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Making Movesets

What moveset should I create next?

  • Luma (without Rosalina)

  • Gallade

  • Mallo from Pushmo

  • Marx


Results are only viewable after voting.

Zero Suit Violet

Smash Journeyman
Joined
Feb 20, 2019
Messages
271
Oh! Might as well post my Midna moveset I just finished today here then!

Okay so, after what I posted here yesterday about my takes on Midna's specials, I worked on doing the whole moveset, and I'm proud to annonce that it's now complete! Here goes my take on our favorite Twilight Princess, you can ask me any questions, I'm really waiting to see what you guys think of it!

Jab : One attack only, transforming her hair into a giant fist, she threw it at the opponent before pulling it back

Forward Tilt : One quick slap with her giant hand in front of her

Down Tilt : Using her hair as a palm this time, she slap directly into the ground with it, grounding opponent touched for a short time

Up Tilt : A swipe of her hair, start from the ground in front of her, and do a quick swipe above her

Forward Smash : She charge up her fist behind her, the more she charge it, the more Purple magic drop of it, (it's a cosmetic effect, charging up just do like every other Smash attacks), and then she release it with one big hit with her hair

Down Smash : She partially merge with the shadow, as her hit box become very small and near the ground, she then do one spin with her Hair, hitting first in front of her, and then behind her

Up Smash : Using her Magic, she make a pointy rock rise up from the stage, and upward hitting the enemies in the air with this powerful projectile

Neutral Aerial : Her hair take the form of a palm, before doing a quick spin around her, slapping away the enemies near her

Forward/Back Aerial : She create a shadow ball in her hand in both case, but use it differently for the Forward and aerial one, for the Forward one, she throw it in front of her, it goes à bit of distance before making a little explosion, it explode before if encountering an enemy, when using her back aerial though, she explode it immediately, making a large hitbox around her back, and propelling her a bit forward

Up Aerial : Making her Hand into a Palm form again, she make a big push up her head, if an enemy get hit by this attacks, he won't receive much damage, but will be pushed upward rapidly, the knock back increase very slightly with damage, but it always push pretty high

Down Aerial : Using her magic, she make a drill kick straight down while laughing, she isn't able to stop herself mid way, and it's a pretty fast, multi hit attacks that will drag down the enemy with you

Grab : She use her hand to grab the enemy, after that she just stand lazely as the Hand either constrict to deal damage (Pummel), or throw the enemy violently in one direction (Throw)

Neutral Special : Using her Hand as a palm, she start charging up a big orb of Dark Energy, she cannot move while she is charging it up, but she can keep the charge by rolling or dodging, when throwing it she throw it right at her feet causing a big explosion, the more charged it is, the bigger the explosion is, and the more damage it deal, those hitted only by the explosion will take less damage than the one that got caught by the orb throw and the explosion

Side Special : A Special type of command grab, she will stretch her hair in the direction chosen, and will grab any enemies her hair meet, she will then stretch her hair back to her, and throw the enemy in one direction, by pressing the button a second time, the grabbing hand will change into a fist, dealing good amount of damage and of knock back in the direction the fist is going, she cannot move while using this move and cannot cancel it in the middle of it either

Up B : Midna create a warp portal and use it to teleport up her current location, she cannot be hitted when teleporting, but the Teleport cannot be aimed, it will only go up, the Teleport pass through solid object, but will always teleport in the air, it isn't possible to recover directly on a platform, her teleport does not have a hurt box, but she do not get into free fall mod after the warp

Down B : When using this move, a start up animation start where Midna slowly slip into the platform and in the shadows, she is hittable during the beginning of this attack even if her hitbox shrink down into the platform during it, once inside the shadows, she is invincible for a little bit of time, she is visible by a clear shadow on the platform (just like Greninja's), once the timer is up, she get back from the shadow and attack the nearest enemy, if no enemy is near her at that moment, she simply slip back to the stage

Final Smash : The Fused Shadow appear around her as she suddenly transform, anyone touched by her Spider Form limbs get sended into an animation where Midna, in this new Beastial form, unleash a brutal combo with her Giant Spear, if no one get touched, the Fused Shadow simply parts away, leaving Midna in her normal form again

Taunt :
-Up Taunt have her reaching her hand out, making the Fused Shadows appear, she look at them, before wrapping them away and laughing
-Side Taunt have her making the Ordon Shield and Sword appear, the Shield on her head as a mask, and the sword back handed, she give a quick swing, before pulling the items away
-Down Taunt have her extending her hair into a palm, before sitting on it and laughing, then coming back to her normal stand

Idle Animation :
-Midna pull off the Twilight Thorn, playing a bit with it in her hand, before pulling it away
-She start levitating in a laying down position as she start to hum the first few notes of her theme
 

GolisoPower

Smash Master
Joined
Sep 17, 2017
Messages
4,397
Here's a moveset I've made:

Unique mechanic: Shadow Clones: When Diablo takes 35% damage, he will summon a shadow clone of the last fighter that hit him. The shadow is a Level 4 CPU and will disappear after taking 50% damage or after 45 seconds pass. Diablo cannot summon another Shadow Clone until the existing one is dead and he takes another 35% damage afterwards.

