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Mario Universe Mario News - Updated: 11/18/2011 (SM3DL Review! MARIO KART 7 OVERVIEW!)

Yink

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*NEW* = this color.


For starters, I want to thank everyone who helped make this forum happen. I know I spoke out to many people to help ask for it and here it is, SWF's own Mario sub-forum.

ANYWHO, this is the news thread. I will be updating it with Mario News.

FEATURED:

* Super Mario 3D Land! Reviews, Artwork, Talk and more!
* Mario Kart 7! A Closer Look!


>>> Video Review of SM3DL <<<



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Console: Nintendo 3DS
Genre: Platforming
Players: 1 (at least)
Release Date: JP - November 3, 2011
NA - November 13, 2011
EU - November 18, 2011
AU - November 24, 2011

. . .

[collapse="Images, Videos and Articles"]

Images:


Vids:


Articles:
None at the moment.
[/collapse]


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>>> Mario Kart 7 Overview <<<


Console: Nintendo 3DS
Genre: Racing
Players: 1+ (Online too)
Release Date: JP - December 1, 2011
EU - December 2, 2011
AU - December 3, 2011
NA - December 4, 2011

. . .

[collapse="Images, Videos and Articles"]

Images:


Vids:


Articles:
None at the moment.
[/collapse]





---


More news will come later.
 

Yink

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OLD NEWS:


[collapse="Super Mario Galaxy 2"]

<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/Yat9LvFtixs&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Yat9LvFtixs&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>

* Super Mario Galaxy 2 - http://wii.ign.com/objects/143/14354736.html

Release Date: May 23, 2010
Platform: Wii Exclusive
Genre: Platformer
Publisher: Nintendo (with Tokyo Studios as the Developer)
Rating from ESRB: E
Awards (if any):
  • IGN - Game of the Year (Wii?), Editor's Choice, 10/10
    Famitsu - 37/40

---

March 26th, 2010: Interview with Mr. Miyamoto - http://gameinformer.com/b/features/...-mario-galaxy-2-expanding-games-and-more.aspx

March 31st, 2010: Super Mario Galaxy 2 Update ~ New Levels and More! - http://wii.ign.com/articles/108/1080844p1.html

April 15th, 2010: New Mario Galaxy 2 Footage Surfaces - http://wii.ign.com/articles/108/1084048p1.html

April 21st, 2010: Hands-on: Super Mario Galaxy 2 co-op & cloud power-up - http://www.joystiq.com/2010/04/21/super-mario-galaxy-2-co-op-and-cloud-power-up-preview/#continued

April 21st, 2010:[/size] Super Mario Galaxy 2: Cloud Mario Play Test - http://uk.wii.ign.com/articles/108/1084921p1.html

---

Screen shots:






Vids:

[/collapse]

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[collapse="Rumors"]Mar. 8, 2010 : RUMOR: Mario Party 9 - http://www.thetanooki.com/2010/03/08/is-mario-party-9-finally-on-the-way/

"Is Mario Party 9 Finally On The Way?"
Platform: Wii?

---

Jan. 20, 2010 : WOW! * Luigi's Mansion 2 - http://www.electricpig.co.uk/2010/01/20/luigis-mansion-2-on-the-way/

Info: New Trademark for Luigi's Mansion is Filed by Nintendo

System: Wii, DS (OTHER?) : Unannounced
Developer: Nintendo : Unannounced[/collapse]

---

[collapse="E3 2010 Mario Games"]


E3 2010 Mario Games

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Console: Wii
Genre: Sports
Players: 1-4
Release Date: 2011

. . .

[collapse="Images, Videos and Articles"]

Images:





Vids:
http://www.youtube.com/watch?v=XEla32-TCA4 - E3's debut trailer, showcases the different sports and characters


Articles:
None at the moment.
[/collapse]

---



Console: Nintendo DS
Genre: Puzzle
Players: 1
Release Date: Holiday Season 2010

. . .

[collapse="Images, Videos and Articles"]

Images:





Vids:
None on YouTube yet.


Articles:
None at the moment.
[/collapse][/collapse]

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[collapse="Mario's 25th Anniversary"]

New Mario commercial to commemorate Mario's 25th anniversary" [/collapse]

---

[collapse="Paper Mario 3DS"]


Paper Mario 3DS

Console: Nintendo 3DS
Genre: Platforming?
Players: 1 ...or 2?
Release Date: Holiday 2010 or 2011

. . .

[collapse="Images, Videos and Articles"]

Images:





Vids:
None on YouTube.


