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Mario Boards: General Discussion

Kanzaki

Smash Champion
Joined
Jun 12, 2006
Messages
2,272
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Orange County, CA
ILucas vs mario is even if both knows the match up..

However if niether does, lucas has an advantage... tends to happen more than not cause not many plays mario nor lucas :p

Also lol@ness. Also utilt >ness dair
 

Z'zgashi

Smash Legend
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17,322
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That's partially because nobody knows how to fight Sonic and fall for all of the gimmicks.
And yet the same people have lost to the same gimmicks time and time again. It gets to the point where you have to wonder whether or not those are actually gimmicks, or actual legit options.
 

vato_break

Smash Master
Joined
Oct 26, 2007
Messages
4,314
Location
Montebello, California
It's not really gimmicks, sure sonic has a few but, mainly sonic tests the other player patience which is something a lot of player don't have. personally i have yet to lose to a sonic cause i tend to play gayer/more patient than the other players haha
 

vato_break

Smash Master
Joined
Oct 26, 2007
Messages
4,314
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Montebello, California
only applies if they have the lead. sonics approach is very punishable, you just have to know how he's approaching and counter it. Sonic loses especially if he's down a stock, he can't really kill you unless you run into him or if you are read during a juggle.
 

Zigsta

Disney Film Director
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Zigsta
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Mario needs to rise, lmao.

Bowser is fun, but some of his match-ups are seriously wtf-worthy. I tried Bowser v yoshi the other day and it seemed randomly horrible for Bowser.

And link isn't better than Mario, lmao...he's underrated tho.
Yeah, Yoshi is one of Bowser's hardest MUs. It's seriously dumb if Yoshi plays it right.

Also T-BLOCK YOU STALK ME.
 

steep

Smash Lord
Joined
Dec 17, 2009
Messages
1,013
Location
Columbus, IN
November 19 I am going to a tourney in Cinci… I plan on bringing my Mario in and surprising some people. I have been getting better and quite a few people who I used to be no match for I now beat. I have been getting lots of experience lately.
 

Matador

Maybe Even...Utopian?
Joined
Jun 9, 2007
Messages
5,718
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Bowie, MD
Inferno has played Delta-Cod some, apparently. I've never played any really good ones. As far as I can tell, it's pretty even though.

Sonic is a really good character, lol. Don't get stuck in that '08 mentality of him being a gimmicky character.

The fact that he can hit you punish you from practically anywhere on the stage for doing anything laggy is insane by itself. Add to the fact that he's difficult to gimp and does pretty good damage, AND is one of the best characters at timing others out without the need for a ledge...

He's Brawl's Dhalsim.
 

Inferno3044

Smash Master
Joined
Dec 31, 2008
Messages
3,755
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Teaneck, NJ/Richmond VA
You mind sending me points from both sides and I'll confirm/deny things? Just big pros and cons being put out and their MU ratio.

@Matador - I'll admit Sonic is definitely mid tier, but X and Espy are definitely both extreme outliers. There are definitely other good Sonics like Kai and Speed but they aren't on a level as the other two.
 

boss8

Smash Hero
Joined
Jan 7, 2007
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9,337
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where ever I please,im a f***in boss!!
Mario v yoshi

Pros:
-easy edgeguard (cape/fludd trixies)
-easy to combo,his weight
-fireballs make it hard for yoshi to approach
-cape eggs back at him

Cons:
-his pivot grab (yea yea we knw)
-he has a decent jab mixup game
-eggs do about 9 dmg if they hit you O__o
-Resistance (off his 2nd jump)
-edge egg camp >__>


i think mario has this one 55-45

just not by alot...
 

vato_break

Smash Master
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Messages
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Deltacod - "we have a pretty solid advantage at neutral simply due to Mario's lack of really good ground options. We anti air him well and we pretty much stuff him on the ground as well. I don't really see anywhere else that has one side at a distinct advantage except maybe in edge trapping. I feel we definitely have an easier time on the ledge than Mario does, mainly due to our jump height and him having to deal with tricky RCO lag."