Jab: A double claw slash before swiping with the tail. (4%, 7%. 11% damage total)

Side tilt: Diablo thrusts a glowing blue hand in front of him, reducing speed by 25%. The slow effect does not stack, but replenishes its 10 second duration. (9% damage.)

Up tilt: A scissor slash with his arm-blades. This is quick and doesn't have much knockback, making this a good combo starter. (8% damage)

Down tilt: A tail sweep with immense range. (10% damage)

Dash attack: A charging headbutt. (11% damage)

N-air: Diablo spins in the air, his tail outstretched. (12% damage)

F-air: Diablo grabs the opponent and slams them downwards. This is the first ever grab to be designated to an F-air. Can cause Diablocide. This move is slow. (14% damage)

D-air: Diablo creates a burst of lightning underneath him. Can meteor smash. (13% damage)

B-air: Diablo jabs three times behind him with his tail. (5% damage for first two hits, 7% damage on last hit. For 17% damage total.)

U-air: Diablo slashes both arm blades above him. (11% damage.)

Grab: Diablo wraps his tail around the opponent’s neck.

Pummel: Diablo squeezes the opponent’s neck. This is slow. (2.3% damage)

F-throw: Diablo releases them and jabs them in the gut with his tail in a split second. (12% damage)

D-throw: Diablo slams the opponent into the ground in front of him. (10% damage)

B-throw: Diablo throws them behind him, releasing them from his tail. (9% damage)

U-throw: Diablo uses his arm-blades to send the opponent upwards. (9% damage)

Side Smash: Diablo reels back and smashes his arm into the ground in front of him, casting Firestorm in front of him, indicated by fire streaking along the ground for a third the distance of Final Destination. Like Mega Man's Side Smash, this is a projectile that can be reflected. This can be used as a kill tool due to its immense range and exquisite power, but it can only hit enemies if they are one Pichu above the ground. (23% damage at max charge)

Up Smash: Diablo shoots his tail upwards. If he grabs anyone, he’ll smash them down into the ground, damaging anyone else as they goes down. This can damage other opponents as the victim is being dragged down. (19% damage at max charge)

Down Smash: Diablo slashes front of himself and behind himself with his arm blades. This can be used as a kill move. (22% damage at max charge)

Neutral B: Fireball: Diablo casts a fireball that goes along the ground. If it hits anyone or goes half a Final Destination, it explodes and leaves a pool of fire that deals damage-over-time to anyone standing in it for a few seconds, similar to Rathalos' multi-hit fireball attack. This move comes out fast and is a great way of racking up damage. The DoT field left by the blast can be great for limiting where the opponent can go. However, Fireball can only hit opponents on the ground and only one can be out at a time. Diablo can't cast another fireball until the fireball or the DoT area is finished. (16% damage on initial impact. 27% damage if standing within the fire for the entire duration. 43% damage total.)

Side B: Fire Wall: Diablo surrounds himself with fire before more fire shoots out in front of him in a quarter-of-a-Final-Destination range and one Down-Taunt-Ridley high. Anyone who passes through it will take some powerful fire damage, but they can only hit by a Fire Wall once per cast. Fire Wall can be used as a good kill move, but it is slow to cast. (36% damage on hit.)

Up B: Bone Prison/Teleport: Diablo summons black mist in a location towards the direction of the joystick, and Diablo teleports to that location. If an opponent is caught in the move, bone spikes will trap them and will take damage from the attack. When the latter happens, Diablo will heal himself for 8% damage. (16% damage.)

Down B: Flame Circle: Diablo will stomp on the floor and summon a circle of fire that spreads out until it reaches a two-Bowser Radius. This can be used as a good defense option. This can be good for racking up damage or extending a combo. But the move only hits opponents on the ground. (24% damage total.)

Final Smash: Red Lightning Hose: Diablo will release a large stream of fire and lightning from his mouth that reaches across the entire screen. The player can use the joystick to change trajectory. The attack itself has some unique properties: when hitting a shielded enemy, it will do chip damage to both the shield and the shielded player. (56% damage total. 28% damage if shield is up for the entire time.)

If there are any balance concerns, sound off.
 

recordagger

Smash Cadet
Joined
Feb 16, 2019
Messages
25
Joker Steals Your Heart!
DLC 1
Jab - repeated knife stab
Jab Combo - Stab to slashes then gunshot
UTilt - Knife Slash
STilt - Stabbity stab
DTilt - Pokity Poke like the Marth Clones and Marth Vader himself
Dash - skids on the floor in a stabbing position like Link in BOTW with a spear or Superhot
Nair - Knife 360 Spin
UpAir - Slash
Fair Knife - Elbows Behind Him
Bair - Knife behind Back
Dair - Swift Kick down like Sonic

Grab - Grabs the opponent.
Pummel - Knees opponent in stomach
UpThrow - Throws up and back flips which hits the opponent.
ForwardThrow - Arsene uses Dream Needle
BackThrow - Ambush mask rip
DownThrow - Throw to floor and shoot to the ground