Articles:
None at the moment.
[/collapse][/collapse]





...​
 
D

Deleted member

Guest
Nice to see an Mario thread, after all, why shouldn't he warrant a forum? He is after all, Nintendo's mascot!

I'm really looking forward to Super Mario Galaxy 2. It's my 2nd most anticapated Wii game so far, next to Monster Hunter Tri. I expect the game to be an Triple A title.

Hopefully, there is an Luigi Mansion 2 as well. Was always intereseted in the original.
 

Bowser King

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A HUGE interview on SMG.

A portion of a massively detailed Game Informer interview with Shigeru Miyamoto...

GI: Is there a particular reason behind that decision (of doing away with a hub in SMG2)? Did you want people to be able to get into the action faster?

SM: We want players to focus on the joy of the action instead of getting to each game course. We wanted to make it as accessible as possible and as easy as possible for the players. Also because we’re going to incorporate a number of different stars and conquering all the stars is going to be one of the most challenging missions for the player, we want them to understand as easy as possible where they should go next and which places they should go back to in order to get access to the remaining stars. Also, for this time around we are incorporating the starship in order to navigate around the different planets, and the map is actually catering to the need to make access as easy as possible.

GI: Speaking of difficulty, we’ve heard that the game is tougher overall than Super Mario Galaxy 1. Is that true?

SM: Exactly. The game has been developed and designed so that those who have conquered the prequel, Super Mario Galaxy 1, can feel as if it’s a continuation from the ending of that first game. In other words, the difficulty level is set in that kind of sense, so that it’s more difficult for the beginner, and especially more difficult for the beginner who has never played the first game. I believe that there are a lot of things that they have to learn in the first one. Anybody can start Super Mario Galaxy 1 and Super Mario Galaxy 2 and conquer the first world very quickly. Just to elaborate, in case someone thinks, “OK, this is going to be very difficult,” that’s simply one aspect. It’s not all true about Super Mario Galaxy 2. We are also putting in an enormous effort to make an accessible game that is easy to play when it comes to the intriguing gameplay control mechanisms. We are putting a lot of effort into making it as easy to manipulate as possible. In other words, yes, it is a challenging game, and it is worthwhile to challenge yourself with Super Mario Galaxy 2. For fans of action games and hardcore gamers, it’s a challenging enough game, but we’re trying to make an easy to control mechanism as possible.

GI: For players who are seeking that extra challenge, you have harder bonus levels. Can you talk about how they are made more difficult?

SM: Well, ordinarily, just to go to the end you’re supposed to obtain 70 stars, which is already challenging but not very difficult. If you’re really trying to get all the stars, you’re supposed to go to someplace extra. Those extra places are very challenging. When I say challenging, I mean as long as you can conquer them it’s going to give you a great sense of satisfaction and entertainment. In the end, we are going to have more than 240 stars for you to obtain, and we think it’s going to be challenging for any and all gamers.

GI: Have you come to a decision as to whether or not to include Super Guide in Super Mario Galaxy 2 for players who might not be as skilled?

I don’t know if we can call it Super Guide or not, but we are thinking about incorporating something similar to that. That is not going to be included in all the courses, but rather for the limited amount of the area within somewhere in order for you to be able to obtain 70 stars. We want to try to get rid of some of the hardship that novice players may encounter. We are going to implement something similar to the Super Guide. In addition, we are going to once again have the assist play. It’s not exactly a multiplayer mode, but as with Super Mario Galaxy 1, somebody else is going to be able to aid the main player. For this time around, the role of the support player is going to be more important and more helpful in order for the main player to conquer the stage. Also, for the support player we understand that their sense of involvement is going to be much more so they can enjoy being more involved than in the first game.

GI: In the past you’ve talked about your concerns with violent content in games. I’m curious to hear your opinions on the current gaming landscape.

SM: My thinking about the game industry has not changed so much. Even in the past I have never criticized how many people have been making violent video games. My only concern was if everybody was trying to make similar, excessively violent games, that’s not good. That’s why I was always saying that there are a number of ways to entertain people and we’ve been opting to take other ways than using excessive violence to entertain people. Once again, I have never criticized the games per se, and when I look around the current situation nothing so drastic has changed, except that not everybody is trying to take the same approach. They’re trying to make something new. One thing I have to notice is that a lot of the games are trying to focus just upon the visual and audio experiences that people are going to be able to have rather than how people can experience the game as if they are inside the game. It’s actually a good thing for people to be entertained with such performances with beautiful and dramatic graphics and sound, but to me it’s more important to be able to make people feel as if they’re within the game and they are the ones who are controlling everything out of their will. Take Mario Galaxy, for example. While I’m trying to complete the development of the game, I’m more interested in applying my energies into a game that is going to let the player think for themselves what they really want to do.



