GeneralLedge
Smash Journeyman
- Joined
- Feb 19, 2015
- Messages
- 439
Fortunately, shield stun isn't additive.The biggest winners are those with quick and weak moves.
...I hope. Dear god.
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Fortunately, shield stun isn't additive.The biggest winners are those with quick and weak moves.
what do you mean by additive?Fortunately, shield stun isn't additive.
...I hope. Dear god.
The opposite is also very likely true. Ganon, being a heavy character, relied a lot on shield being a good option in order to get in on his opponent. With these new changes, Ganon may have a very hard time dealing with shield pressure now and since he doesn't have many good ways to get in aside from shielding, he'll be subject to shield pressure first.How does the shield stun affect Ganons attacks does this mean he'll be harder to punish his slow attacks and since his attacks do a lot of damage does this mean he'll be viable?
It will be harder to punish no doubt, but how much better is what's hard to determine on paper.I don't really think it's a theory, it will be harder to punish; it's a high damage move. Even still, it's not very safe on shield.
Like I mentioned, it may just come down to reading what Charizard will do for its getup option. (Unless the opponent has a fast-acting attack, of course.)I don't really think it's a theory, it will be harder to punish; it's a high damage move. Even still, it's not very safe on shield.
Every hit adding to the total stun. That would be awful.what do you mean by additive?
Seen something similar in this:you can still do this though? don't know if true for all characters.
https://vine.co/v/eQ5Yaia3VgW
might get some huge benefits from this as well. D-Smash now seems to be a viable option.So multi hits and stronger attacks would be much more safe on shield now? This could be godsend for a lot of the low tiers. might have some of their biggest weaknesses now compensated for. Again, I'm dumb so I could just be talking out of my butt while I mull this over.
You're right, but it's not that far off: floor(damage/1.8) + 3It's not linear though. It's scaled based on the damage dealt, with an additional slight increase to the base amount.
Considering his FSmash was already silly on shield, yeah.I don't wanna speak too soon, but the shield stun increase seems like an enormous buff for Roy.
Phantom Slash might work on shield now? Didn't Zelda have a shield-breaker Phantom custom that might actually be decent now?So multi hits and stronger attacks would be much more safe on shield now? This could be godsend for a lot of the low tiers. might have some of their biggest weaknesses now compensated for. Again, I'm dumb so I could just be talking out of my butt while I mull this over.
What about that FSmash though? Actually inescapable break, maybe?might get some huge benefits from this as well. D-Smash now seems to be a viable option.
I don't see it being inescapable at all now. Also Up-B on shield might actually be able to link together properly and could possible set-up for a shield break,Considering his FSmash was already silly on shield, yeah.
Phantom Slash might work on shield now? Didn't Zelda have a shield-breaker Phantom custom that might actually be decent now?
What about that FSmash though? Actually inescapable break, maybe?
His jab might actually be deadly now, dtilt might now be a good spacing tool, dair should be significantly safer on shield, and his koopa cart follow ups would be safer if I'm reading into this correctly.might get some huge benefits from this as well. D-Smash now seems to be a viable option.
Perfect is a vast overstatement. Several characters on a read could interrupt her pressure options with quick frame data options. That just became harder.Cause her shield pressure is already pretty much perfect so you can't really make it any better.
Yup. We may have a neutral now Koopalings!His jab might actually be deadly now, dtilt might now be a good spacing tool, dair should be significantly safer on shield, and his koopa cart follow ups would be safer if I'm reading into this correctly.
Guess that's true. It could make other top tiers have better MU's with her though.Perfect is a vast overstatement. Several characters on a read could interrupt her pressure options with quick frame data options. That just became harder.
The bigger picture is she gets you to shield, has MORE frame advantage (meaning you have fewer options to interrupt her for doing X move or needles), and she doesn't need to shield because she's top tier and can run away, camp, do really annoying things to dominate neutral, etc. Meaning your low tier isn't benefiting from pressuring her shield.
The "over" means "as opposed to".Shaya your OP is confusing me w.r.t shieldstun formula. Does that "over" mean division or "as opposed to"?
Before asking things like this, check the very first post of this thread please.Any changes to Palutena?
That really needs to not exist. It's legitimately broken and blatantly goes against one of the most fundamental aspects of the balance between offense and defense.Another change has been found for Rosalina.
Rosalina
I don't know if the Luma still can't do anything if Rosalina gets thrown, however.
- The Luma can now perform tilt attacks whenever Rosalina gets grabbed.
So far, infinite Lightweight has been removed. Hopefully there's more changes.Any changes to Palutena?
So it seems that the Luma still can't attack whenever Rosalina gets thrown. This pretty much means that you have to throw Rosalina immediately if the Luma is still around.https://www.youtube.com/watch?v=lMj4RaJyeak&feature=youtu.be
Did some testing, and got the same results as the video shows. Luma mechanics might've been changed a little. Needs more testing though.
I assume that is meant to make the looping hitboxes link into each other better. So no huge change.Can someone explain to me what does:
Screw Attack (Up Special)Looping hitboxes 2-4
means for samus Screw Attack?
- Angle altered 100 → 96
- Weight knockback altered 150/120 → 178/140
Hmm i have not heard anything like that. But i also haven't checked xDI'm...hesitant to ask this here since I know Shaya and co. are showing no mercy with the infractions, but I'm at work and can't investigate anything for myself until 5.
I've heard two specific changes that caught my attention that I'd like verified, if possible. The first is that tournament mode now has an option for custom specials only, no equipment, and also an option for Battlefield only. The second is that For Fun has some kind of "platforms only" option, although I'm not sure exactly what this entails.
The tourney additions are true. Battlefield is an option for For Fun and For Glory in tournament mode only, and there is a "Platforms Only" option in this mode. The actual For Fun mode is completely unchanged as far as I can tell, aside from the obvious additions of the new stages.I'm...hesitant to ask this here since I know Shaya and co. are showing no mercy with the infractions, but I'm at work and can't investigate anything for myself until 5.
I've heard two specific changes that caught my attention that I'd like verified, if possible. The first is that tournament mode now has an option for custom specials only, no equipment, and also an option for Battlefield only. The second is that For Fun has some kind of "platforms only" option, although I'm not sure exactly what this entails.