B - Tocachev - Holding Special would just be a quick barrage of shots like gun ambushing in p5. Can be charged. To charge gun, press your grab and hold B. Fully charged execution will result in a Down Shot that has a low chance to stun. Quick shot like Fox. Long Reload Time.
UB - Brave Blade - Arsene flys up holding a cane and swiftly slashes up. Joker is on the back of Arsene and can jump off after he disappears.
SB - Agi/Bufu/Zio/Garu/Psi/Frei/Eiha/Kouha - An elemental pillar portal is launched out and comes up when released like Shadow Sneak like Greninja.
DB - Persona Change

USmash - Unlocks Yoshi Tsune then does Hassou Tobi like Link
SSmash - Unlocks Vishnu then does Riot Gun like Mii Gunner
DSmash - Unlocks Shiva then a short wave of Megidolaon comes out of Joker on both sides or Arsene's Wings like Palutena.
Final Smash - All Out Attack with random Team members

Gimmick
Persona Change
Fool - Curse or Eiha Arsene
Justice - Bless or Kouha Archangel
Magician - Fire or Agi Jack O' Lantern
Hermit - Ice or Bufu Koropokkuru
Chariot - Electric or Zio Agathion
Strength - Wind or Garu Kelpie
Star - Psychokinesis or Psi Kodama
Temperance - Nuclear or Frei Makami
Alts
The Morgana look with blue hair, a black mask, and a yellow and black outfit. Arsene will match Captain Kidd's color scheme.
The Ryuji Sakamoto look with yellow hair, a grey mask, and a red and black outfit. Arsene will match Zorro's color scheme.
The Ann Takamaki look with platinum blonde hair, a red mask, and a red outfit. Arsene will match Carmen's color scheme.
The Yusuke Kitagawa look with blue hair, a white and red mask, light blue, red, white and black outfit. Arsene will match Goemon's color scheme.
The Makoto Nijima look with brown hair, a grey mask, and black outfit. Arsene will match Johanna's color scheme.
The Futaba Sakura look with orange hair, a green, red and black mask, and a green and black outfit. Arsene will match Necronomicon's color scheme.
The Haru Okumura look with light auburn hair, a black mask, and a pink, black, and purple outfit. Arsene will match Milady's color scheme.
The Ren Amamiya look with black hair, black glasses, and a black, red, green and white Shujin School outfit. Arsene will be in a Picaro forme.
Other Personas' color will remain the same.

Shield+B - Reload Gun. Takes about 5 seconds.

UTaunt - Puts knife on shoulder, steps on gunpowder and shakes head
STaunt - Looks at phone
DTaunt - Puts hand to head and says "I can feel it"

Wall Jump and Cling - Yes
Mid-Air Jump - 2
Crawl - Yes

Star KO - Morgana or Futaba says, "Joker?!" like what happens when he dies
Screen KO - Joker's death noise

Victory 1 - Says "Seeya."then throws a Calling Card towards the screen and goes into Morgana Van
Victory 2 - Says "Looking cool am I?" then does his endcard https://www.pinterest.ph/pin/180003316344966291/
Victory 3 - Says "Alright." like when he befriends a Persona and then runs across the screen.
 
Last edited:

BowserKing

Smash Lord
Joined
Feb 16, 2019
Messages
1,919
Location
winnipeg
Now to showcase another moveset

Entrance: Maxwell enters the area by parachute

Jab: Maxwell simply uses smack opponents using a golf club

Tilt attacks: Maxwell uses a Skillet to smack opponents in those directions

Up Smash: Maxwell uses a sword to lash opponents

Side Smash: Maxwell summons a T-Rex which attacks the opponents once, before being put away

Down Smash: Maxwell summons an Anvil which falls onto opponents

Arial Attacks: Maxwell mainly uses an Ax for Ariel attacks, but the down Arial involves a falling couch

Grabs: Maxwell grab opponents with his fishing rod. Pummel attack has Maxwell smack opponents with a Spatula. Side throws has Maxwell throw opponents normally. Up throw has Maxwell jump and uses his basket ball to take opponents down. For down throw, Maxwell jumps and slams opponents with a Bowling Ball, dealing quite a bit of damage

Neutral Special: Maxwell grabs a Bazooka shoots it at the opponent (dealing 40% damage), but if Maxwell gets too close to shooting range, Maxwell takes damage as well

Side Special: Maxwell summons a Lion and rides on it, while the Lion smacks the opponents twice (24% damage)

Up Special: Maxwell's recovery move involves him summoning a Pterodactyl which Maxwell rides giving Maxwell great recovery, while dealing a bit of damage to opponents (17% damage). Maxwell's second jump has Maxwell use jump boots.