Full interview here.
 

UberMario

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All I know is that if there's a bonus for going through the game for all 240 stars a second time using Luigi, my wiimote isn't going to be too happy.
 

lordvaati

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Smart move by Nintendo.

when they released NSMB in the late spiring/ early Sumer drought season, it went on to sell a crap-ton. with this move, SMG2 might sell even more then NSMB Wii did.

and it's nice to see that Mr. Miyamoto still has his same opinions involving violent games like he did back in 2005 in his EGM review.
 

A_man13

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All I know is that if there's a bonus for going through the game for all 240 stars a second time using Luigi, my wiimote isn't going to be too happy.
I wouldn't mind it, but then again...

Nearly ever Mario game has had 120 stars for mario to get. 240 is double that. Perhaps there are 120 for mario to get and then another 120 for Luigi. This is just wild speculation and I highly doubt it, but who knows?
 

Luigitoilet

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I wouldn't mind it, but then again...

Nearly ever Mario game has had 120 stars for mario to get. 240 is double that. Perhaps there are 120 for mario to get and then another 120 for Luigi. This is just wild speculation and I highly doubt it, but who knows?
This is probably what they mean. In other words, I'm assuming it's exactly like Galaxy where you get the 120 stars as Mario then can get the same exact stars again with Luigi. They probably used that wording to make it seem like 240 new levels.
 

A_man13

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I hope they meant 240 different stars, but chances are poor . Who knows, we might just be pleasently suprised as the game comes out?
 

Ryu Shimazu

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Wow this game seems pretty cool. Wish I had played the first. The first must be a very good game because it still costs a bit.
 

Bowser King

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I don't know about the 120 Mario/120 Luigi thing. They did say 240 stars which make it really seem like they mean individual stars. 120 stars, regardless of if Mario or Luigi does the stage, is still 120 stars.
 

Yink

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Nice find bk! When I get home I'll update the first post.

EDIT: Thanks to whomever stuck this.
 

Spire

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Nice find bk! When I get home I'll update the first post.

EDIT: Thanks to whomever stuck this.
You're welcome :)

Also, rumors about Sonic being in SMG2? What in the world is that about?
 

UberMario

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What the heck? I really don't see that happening, if Sonic makes a cameo in a Mario game it should be one where Mario is traveling the Mushroom Kingdom, not space.
 

Mr. Johan

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I remember reading about the suspected Sonic cameo in SMG2 on Bulbagarden forums. Although I don't have a link to it, the thread about it that I looked at had a little piece of text from the source:

On February 5, 2010, the UK-based Nintendo magazine NGamer reported on their Twitter account that, according to a trusted source, Sonic the Hedgehog would be a playable character in Super Mario Galaxy 2:

"We've just had some shocking news from an inside source at Nintendo: Sonic will be a playable character in Mario Galaxy 2! Wha?" - NGmer Twitter

About two hours later, they posted another tweet explaining that he would be playable in a "Green Hill Galaxy".

"More teasing from our insider: Sonic levels will be in 'Green Hill Galaxy'. Matthew's nearly in tears (of despair)" - NGamer Twitter
Take it as you will.
 

Bowser King

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The main reason I doubt the inclusion is that I think we would have known about it by this point. Showing sonic would boost the excitement many people have for this game so it would make sense to show him this close to release. It might be true, but I just don`t see it happening.
 

Spire

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The main reason I doubt the inclusion is that I think we would have known about it by this point. Showing sonic would boost the excitement many people have for this game so it would make sense to show him this close to release. It might be true, but I just don`t see it happening.
Well from what I recall, no one really knew about Luigi's inclusion in SMG until near release/release, right? That would easily have boosted sales.
 

Bowser King

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Well from what I recall, no one really knew about Luigi's inclusion in SMG until near release/release, right? That would easily have boosted sales.

Maybe, but not nearly as much as seeing Mario and Sonic together. A lot of the time, Luigi is expected in mario games.

Plus, just look at the sales of the Mario and Sonic Olympic Games series. Sure, it is a different genre but its clear that people like seeing Mario and Sonic together. I doubt Nintendo would miss out on the chance to show him in some way..
 
D

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I would really be interested in seeing Sonic becoming playable, but like Bowser King said, it's unlikely.

