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<3 Usmash. The ace in the hole. A perfect example of trading off power for speed. It's weak, but very fast and fairly easy to set up on practically in character.
The time to effectively use this, however, varies. If you're fighting someone like Snake or CF who take awhile to die off the top, but are easy to gimp, you may not want to save it for kills; especially since Fsmash kills about 50% lower. Again, Usmash is ridiculously fast and easy to land OOS or mindgamed into. It's every bit as good as Dsmash for comboing n such.
If you're fighting someone like MK or G&W where it'll kill them at pretty low % off the top and Fsmash is harder to land/gimps are difficult, Usmash is your best bet. Here, it's best kept fresh at all costs for those much-needed kills.
Dsmash
Pros:
+Comes out quick
+Covers both sides well
+Good punishing move
Cons:
-Not great reach
Yah but it still doesn't have great reach, it has about the same amount as Ftilt.Really? I thought it was reasonable amount of reach? It's longer than luigi's dsmash, and im so sure of zelda's dsmash.
But anyways alot of mario's will be like abusing these until it get's stale.
+ Good/moderate knockback,
which aint nothin to sneeze at! but is it the same distance fowards and backwards?Yah but it still doesn't have great reach, it has about the same amount as Ftilt.
Seriously dont do it! using ur smash moves at an in opportune moment will make the enemy harder to kill when hes 90% or w/e plus.Fsmash's main use is to kill. Don't ever use this move for anything else.
x2 fireball combos into Fsmash, but x2 fireball is pretty hard to setup up in the first place...Would be nice if we can get some combo into it however. Best I know is U-airx2 > F-Smash, but that U-air has to be pretty staled out.
Or, between fireballs, pummels and combos, you could just hit an enemy 9 times with other things to bring it back to power. Dealing damage to avoid damage seems more important than to potentially put yourself in a bad place due to not seizing the priority and range of a smash opportunity. Personal experience and results my vary.Seriously dont do it! using ur smash moves at an in opportune moment will make the enemy harder to kill when hes 90% or w/e plus.
Stutter step fsmash is when say your this way;How do you Stutter step fsmash? And what is it agian?
Alright, but I thought I mentioned something like that before. Anyway, Dtilt cancels out Olimar's Dsmash.We seriously need to discuss Dtilt again.
I've found that it has a disjointed horizontal hitbox.
Olimars dsmash clanks with everything lol >.>Alright, but I thought I mentioned something like that before. Anyway, Dtilt cancels out Olimar's Dsmash.
Yah, but it works nicely with Dtilt since clanking gets rid of most of Dtilt's terrible ending lag and its hitbox hugs the ground; Dtilt clanks with Olimar's Dsmash more reliably than Dsmash or Ftilt. Dtilt still is terrible but it's a nice thing to know.Olimars dsmash clanks with everything lol >.>
Pikman clank with everything, not just specifically dtilt...