Down Special: Maxwell summons a bomb, then places it near opponents and sets it off (dealing 30% damage), but if Maxwell gets too close, he will take damage as well

Final Smash: Post 217 is summoned and activated, causing dealing 65% damage as a result

Up-Taunt: Maxwell summons a random animal before putting it away

The random animals range from fish, dog, snake, monkey, Smilodon, zebra, moose, rhino, elephant or Triceratops

Side-Taunt: Maxwell does his victory jump

Down-Taunt: summons a starite, before putting it away
 
Last edited:

Ultomato

Smash Master
Joined
Dec 31, 2018
Messages
3,177
Location
Tallon IV
Switch FC
SW 1995 0060 1138
Now to showcase another moveset

Entrance: Maxwell enters the area by parachute

Jab: Maxwell simply uses smack opponents using a golf club

Tilt attacks: Maxwell uses a Skillet to smack opponents in those directions

Up Smash: Maxwell uses a sword to lash opponents

Side Smash: Maxwell summons a T-Rex which attacks the opponents once, before being put away

Down Smash: Maxwell summons an Anvil which falls onto opponents

Arial Attacks: Maxwell mainly uses an Ax for Ariel attacks, but the down Arial involves a falling couch

Grabs: Maxwell grab opponents with his fishing rod. Pummel attack has Maxwell smack opponents with a Spatula. Side throws has Maxwell throw opponents normally. Up throw has Maxwell jump and uses his basket ball to take opponents down. For down throw, Maxwell jumps and slams opponents with a Bowling Ball, dealing quite a bit of damage

Neutral Special: Maxwell grabs a Bazooka shoots it at the opponent (dealing 40% damage), but if Maxwell gets too close to shooting range, Maxwell takes damage as well

Side Special: Maxwell summons a Lion and rides on it, while the Lion smacks the opponents twice (24% damage)

Up Special: Maxwell's recovery move involves him summoning a Pterodactyl which Maxwell rides giving Maxwell great recovery, while dealing a bit of damage to opponents (17% damage). Maxwell's second jump has Maxwell use jump boots.

Down Special: Maxwell summons a bomb, then places it near opponents and sets it off (dealing 30% damage), but if Maxwell gets too close, he will take damage as well

Final Smash: Post 217 is summoned and activated, causing dealing 65% damage as a result

Up-Taunt: Maxwell summons a random animal before putting it away

The random animals range from fish, dog, snake, monkey, Smilodon, zebra, moose, rhino, elephant or Triceratops

Side-Taunt: Maxwell does his victory jump

Down-Taunt: summons a starite, before putting it away
When I saw Maxwell I thought "Does he mean Scribblenauts Maxwell?"
Then I read the set and smiled. That's some nice Maxwell Scribblenauts right there. Only issue is that... you can quite litterally put everything in his moveset...
 

BowserKing

Smash Lord
Joined
Feb 16, 2019
Messages
1,919
Location
winnipeg
Well Maxwell needs to follow the rules of Smash, just like all the fighters. So a large amount of the items summoned cannot be summoned by Maxwell, but to make up for it, I have planned a Scribblenauts stage, where anything can be summoned, including items to fight with.

Maxwell cannot summon stuff that can one-shot opponents, because he would be banned from tournaments if he did. Plus some stuff that can be summoned would be useless in the game, but they can be summoned in the stage, by a member of Maxwell's Family.

Another thing is that Maxwell's Doppelganger would be either an alternate costume or an Echo-Fighter with a bit of differences to his move set.
 

Ultomato

Smash Master
Joined
Dec 31, 2018
Messages
3,177
Location
Tallon IV
Switch FC
SW 1995 0060 1138
Well Maxwell needs to follow the rules of Smash, just like all the fighters. So a large amount of the items summoned cannot be summoned by Maxwell, but to make up for it, I have planned a Scribblenauts stage, where anything can be summoned, including items to fight with.

Maxwell cannot summon stuff that can one-shot opponents, because he would be banned from tournaments if he did. Plus some stuff that can be summoned would be useless in the game, but they can be summoned in the stage, by a member of Maxwell's Family.

Another thing is that Maxwell's Doppelganger would be either an alternate costume or an Echo-Fighter with a bit of differences to his move set.
Sounds cool.
Still the game holds literally anything. I'm curious to know what could be on that stage!
 

BowserKing

Smash Lord
Joined
Feb 16, 2019
Messages
1,919
Location
winnipeg
I have some plans, being in one of the places in Unlimited, with some people, birds and buildings already spawned in, but I'm still in the planning stages.

However, I have decided that Maxwell's Doppelganger would be an Echo-Fighter with a few different moves, and here they are

Forward Smash: Instead of summoning a T.Rex, Doppelganger does the unexpected and summons Cthulhu, who slams his fists at the opponents, but at least the fighters are not going mad, this time.

Forward Special: Doppelganger decides that a Lion would be to "usual", so he summons a Dragon, which breaths fire are the opponents, dealing 30% damage.

Up Special: Doppelganger summons a Winged Velociraptor, which attacks opponents (dealing 15% damage). While Doppelganger's recovery move is faster, but has shorter range.

Down Special: Doppelganger summons Dynamite and then sets it off, dealing 30% damage, but is he gets to close, he will take damage as well.

Up-Taunt: Doppelganger summons rarer and stranger creatures

Creatures range from: Spinosaurus, shark, crocodile, Slime, Zombie, Minotaur, Megalania and a Giant Enemy Crab
 
Last edited:

Ultomato

Smash Master
Joined
Dec 31, 2018
Messages
3,177
Location
Tallon IV
Switch FC
SW 1995 0060 1138
I have some plans, being in one of the places in Unlimited, with some people, birds and buildings already spawned in, but I'm still in the planning stages.