You should have the rage that went on when this rumor started.
 

ranmaru

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Wow, interesting. Can't wait, thanks for posting Yink. : D I'm as glad as you are for having this forum hehe. : D
 

Bowser King

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I honestly hope not. I'll live with brawl and sports games, but not a main platformer.

I second this. Although there's nothing wrong with Sonic, I just don't like the thought of him in a main game. It works vice-versa as well since Mario in a sonic game would be a terrible idea.
 

A_man13

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I second this. Although there's nothing wrong with Sonic, I just don't like the thought of him in a main game. It works vice-versa as well since Mario in a sonic game would be a terrible idea.
Mario and sonic just play like completly different games. Alright, fine, they are both platformers, but Sonic is more focused on fast and quick gameplay while mario plays slower and a heck of a lot more to worry about platforming wise (it may be my inexperience with sonic, but last I checked the extra world in Mario makes sonic games seem like a cakewalk).

Also, my trust with any developer with a 3D sonic game is slim to none.
 

Luigitoilet

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Mario and sonic just play like completly different games. Alright, fine, they are both platformers, but Sonic is more focused on fast and quick gameplay while mario plays slower and a heck of a lot more to worry about platforming wise (it may be my inexperience with sonic, but last I checked the extra world in Mario makes sonic games seem like a cakewalk).

Also, my trust with any developer with a 3D sonic game is slim to none.
I would trust Nintendo of all developers to put out a quality 3D Sonic game.

Also, yes, for the most part Sonic games are much easier platforming. Though, there are many areas in every 2D Sonic where you simply can't just whiz through at top speed, cuz you'll get screwed.

However, a Sonic/Mario 3D platformer would only work if it was built from the ground up with that concept in mind. Still, it's really iffy. Best way I could think to make it would be to have a Sonic scenario and a Mario scenario, like in Resident Evil 1-2. Only the two scenarios in this case should be worlds apart. It might be cool to have two totally different styles of platforming in one game. But, ehhh.
 

A_man13

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I think that, if anything, Nintendo would design levels so that both Sonic and Mario could clear areas in different ways. Nintendo can manage two very different characters in one game. Mario and Luigi: Bowser's inside story had a nicely built overworld in which there were areas for Bowser to use his Punch, Flame breath, Body Slam, and Spike ball in addition to areas only accessible to Mario and Luigi through jumping and their respective special moves and enemies that were program to take on both parties. Sonic and Mario could work in the same way; each level could host parts where Mario's special abilities can be used to cross an area and offer a variant for Sonic as a detour. Course there would be areas where you'd explicitly need either of them, but this way people can pick and chose characters a bit if it is a simple level. So I don't think level design is a problem as much as I might have sounded like it would.

Here are some simple concerns if SMG2 did have Sonic in it:

-Compared to Mario, Sonic has not have much of an expansive movepool. Sure he had spin attack, homming attack, super sonic, and the usual jumping and running, but compared to mario who has triple jump, wall jump, and a ton of power-ups (6 in galaxy alone) creating a game that uses Sonic's abilities to it's full potential will potentially have much less variety than Mario sections unless they create abilities.

- Flow of the game would vary depending on the character. Sonic games have always been about getting from point A to point B as fast as possible and, while mario still has that style of game, Mario games are a lot slower and involve a lot more exploring in a confined area for red/purple coins and silver stars than a Sonic game. A massive change like that from one area to the next just doesn't flow well with me.

-Interest in the game. Frankly, besides die hard Sega and Nintendo fanboys, who would really want the two worlds to collide?
 

Spire

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I honestly hope not. I'll live with brawl and sports games, but not a main platformer.
I'm curious...

Does the Mario canon mean that much to you? Because when it comes to Mario canon, I don't care at all. The Mario series is all about gameplay to me, not about following a storyline. If they put Sonic in a Mario game, I would have no problem whatsoever with his inclusion so long as it's still gameplay-centric.

Now conversely, if they added any guest character to a Zelda game in an obviously-not-a-cameo appearance (as in trying to fit them in as a denizen of Hyrule or what have you), I would be furious and/or highly disappointed. Zelda is 50/50 gameplay/canon, but Mario is about 90/10 (at least to me).
 

ranmaru

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Having sonic in a Mario game would be weird.
 

Beware the Jabberwocky

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I dont know. Sonic in a Mario game feels sort of taboo. It just feels like the "Powers that be" would never allow this to happen.

Sonic isn't on par with Mario. He hasn't been since 1994. Why add a B-rated character to an A-rated character-based game? it'll just be so awkward.
 

UberMario

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B-rated? He and Mario are the only two video game characters to be more widely known than Mickey Mouse. :p
 
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