Sleek Media
Smash Lord
- Joined
- Jan 29, 2006
- Messages
- 1,399
I like nair as an out of shield attack. It's fast, reasonably safe, and if you connect, you're gonna get the best knockback out of it that way. Like someone mentioned, sourspotting it isn't always bad if you use it strategically. Nair's priority is also pretty good...you can stop moves like falco's illusion dead in it's tracks.Can anyone give me tips on my Nair and Dsmash game?
I mostly use dsmash as a damage builder/punisher. It's fast. Like, MK's dsmash fast. You can kill with it when fresh, too. Fireball->dsmash is a beautiful ~17%. As you know, you can also jab cancel into it, but I'm not able to do that reliably yet.
Dair is kind of quarky. For me, it's the main shield pressure move. A few fireballs can weaken the opponent's shield enough to allow this to eat through. It's also possible to cross over with it to help avoid punishment, though it is not guaranteed safe. Dair is best when your opponent is trying to get some breathing room, and you want to keep on them. It won't do much damage on its own, but it can give you alot of momentum. Last hit is pretty nice too...even cancels the whorenado.