However, I have decided that Maxwell's Doppelganger would be an Echo-Fighter with a few different moves, and here they are

Forward Smash: Instead of summoning a T.Rex, Doppelganger does the unexpected and summons Cthulhu, who slams his fists at the opponents, but at least the fighters are not going mad, this time.

Forward Special: Doppelganger decides that a Lion would be to "usual", so he summons a Dragon, which breaths fire are the opponents, dealing 30% damage.

Up Special: Doppelganger summons a Winged Velociraptor, which attacks opponents (dealing 15% damage). While Doppelganger's recovery move is faster, but has shorter range.

Down Special: Doppelganger summons Dynamite and then sets it off, dealing 30% damage, but is he gets to close, he will take damage as well.

Up-Taunt: Doppelganger summons rarer and stranger creatures

Creatures range from: Spinosaurus, shark, crocodile, Slime, Zombie, Minotaur, Megalania and a Giant Enemy Crab
Nice!
This makes me think. Maybe Echoes of my existing movesets could be fun too...
 

SmashBOis723

Smash Rookie
Joined
Mar 7, 2019
Messages
19
Might post some of my movesets here. The only ones I created were Shantae, Risky Boots, Riolu, Shadow, Waluigi, Amy Rose, and Sans. I've also been working on a Eevee moveset and Dust moveset.
 

Sari

Editing Staff
Writing Team
Joined
Aug 3, 2014
Messages
4,439
Location
New Jersey
NNID
Villager49
Switch FC
SW-2215-0173-2152
My moveset for Kyo Kusanagi that I posted in his thread:

-----

Kyo's side-B would be his rekka based punches. Pressing a different direction between each punch will result in a different action. These actions range from regular hits to shield breaks. Visualization of what it could look like:


Kyo's other moves:

:GCB::

Standard projectile. Travels fast but only moves on the ground.

Side :GCB::
OR


Kyo's rekka moves. Different inputs can result in different actions, ranging from more damage to a possible shield break. This is probably Kyo's most complex move so there will be much more detail on this later.

Up :GCB::

Standard recovery/uppercut move.

Down :GCB::


Kyo charges his meter like he could in the pre-97 games. When his meter is full, pressing down-B activates Max Mode which allows you to string together moves that you normally couldn't do. You can also use Max Mode activation to cancel a move for further combos.

:GCA: combo:

-->
-->

Standard jab combo.

Side :GCA::

Decent poke.

Up :GCA::

Sends the opponent slightly upwards. Can be used to combo if the opponent doesn't DI correctly.

Down :GCA::

Can combo into each other like Ryu's down tilt.

Dash :GCA::

This is basically Ganondorf's side-B, except you can't hit blocking opponents and it sends them upwards. Very punishable on block.

Aerial :GCA::

Hits from everywhere though mainly deals damage from the front. Fairly safe to use on shield and has almost no landing lag.

Aerial side :GCA::

Backwards version is a similar kick.

Aerial up :GCA::

Basically this animation though the kick would cover more above Kyo.

Aerial down :GCA::

Spikes the opponent if they get hit by the sweet spot.

Side :GCCR::
OR

Holding the smash button allows Kyo to hold the move like he does in the games.

If Kyo is in Max Mode, he will glow yellow like on the right gif while charging his smash attack. During this time you can get hurt by his flame similar to Corrin's side smash. This version has high KO potential like Cloud's down-B, but using it will cause you to lose Max Mode.

Down :GCCD::

Sends the opponent horizontally.

Up :GCCU::

Covers mainly in front of Kyo and a bit above his head.

Taunts:

I imagine the second one would lead to a lot of salt.

Victory animations:


Rolling:
 

Ultomato

Smash Master
Joined
Dec 31, 2018
Messages
3,177
Location
Tallon IV
Switch FC
SW 1995 0060 1138
My moveset for Kyo Kusanagi that I posted in his thread:

-----

Kyo's side-B would be his rekka based punches. Pressing a different direction between each punch will result in a different action. These actions range from regular hits to shield breaks. Visualization of what it could look like:


Kyo's other moves:

:GCB::

Standard projectile. Travels fast but only moves on the ground.

Side :GCB::
OR


Kyo's rekka moves. Different inputs can result in different actions, ranging from more damage to a possible shield break. This is probably Kyo's most complex move so there will be much more detail on this later.

Up :GCB::

Standard recovery/uppercut move.

Down :GCB::


Kyo charges his meter like he could in the pre-97 games. When his meter is full, pressing down-B activates Max Mode which allows you to string together moves that you normally couldn't do. You can also use Max Mode activation to cancel a move for further combos.

:GCA: combo:

-->
-->

Standard jab combo.

Side :GCA::

Decent poke.

Up :GCA::

Sends the opponent slightly upwards. Can be used to combo if the opponent doesn't DI correctly.

Down :GCA::

Can combo into each other like Ryu's down tilt.

Dash :GCA::

This is basically Ganondorf's side-B, except you can't hit blocking opponents and it sends them upwards. Very punishable on block.

Aerial :GCA::

Hits from everywhere though mainly deals damage from the front. Fairly safe to use on shield and has almost no landing lag.

