IMO. It works the rest of the cast but some floaties can DI up to avoid it I think (if they do this then a quick fair should get them so it's no real loss). You can get a lot more grabs on floatier characters if they DI down and in, but they'd have to be clueless for that. Idk how you can't get the timing, it's pretty easy IMO, but then again I do it so much that it's pretty automatic by now. You'll get the hang of it.
Hmm well I need to see a clip of that happening, I was not aware that was doable.Yea I knew about doing them on floaties, its much easier to do, but spacies is a different story. The video I saw, M2K did it on a Falco from mid stage in the neutral game and took him all the way to the ledge forcing an edgeguard. I abuse the F-throw offstage into D-tilt on spacies, so if I could implement the chain grab into my neutral in addition to that, it would improve my game immensely.
https://www.youtube.com/watch?v=wObPaSvjZE8 First done around 0:42, 10:29, and 13:18.Hmm well I need to see a clip of that happening, I was not aware that was doable.
Coming back to this answer, just wondering, is it hard to do a JC grab with the x y button for your jump?If you use the x or y button to full jump and short hop you will be able to jump in a given direction easier and generally have more control over your character. If I was you I would pick x or y to do all my jumps with. However, it is just preference, and if you're perfectly comfortable jumping that way and you don't think it hinders your gameplay then it's perfectly fine to stick with it. It's all up to you.
It's super easy to do a JC grab with x or y. When I first learned about JC grabs I probably practiced for 2 minutes before I had 95% consistency with them. JC grabbing with the control stick is probably pretty hard, so If you can do it that way then there is no doubt in my mind you pick it up with x or y in no time.Coming back to this answer, just wondering, is it hard to do a JC grab with the x y button for your jump?
Thanks Flash! I guess I will start jumping with X next time I practice. I think the only trouble i will have is ledgehopping lolIt's super easy to do a JC grab with x or y. When I first learned about JC grabs I probably practiced for 2 minutes before I had 95% consistency with them. JC grabbing with the control stick is probably pretty hard, so If you can do it that way then there is no doubt in my mind you pick it up with x or y in no time.
It's when you shield and fall off a platform. It's called dropzone.So I'm just playing around with some Marth movement stuff (he's pretty much the inverse of Falco in that regard) and I've noticed that sometimes when I waveland off of a platform, when I land on the ground I'm knocked down. I've only had it happen a few times and I can't seem to reproduce it.
Does anyone know about this or what causes it? I'm using the 20XX pack, but I doubt that makes a difference.
Yeah that's it. Thanks. He's just so slippery.It's when you shield and fall off a platform. It's called dropzone.