Nezha the Scout
Eyyyyyy
Wooot! Thanks!
Oh, it doesn't have shadows. Hmmm.... gonna have to update that in a future.
Oh, it doesn't have shadows. Hmmm.... gonna have to update that in a future.
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Thats unique!All I can suggest is maybe an F-Zero version of Yoshi's Story. I have no where to put my F-Zero music and no music to put on Yoshi's Story, it makes me kinda sad.
Make an Underground Woolly World stage then, if were gonna kill Yoshis stage.Thats unique!
Not a bad Idea, I just need to figure out how to pull it off. F-Zero stages are huge compared to Yoshi's Island.
From Crayon and sunny happyness, to Metal and Death...
Poor Yoshi.
NICE! That sounds like a challenge I wanna take. I'll try after nutty moon stage. And thanks for the compliment, I made Davinchi proud!Make an Underground Woolly World stage then, if were gonna kill Yoshis stage.
or maybe this one
Also, that Microsoft paintings are legit
Awesome! Underground here we come!NICE! That sounds like a challenge I wanna take. I'll try after nutty moon stage. And thanks for the compliment, I made Davinchi proud!
I love the idea, but we are going to have to wait for someone to rip the stage textures before it could happen. The hardest part is the poly count. I don't know if @ Nezha the Scout ever done that before with stages, But this is coming from a Wii U game.Make an Underground Woolly World stage then, if were gonna kill Yoshis stage.
or maybe this one
Also, that Microsoft paintings are legit
I already know how to reduce poly count, had to learn for planet wisp. As for the rips? There is one wii game that uses yarn as a art style, I'll modify that.I love the idea, but we are going to have to wait for someone to rip the stage textures before it could happen. The hardest part is the poly count. I don't know if @ Nezha the Scout ever done that before with stages, But this is coming from a Wii U game.
That epic yarn thoughI already know how to reduce poly count, had to learn for planet wisp. As for the rips? There is one wii game that uses yarn as a art style, I'll modify that.
That Luigi. Its his Super Mario amiibo pose, and I absolutely love it. How can I show my gratitude to SJS personally? (Where can I contact him to say thanks )SJS did some epic potraits recently, you seen them?
http://forums.kc-mm.com/index.php?topic=8348.msg1334458#msg1334458
http://forums.kc-mm.com/index.php?topic=8348.msg1334937#msg1334937
View attachment 48067 View attachment 48068
Man, I almost wanna do some more brawl styled characters sometime. Or an S3 versions once the deadline arrives.
He has a thread here! http://smashboards.com/threads/sjs-csps-for-project-m-3-5.344899/That Luigi. Its his Super Mario amiibo pose, and I absolutely love it. How can I show my gratitude to SJS personally? (Where can I contact him to say thanks )
Thanks! I appreciate it :DHe has a thread here! http://smashboards.com/threads/sjs-csps-for-project-m-3-5.344899/
Or his KCMM thread if you have the KCMM account.
I only have one thing to say about all these...http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207173
Updated Gameland.
->Stage now has shadows
That's it, download if you wish, leave feedback if glitched.
Planning to make another mini update to gloamspace.
I only have one thing to say about all these...
These are the best stages Scout and I love em all
Coming in here super late to say that your hill top sketch and premise is very very true to the source! I LOVE the idea!
Casual and competitive alike, with 3.6's stage update I might be able to have both cause I REALLY like the cut of casual's jib!
That teaser with those Paper Mario: The Thousand Year Door textures got me officially hyped, that's like one of my all time favourite games!!!
Do it ಠ_ಠI cancelled Gloamspace v2.
Decided to do a totally new custom one.
Does 8 variations of a stage sounds like a good idea? Or a "wtf why are you going to make us choose again D: " idea?
Edit:
The inner "Thousand-Year-Door-fan-boy" in me is going ape right now...View attachment 49154
Its getting there.
Hey, should I start a tutorial series for stages? After making successful rimlight, stage shadows and picture export tutorials, I think I may be good enough to simplify complex procedures and stuff.
I plan to start with what I believe simplest to do.
Spawn Points, Item Spawn Points, PKN Trainer Spawn Points, FS smashes positions and boundaries.
All of them are under one simple set of values and such.
I think is useful for the pack makers that finds certain stage boundaries a bit annoying or unbalanced, they can fix them themselves to their liking.
______________
I also try to "modernize the stage" with better looking trees and white petals falling about. Probably add a thick cloud where the bottomless pits are. The stage WILL have animated platforms, but thats later.
If I can find the models, yeah. But Im doing these "simple" stages since it doesn't require use of 3ds max. The todo list is on hold while I try new things with these stages, until I find a permanent workstation that makes me do things a bit easier.The inner "Thousand-Year-Door-fan-boy" in me is going ape right now...