Aerial side :GCA::

Backwards version is a similar kick.

Aerial up :GCA::

Basically this animation though the kick would cover more above Kyo.

Aerial down :GCA::

Spikes the opponent if they get hit by the sweet spot.

Side :GCCR::
OR

Holding the smash button allows Kyo to hold the move like he does in the games.

If Kyo is in Max Mode, he will glow yellow like on the right gif while charging his smash attack. During this time you can get hurt by his flame similar to Corrin's side smash. This version has high KO potential like Cloud's down-B, but using it will cause you to lose Max Mode.

Down :GCCD::

Sends the opponent horizontally.

Up :GCCU::

Covers mainly in front of Kyo and a bit above his head.

Taunts:

I imagine the second one would lead to a lot of salt.

Victory animations:


Rolling:
Oh damn, that look really good.
Although taking moves from an existing fighting game is kinda easy.
And I don't like a command-grab-dash-attack
 

SmashBOis723

Smash Rookie
Joined
Mar 7, 2019
Messages
19

Klonoa was an old Namco mascot released on the Playstation in 1998 with his debut game, Klonoa Door to Phantomile! He's had various games released on Nintendo consoles, like his remake of his first game. He was supposed to get his own movie, until it was cancelled.

Nevertheless, Klonoa's one of my favorite video game characters, and I would like having him in Smash, so I came up with what I think how he would play in the game.

Klonoa, like DK, can walk and jump around while carrying opponents, his walk speed being reduced and he has only one jump when carrying foes. And whenever he throws opponents, they can be thrown into opponents, damaging them. He can also grab and throw foes in the air, but the throws will always be the down throw, sending Klonoa up some. After all, his main attack in most Klonoa games involve grabbing. Now, lets get on with it!

On-Screen Appearance: Klonoa jumps onto the stage, raising the ring as Heupow flies inside, powering it.

Jab: A punch with his free hand, following it up with jab with the ring and ending it with a small burst of wind.

Side Tilt: Klonoa spins 180, smaking opponents with his giant ears.

Up Tilt: Klonoa slashes overhead with his Wind Sword. The middle of the attack does the most damage,

Down Tilt: Klonoa slashes the ground in front of him with his Wind Sword. This attack can trip opponents.

Dash Attack: Klonoa hops on his board, doing a small hop.

Forward Smash: Klonoa pulls out his hammer and slams it in front of him, being able to bury opponents. Has a bit of end lag

Up Smash: Klonoa swings his Hammer overhead in an arc. Like the Forward Smash, this also has some end lag.

Down Smash: Klonoa pulls out two arm cannons, aiming them at both sides and creating a small explosion.

NAir: Klonoa curls up in a ball and spins. This is one of the poses he can do when being shot out of a cannon in Klonoa 2.

Forward Air: Klonoa pulls out the Hammer and spins forward once. The attack can meteor smash opponents.

Up Air: Klonoa raises the Wind Ring and release a small burst of wind. This attack can push Klonoa down some, but it has incredible launching power.

Back Air: Klonoa holds out his Wind Sword and spins like a top, slashing foes.

Down Air: Like his Up Air, Klonoa raises his Wind Ring below him and fire a small burst of wind, sending him up some and sending opponents down.

Grab: Klonoa fires a Wind Bullet to grab opponents, holding them overhead.

Pummel: Klonoa shakes the Wind Ring, damaging opponents caught.

Forward Throw: Klonoa throws opponents much like he does in his game, being able to be thrown into other opponents or even different projectiles or traps, like a Bom-omb about to go off.

Up Throw: Klonoa creates a burst of wind from the Wind Ring, sending opponents upward.

Back Throw: Klonoa floats backward, and while spinning, throws the opponent. Like his back throw from the fangame Smash Bros. Crusade.

Down Throw: Klonoa jumps and fires a small burst of wind into the foe. As mentioned, this throw, when used in the air, sends Klonoa up some.

Edge Attack: Klonoa does a sweeping kick as he gets back on.

Get-up Attack: Klonoa spins as he gets up, hitting foes with his ears.

Klonoa uses an arm cannon again, this time only using one to fire one giant spiked cannon ball. Works a bit like a mixture of Bowser Jr.'s Neutral Special and King Dedede's Gordo Throw, the cannonball can be hit back to Klonoa. However, if opponents do this, they take a small bit of damage when they hit it, about 1.5%

Klonoa throws a shuriken-like projectile hitting opponents multiple times and comes back to Klonoa, since it is a boomerang. It can be aimed in 8 different directions like Mega Man's Metal Blade. Holding B down can cause the boomerang, when it comes back to Klonoa, start spinning around him. This can be used to protect against oncoming projectile. It disappears after one hit to an opponent.

Klonoa pulls a Moo, an enemy from his game, and bounces off it. Touching the move damages anyone foolish enough to touch it, but it'll leave Klonoa in a helpless state.
Klonoa stands in place, holding a shield out in front of him. This attack doesn't reflect projectiles, being meant to protect from attacks and projectiles. If you use this move while moving, it can be used as an offensive attack where Klonoa will dash forward, bashing opponents.
In this Final Smash, Klonoa steps on a sparking electric wire. Anyone close to Klonoa will trigger the final smash, where a cinematic cutscene will play where foes are sent to a grassy meadow like the one in Klonoa's opening cutscene in his game. The sky quickly turns dark and stormy as lightning strikes opponents. Finally, Klonoa ends it off with a spinning hammer attack into the opponent while electricity surrounds him. Missing will obviously cancel the FS.

