Im back, Im a bit behind on Life, so here it goes:
1. Planet Wisp v2: Custom and PM green hill ver.
2. The Omega and Pm version of the Kirby Stage.
3. Hill Top Zone: Omega, Custom, PM and Hazard Mode.
4. Reserved for @
Taiko
5. NES controler: Just the NES version.
6. Nutty Moon: Custom, PM, Omega and big/casual
7. Club Wario feat. DJ Metal: PM Version only... Can't do casual
8. Competitive Super Mario Land 1-1
9. Remastered Bomb-Omb Battlefield
10. Terminal Velocity: Hazard and Omega only
11. Smash 3: Pokemon Stadium
12. Fully Custom FD... hopefully I can make it feel like
this. Clethic or Viking like maybe.
13. Update all of my stages
14. Seven Blades: Shadow
15.
-???- Casual and Balanced
16. TF2 community project and Source Fillmaker.
K guys, lets talk for a sec.
Not so long ago, a 2 weeks ago, it came to my realization that stage making has grown... rather limiting lately. Even the smallest and tiniest thing done wrong could render the stage not working with Wii anymore. And as much as I like challenge, I feel like Im going backwards....
The lack of information of what things do, the fact that Im working on the grey area of modding and PM getting more and more custom stages on the plate makes me feel like... its too late. And tbh, the modding community doesn't back each other up. Tutorials are outdated, and the pro seem to keep any new discovery to themselves, or any knowledge for that matter. Now please, Im not shooting bullets here, I just feel this way. And Im not saying that everyone on the modding community is selfish with their experience, a group of these... like Theytah, Mewtwo2000, KTH and Legacy teached me alot about stage making, but everything else I had to learn by myself. I understand that the rest have lives or other better things to do, but it is a shame that the knowledge is private. When these pro leave, what will happen to the knowledge?
I tried to compensate to this, I wanted to stand forwards and be a teacher, writing tutorials here and there to help keep the community alive... but Im not a pro, and no matter what people say, Im not a pro; I don't know the most important parts of stage making, I don't know how to work with fogs, lights and even specs. I don't know casual, I can't make hazards, and there is always a error, always a defect, that due to my lack of knowledge I can't fix these. I always bootleg myself out of the issue because I can't figure out what to do... but then these bootlegs make everything worst. Its just... frustrating.
Now, why am I still here? Simple, promises. I counted my chickens before they hatched.
The reason I started brawl modding was not for brawl, but for TF2. Unlike Nintendo, Valve fully supports mods and community made content to an extent that the company released their tools to the public, have their devs write the tutorials and now even pay for well done mods and include them on the game itself... and every time the item is bought, the creator receives money for it. This, this makes everything easier, and the limits of what can be done are far greater than what the Wii can handle. When I started Brawl Hacking, my computer could not handle TF2, so I started with brawl as a "temporary passtime", once I got the computer, I was still brawl hacking because I found it fascinating. But now, I wanna move on.
I wanna apply what I learned to TF2, the texturing and map making, and what makes a map "feel right".
What Im saying is, I wanna quit. I really have ideas bottled up, and I need to put them in action.
So........ here's my final to-so list:
1. Planet Wisp (One version)
2. Hill Top Zone
3. Nutty Moon
4. Finish what I have to do for smash 3
5. Quit Brawl Hacking and move on
I am eternally grateful for you guys, that unlike KCMM, you all did your best to keep me hyped to do more, and reminding me that I wasn't wasting my time, that my stuff was good, that it was worth it... and Im sorry that I have to break the promises. But its time for me, myself, to be selfish for once and do what I truly, and deep down truly, wanna do.