EDIT: Also would it be too much to ask for a stage based off of the encounter with ganondorf in Wind Waker. (You know when hyrule is flooding while you fight a dual-bladed king of evil)
I love you man. This is good stuff. Its gonna fit into my personal build nicely.View attachment 49154
Its getting there.
Hey, should I start a tutorial series for stages? After making successful rimlight, stage shadows and picture export tutorials, I think I may be good enough to simplify complex procedures and stuff.
I plan to start with what I believe simplest to do.
Spawn Points, Item Spawn Points, PKN Trainer Spawn Points, FS smashes positions and boundaries.
All of them are under one simple set of values and such.
I think is useful for the pack makers that finds certain stage boundaries a bit annoying or unbalanced, they can fix them themselves to their liking.
______________
I also try to "modernize the stage" with better looking trees and white petals falling about. Probably add a thick cloud where the bottomless pits are. The stage WILL have animated platforms, but thats later.
YES. I tried to make a stage myself, and failed miserably, textures never worked, it was a neat idea too, it was gonna be a stage taking place on an NES controller (I think I've mentioned it here before...)View attachment 49154
Hey, should I start a tutorial series for stages? After making successful rimlight, stage shadows and picture export tutorials, I think I may be good enough to simplify complex procedures and stuff.
I plan to start with what I believe simplest to do.
Spawn Points, Item Spawn Points, PKN Trainer Spawn Points, FS smashes positions and boundaries.
All of them are under one simple set of values and such.
I think is useful for the pack makers that finds certain stage boundaries a bit annoying or unbalanced, they can fix them themselves to their liking.
______________
I also try to "modernize the stage" with better looking trees and white petals falling about. Probably add a thick cloud where the bottomless pits are. The stage WILL have animated platforms, but thats later.
You gave me the model remember? The NES controller is in my 3dx Max todo list.YES. I tried to make a stage myself, and failed miserably, textures never worked, it was a neat idea too, it was gonna be a stage taking place on an NES controller (I think I've mentioned it here before...)
There are a handfull of nifty tutorials on KCMM you could check out. Even so, most might be outdated.YES. I tried to make a stage myself, and failed miserably, textures never worked, it was a neat idea too, it was gonna be a stage taking place on an NES controller (I think I've mentioned it here before...)
It also seems like there are no tutorials at all: Couldn't find any.
*Turns off Smash Ball*Ike's Final Smash is fun
View attachment 49252
The background mountains are WIP, I might need a photoshoper for those. But that can wait, first of all, I need trees.
Whatever floats your goat, youre the modder, not meI can change Ike's Finishing Blow landing in the stage, its a type of spawn point. As for the trees? Was planning to use better trees in that style
Please keep that for chuckles.Ike's Final Smash is fun
View attachment 49252
The background mountains are WIP, I might need a photoshoper for those. But that can wait, first of all, I need trees.
That last image... Took me by surprise. Yeah, I, too, have fairly high standards (and hate philosophy huehuehue). I didn't explore the Vault when I was trying to make that stage (To-do list, yay!) but I did go to youtube... And found absolutely nothing, haha.You gave me the model remember? The NES controller is in my 3dx Max todo list.
There are a handfull of nifty tutorials on KCMM you could check out. Even so, most might be outdated.
My plan is to make a single thread compiled tutorials I've made and will make. Of course, there will be somethings left out since I don't know everything yet. But atleast I can help you guys get started by knowing the basics.
I'll add this tho, stage making is easy. It really is.
Its all about how much a person cares about the quality and performance and how they find ways to get better at it.
And knowing stage balance.... most of the times.
For example:
My Bomb-Omb Battlfield is hideous. I know I can make it 10x better. I NEED to fix it ASAP.
My public release of wisp was horrendously laggy. Its fixed now tho.
I updated Gameland 5 times.
I used to just say "hey, this stage is different, it looks good, Ima release it NOW" and move on with the next. Until @ Taiko and @Shun_one taught me that "something good" is not good enough. Spec everything, HD everything, Dio everything.
If a person wanna become a stagemaker, be sure to always judge yourself and say "I can do better".
This philosophical post needs a clever comment...
No seriously, I hate philosophy. Please don't make me do this again. [/spoiler]
Lets see...What about the Landmaster?
I like this guy.Dio everything.
I've made some HD textures for Gloam Valley. There are about 25 new textures, however, I can't add them all due to file size limit. If you are interested, I will send the texture pack or upload them to Imgur.com for you.I cancelled Gloamspace v2.
Decided to do a totally new custom one.
Does 8 variations of a stage sounds like a good idea? Or a "wtf why are you going to make us choose again D: " idea?
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