(I'll post more tomorrow, like extras for Klonoa, such as Taunts, Costumes, etc. Please give me your honest thoughts. I know this moveset isn't all that good.)
 
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CboyC95

Smash Apprentice
Joined
Jan 4, 2019
Messages
142
I've already made a moveset for the Three Mage-Sisters from Kirby Star Allies.
Francisca:
Attacks:
Jab: Francisca slashes with a downward strike before following up with an upward slash
Dash Attack: Francisca lunges forward with her weapon
Forward tilt: Francisca does a horizontal slash
Up tilt: Francisca slashes upward
Down tilt: Francisca jabs from a crouching position

Neutral air: Francisca does a slash
Up air: Francisca jabs above her
Forward Air: Francisca does a complete circular slash
Back air: Francisca jabs her weapon behind her
Down air: Francisca jabs her weapon towards the ground as she lands

Forward smash: Francisca brings her weapon over her head before bringing it down. The attack has an ice effect
Up smash: Francisca jabs her weapon upwards. The attack has an ice effect
Down smash: Francisca does a complete circular swipe

Specials:
Neutral: Shaken Soda Blaster - Francisca grabs her soda gun and fires it. The effect of the stream differs based on how long the button down. The stream itself can be aimed up or down and can even bounce off of surfaces
Forward: Cisca Dash - Francisca readies her weapon before doing a dash attack much like Fox's side special. Any opponent caught in it are frozen in ice
Up: Cisca Uppercut - Francisca does an uppercut that launches her into the air and damages any opponent in contact. The attack has an ice effect
Down: Sister Tag (to Flamberge) - Flamberge comes in with a slash attack before tagging Francisca out with a high-five
Final Smash: Frozen Gelato - Francisca throws her weapon's head forward catches any opponent as they get carried towards the edge of the screen

Flamberge:
Attacks:
Jab: Flamberge slashes upward before following with a downward slash then doing thrusting with a multiple series of jabs
Dash Attack: Flamberge thrusts forward
Foward tilt: Flamberge does a horizontal slash
Up tilt: Flamberge slashes above her
Down tilt: Flamberge jabs while crouched

Neutral air: Flamberge jabs forward
Up air: Flamberge slashes above her
Forward air: Flamberge does a downward slash
Back air: Flamberge slashes behind her making her face the opposite direction
Down Air: Flamberge points her weapon towards the ground as she lands

Forward smash: Flamberge slashes before following it up with a more powerful slash
Up smash: Flamberge does a flaming upward slash
Down smash: Flamberge stabs her weapon into the ground as flame rises from both sides of her

Specials:
Neutral: Berge Slash - Flamberge slashes upward as she shoots out a fireball. If the button is held down she can shoot out up to three fireballs
Forward: Flam Flambe - Flamberge digs her weapon into the ground before charging forward causing flames to erupt behind her. The distance is based on how long the button is held down. If released, she slashes upwards
Up: Burst Jump - Flamberge rockets into the air with a burst of flame
Down: Sister Tag (to Zan Partizanne) - Zan comes in with a jab attack before tagging Flamberge out with a high-five
Final Smash: Mega Broiler - Flamberge takes out her oven cannon, the Mega Broiler, and fires a stream of fire doing massive damage

Zan Partizanne:
Attacks:
Jab: Zan does a jab, then two slashes followed by a rapid series of jabs
Dash Attack: Zan thrusts forward with a raid series of jabs
Forward tilt: Zan does a horizontal slash
Up tilt: Zan jabs upwards
Down tilt: Zan jabs while crouched

Neutral air: Zan jabs forward
Up air: Zan jabs above her
Forward air: Zan does a slash attack
Back air: Zan jabs behind her
Down air: Zan jabs her weapon towards the ground as she lands

Forward Smash: Zan does three consecutive jabs
Up Smash: Zan does a powerful jab above her. The attack has a electric effect
Down air: Zan stabs her weapon into the ground as bursts of electricity erupts from both sides of her

Specials:
Neutral: Lightning Lemonade - Zan creates a storm cloud that shoots lightning. The longer the button is held down, the more powerful the cloud becomes to where it shoots lightning from both sides of her
Forward: Zan Zkewers - Zan throws her weapon imbued with electricity like a lightning bolt
Up: Zan Zap - Zan quickly zips across the stage
Down: Sister Tag (to Francisca) - Francisca comes in with a downward slash before tagging Zan out with a high-five
Final Smash: Drum N' Waste - Zan takes out her thunder drums and shoots balls of electricity all over the stage that do great amounts of damage

Final Smash (when held down): Jamba Barrage - One of the sisters charges towards an opponent or multiple takes them to a different area. Francisca attacks first with an uppercut sending them up into the air before slamming them to the ground with an overhead strike. Flamberge comes in with a series of flaming slash attacks before the last strike sends them hurtling forward, and Zan zips through them slashing them in the process before slashing them back to the ground. All three sisters float in the air imbuing their weapons with their respective elements before firing at the downed opponents with lightning, fire, and ice shards
 
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SmashBOis723

Smash Rookie
Joined
Mar 7, 2019
Messages
19
(Cont. from the Klonoa Movest post.)