Hadesblade "The two biggest reasons I think we win this are how well we keep mario out, and how much earlier we kill him. We shouldn't be dying before 150 to anything besides smashes, and marios are fairly predictable. Don't throw unsafe things out at mid close range and you won't eat any smashes. One thing that EVERY mario main tries to do is jump slightly into your range, then quickly airdodge back to the ground and fsmash. If you whiff something on him during this, you'll often eat the fsmash. It's something that gets people that don't know the match up, but once you stop trying to use semi risky things against approaching marios you won't get hit by it.

If we get a stock lead in this match up its nearly over for mario. Eggs don't force him to approach, but if we get a stock lead on him then he has to. We can swat away fireball approaches with bair, or bair approaches with pivot grab. Grounded, mario doesn't have the tools to beat out our jab and pivot grab."
 

boss8

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where ever I please,im a f***in boss!!
Deltacod - "we have a pretty solid advantage at neutral simply due to Mario's lack of really good ground options. We anti air him well and we pretty much stuff him on the ground as well. I don't really see anywhere else that has one side at a distinct advantage except maybe in edge trapping. I feel we definitely have an easier time on the ledge than Mario does, mainly due to our jump height and him having to deal with tricky RCO lag."

Hadesblade "The two biggest reasons I think we win this are how well we keep mario out, and how much earlier we kill him. We shouldn't be dying before 150 to anything besides smashes, and marios are fairly predictable. Don't throw unsafe things out at mid close range and you won't eat any smashes. One thing that EVERY mario main tries to do is jump slightly into your range, then quickly airdodge back to the ground and fsmash. If you whiff something on him during this, you'll often eat the fsmash. It's something that gets people that don't know the match up, but once you stop trying to use semi risky things against approaching marios you won't get hit by it.

If we get a stock lead in this match up its nearly over for mario. Eggs don't force him to approach, but if we get a stock lead on him then he has to. We can swat away fireball approaches with bair, or bair approaches with pivot grab. Grounded, mario doesn't have the tools to beat out our jab and pivot grab."
idk man i fought polt and i kinda just played it out smart....dnt really see a yoshi doing to much to a safe/smart mario...
 

Inferno3044

Smash Master
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Dec 31, 2008
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Teaneck, NJ/Richmond VA
Mario v yoshi

Pros:
-easy edgeguard (cape/fludd trixies)
-easy to combo,his weight
-fireballs make it hard for yoshi to approach
-cape eggs back at him

Cons:
-his pivot grab (yea yea we knw)
-he has a decent jab mixup game
-eggs do about 9 dmg if they hit you O__o
-Resistance (off his 2nd jump)
-edge egg camp >__>


i think mario has this one 55-45

just not by alot...
I would agree with this. Yoshi definitely needs to know how to get out of cape tricks or gimping them is easy. I did that to Delta quite a bit until he found out what to do. Yoshi can just jab the fireball and sit there to avoid approaching. Delta tends to do this against me to avoid approaching. If you fireball approach too close then he can run under and Usmash. To counter this, I approach with grounded fireballs because the fireball still beats pivot grab and it makes jabbing them less safe. Yoshi has a couple egg traps to look out for like throwing an egg at you while you're landing to bait an airdodge and hit you with Uair. Also egg camping is a pain. To avoid the annoying ledge egg camping, I tend to move away from the ledge and let him get back on stage. Don't lose stage presence though. We kill at around the same percents, but Yoshi has better setups.

55:45 Mario or even. Definitely can go either way.
 

Inferno3044

Smash Master
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Delta's stuff sounds about right talking about how Mario is easily anti-aired and his lack of ground options. Mario uses momentum and has better combos than Yoshi and it's not difficult to do so. Something to give Mario a plus is that Yoshi has no CG on him and his throws aren't very damaging. Honestly I haven't played Delta since he's been able to take out some really good names. I'll try playing him over my thanksgiving break.

