Grizzmeister
Smash Lord
…Whether you like Mario Kart 64 or not you have to admit its historic relevance. Not only is it the first truly three dimensional Mario Kart game but it also originated many of the conventions that appear in the newer iterations. MK64 introduced the ability to drag items, triple shells and the controversial Blue Shell of Doom. Mario Kart 64’s influence is so strong and its impact on multiplayer gaming so monumental that many still consider it the definitive MK title.…Mario Kart 64 was the third game I purchased for my Nintendo 64 and it was the first that allowed for 4 players. Almost immediately after the games release it became nearly impossible to find extra controllers for sale which is a testament to just how popular the game had become. Sure there were some whiners who complained that MK64 wasn’t as serious or competitive as the original but those cries only made it obvious as to who didn’t have any friends to play the game with.
Me and my friends played the game literally for 12 hours at a time taking breaks only to go to the bathroom, eat slices of pizza and down some Mountain Dew. Mario Kart 64 was addictive like crack but better still the game was just flat-out fun; so much fun that all of us adult males laughed like 8 year old school girls while playing it.
Nintendo had done it again; they had completely rewritten the book on how a kart racing game should be played and along the way created what is probably one of the greatest party games of all time. Could they do it again with their next console?
To be continued…
It is in to this arena that Mario Kart: Double Dash!! had to distinguish itself. During the years since the original Super Mario Kart and eventually Mario Kart 64 had reigned, other companies had released their own attempts to dethrone Nintendo’s battle/racer series. Some of these games were actually quite good and developed almost cult-like followings of their own. Diddy Kong Racing for the Nintendo 64 is the first that comes to mind although there were others like the eclectic Snowboard Kids games to the brilliant Crash Team Racing for the original Playstation. CTR emulated the dynamics of the original Super Mario Kart cashing in on those who felt that the MK series had abandoned them with the 64 version.
Needless to say, Double Dash had to reinvent the mascot Kart genre or risk getting lost in the sea of clones. So did it succeed at setting itself apart from the pack? Some might say that DD was too successful at being different.
To be continued…