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I told you peeps that already. XDI think we've been underestimating Nair even more than Ftilt.
Craq walk works well with Nair, retreating Nairs are just too smexy.I noticed Bo that you sometimes use nair and DI backwards even though the hitbox is in front of mario. why do you do this?,it kinda leaves you open.
Oh, IDK, mindgamez?Though i saw Bo RAR nair ....
LOL maybe but, plassing isn't so common in brawl.Oh, IDK, mindgamez?
I don't even know what you are talking about.I noticed Bo that you sometimes use nair and DI backwards even though the hitbox is in front of mario. why do you do this?,it kinda leaves you open.
Even heard of spacing ?I noticed Bo that you sometimes use nair and DI backwards even though the hitbox is in front of mario. why do you do this?,it kinda leaves you open.
It goes through Mario's down tilt too...like there's amazing priority on N-air, I know, but d tilt is still better.It... goes through Dolphin Slash? o.O
Too bad that Diddy is broke now. I don't think I'll ever 2-stock him again.Rofl Matador. First stock n-air, wrecks recovery. Second stock Fireball wrecks recovery. Last but most funny, you using FLUUD to recovery but it also causes the Diddy to mess up his recovery, and get legeguarded.
And yet Mario will always be able to break even with him because of the cape...Too bad that Diddy is broke now. I don't think I'll ever 2-stock him again.
Zomg...someone else agrees. Chimp can't kill XDAnd yet Mario will always be able to break even with him because of the cape...
Uhmmms I think we've gotten enough info on Nair. *Whips Matt *nohomo* * summary pl0x.
Projectiles nair outprioritizes:
Mario: Fireball
Luigi: Fireball
Peach: Regular turnips (not stitch), beam sword, Mr. Saturn
Bowser: Fire breath
Diddy Kong: Peanuts
Wario: Wheels
Link: Arrows, boomerang
Zelda: Din's Fire
Toon Link: Arrows, boomerang
Samus: Super missiles, homing missiles, uncharged charge shot, bombs
Pit: Arrows (!)
Ice Climbers: Ice blocks
ROB: Gyro? (it seems to trade hits with it)
King Dedede: Waddle Dees/Doos, Waddle Doo lightning
Olimar: Pikmin
Pikachu: Stage electroshock, ball electroshock
Ivysaur: Razor leaf
Charizard: Flamethrower, rock smash fragments
Lucario: Force palm, 0% fully-charged aura sphere (higher percents will break it)
Ness: PK thunder (as if it wasn't already easy enough to gimp the poor little guy)
Lucas: PK thunder
Mr. Game & Watch: Chef
Snake: Nikita missile (but everything does)
Also, green shells, deku nuts, star rod shots, ray gun shots, and cracker launcher shots, but of course only scrubs use items so you won't need to know that. Anything else can be caped.
its november now XDmario is just pwnage, why cant we accept it yet?
lol no need to wait that long. You can kill DDD at the edge of the stage with a Fsmash around 135% I only use Usmash to kill light, floaty, too quick to hit with fsmash characters.When the opponent is over 100%, one thing I try to do is keep in mind when each character dies from U-Smash, and refrain from using it until then. For example, if I'm facing Mario, Luigi, or Marth, I won't use it until they're 126%. If they Dedede, then I'll wait to 150%. Etc.
BTW I don't know any of the exact killing percentages except 126% for Mario. I just try to guesstimate from there based on the characters' weight and falling speed.