With Hadesblade, Mario and Yoshi are gonna die around the same percents. I can easily see Mario living to 150% vs. Yoshi if you play safe. They both have punishers to kill at lower percents, but killing is about even. Just be able to avoid being easily anti-aired and you shouldn't have too many problems. Also do Mario mains really do that airdodge thing, because I don't. Also please use bair to swat fireballs instead of jab because it's so much easier to punish. As for what beats jab and pivot grab on the ground, grounded fireball does a decent job at that.
 

Flameleon

Smash Journeyman
Joined
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285
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Monterrey, México
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Valthiel_Malus
-WE USE YOSHIES JUST TO GET AN EXTRA JUMP WHEN WE'RE GONNA FALL IN A PITFALL...haha

now, being serious, Mario vs Yoshi is somewhat even, he and we don't have a clearly advantage over each other, so, it depends on many factors that will determine the outcome of the match. In my experience, i see Yoshi as a normal MU, where we can play anyway we want but they can do the same too, so, everything is decided on the battlefield...

Btw, i like Yoshies, they're good pals, hehe...-
 

2fast

Smash Journeyman
Joined
Jun 19, 2010
Messages
439
Location
VA
WE CRUSH YOSHI, 60:40 mario advantage. The basic things are we cape the eggs so he can't camp. We crush every approach of his with an up-b which goes through b-air and everything he has. Grounded fireball spacing makes it so he can't grab us ever. We can gimp him fairly easily as well. This is just a basic overview of the MU. I would put the MU at +3 for me but to be fair I'll put it at +2 for all the Marios.

I can argue about this MU all day since it is literally my best MU with Mario out there. Me and my friend Smokey be goin at it with Mario vs Yoshi a lot. He completely agrees with me on the MU as well. The point is to make Yoshi approach you with proper grounded fireball spacing and knock him away with up-b. You just need to react to the startup of his moves like b-air and such and just up-b them away.
 

Supreme Dirt

King of the Railway
Joined
Sep 28, 2009
Messages
7,336
lmao

Mario making Yoshi approach.

Don't make me laugh.

Also I'd love to see you try Up-B shenangans against me, lol. You'll learn just how hard Yoshi can punish.
 

2fast

Smash Journeyman
Joined
Jun 19, 2010
Messages
439
Location
VA
I'll accept MMs all day against Yoshis. Yoshi can't make Mario approach at all. Fireballs beat eggs, Yoshis got nothing to make Mario approach. A long with fludd beats eggs lmao we can push yoshi off the stage if he's trying to camp on one side.

I'm probably about to spark a pretty big arguement here.
 

Supreme Dirt

King of the Railway
Joined
Sep 28, 2009
Messages
7,336
Lol, if you can't get a lead, then hell yes you have to approach.

And if you're going to Apex, $20 bo5, let's go.
 

Supreme Dirt

King of the Railway
Joined
Sep 28, 2009
Messages
7,336
Heh, I'd MM anyways.

Speaking of which, would any Mario's be down to MM at Apex? When I'm not using Dedede I love the MU.
 

2fast

Smash Journeyman
Joined
Jun 19, 2010
Messages
439
Location
VA
Lol, if you can't get a lead, then hell yes you have to approach.

And if you're going to Apex, $20 bo5, let's go.
I'm not 100% sure if I'm going to Apex but after I see how I do at the next MD/VA tourney I'll decide if I should go but if I do I'll happilly accept this.

I'll have Delta look at this when he signs on aim/fb. He will probably want to MM you.
I'll take any yoshi, even the top.

I'll MM any yoshi any price. If a Yoshi wants to come and MM me for $100 I would accept it. I'm that confident. I'll get matches recorded and show you guys how bad I believe the MU is.
 
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