Jumps: 3

Wall Jump: Yes

Crawl: No

Wall Cling: No.

Taunts:

Up: Klonoa pumps his fists, raising one of his fists while shouting "Woohoo!"

Side Taunt: Heupow flies out of Klonoa's ring and circles around him before going back in.

Down Taunt: Klonoa falls asleep, before waking up.

Victory Animation 1: Klonoa is laying on the ground with Heupow, smiling and laughing.


Victory Animation2: Klonoa is seen dozing off, dreaming about hamburgers.

Victory Animation 3: Klonoa is seen gazing into the Moon Pendant, and when the announcer shouts "Klonoa Wins!" he snaps out of it.

Kirby Hat: Kirby gets Klonoa's blue cap, with two long black ears and bangs.

A

Boxing Ring Title: Klonoa of the Wind

And that concludes it.
 

recordagger

Smash Cadet
Joined
Feb 16, 2019
Messages
25
Kokichi Ouma Supremely Leads the Competition!- Danganronpa V3 - Spike Chunsoft

Wall Jump and Cling - No
Mid-Air Jump - 1
Crawl - Yes

Jab - Quick Jab like C. Falcon
Jab Combo - Jabs to Electro Hammer Slam
UTilt - Spin Hammer like DDD.
FTilt - Kick. Sonic.
DTilt - Spin on ground like B-Boy. Mario.
Dash - Quick Hook. Little Mac.

USmash - Monosuke comes up holding 5 sticks of Dango. like Samus and Dark Samus
FSmash - Monotaro throws out a Shuriken. Similar move to Megaman.
DSmash - Monophanie and Monokid come out like Pac-Man's Ghosts. Monophanie comes out with flowers, while Monokid comes out with a guitar that's playing a riff.

Nair - Spins around and Monodam's limbs spring out. Hitbox is similar to Pikachu.
Wair - Holds up Kubs Pad.
Fair - Kokichi's cape comes out like Mario.
Bair - Look at the picture and imagine it in the air.
Dair - Jump on Slot Machine and it hits the ground. It it gets a 777, Kokichi's Charge gets full. If its anything else it does nothing. Rare chance to even get a single seven, so 3 would be hard to get.

B - Electro Hammer - Charges Hammer like Ike then Swings. The Charge Goes Down the more you use it. 5 bars of charge. Every hit is 25% of a bar.
Up-B - Panta Rocket - Functions like Greninja's Hydro Pump.
Side-B - Lie - Lies, then opponent is repelled by Kokichi and gets knocked back a bit with no damage. The Windbox is similar to Mewtwo's Side-B.
Down-B - Electro Bomb - Toon and Young Link's Bomb but with Electric properties. Will detonate as fast as Snake.

Boxing Ring Title - King of Liars

Grab - Exisal Arm Tether
Pummel - Bonks them on the head with a bottle of soda.
UThrow - Throws Opponent Up with Exisal
FThrow - Kicks Forward and Throws Bomb
BThrow - Spins Around and Throws Behind him
DThrow - Slams Down Hammer

UTaunt - Crocodile Tears
STaunt - Smirks and says "Nishishi"
DTaunt - Drinks some Panta

Shield+B - Charge Hammer. Similar to Limit Break.

Final Smash - Punishment Time - Kokichi rushes forward and if he hits someone, Monokuma will press his Punishment Button and the opponent gets crushed by a hydraulic press and pink blood splats out. If nobody gets hit he will just target the nearest opponent and throws an Electro Bomb at them.

KO 1 - Sound when Truth Bullet hits a contradiction.
KO 2 - Sound when he dies in Death Road of Despair.
Star KO - Sound when he cries.
Screen KO - He says OOF.

Victory 1 - Jumps into Exisal and snickers. Says "Loser!"
Victory 2 - Spins around and smiles. Says "I am King, can't you see that?"
Victory 3 - Puts hand to face like in pic and says "Its a lie!"

 
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SmashBOis723

Smash Rookie
Joined
Mar 7, 2019
Messages
19
Riolu Moveset: Riolu Emanates!

Riolu, the Emanation Pokémon. Evolves into Lucario when its friendship levels are high in day time. Pokedex #447. And one of my favorite Pokémon. So I figured why not make a moveset for it? And instead of just giving it a moveset identical to Lucario, I decided to try and diverse Riolu from Lucario.

Anyhoo, let's get this ball, or shall I say "Pokéball" or "Smash Ball" rolling. . ? (I'm so sorry.)

On-Screen Appearance: Like most Pokémon characters in Smash, Riolu pops out of a Pokéball, with Riolu jumping and pumping its fists before standing on its toes.

Neutral Attacks:

Jab: Riolu throws two punches before ending it with a kick, similar to Lucario's Jab. (Off to a good start, aren't we. . .)

Side Tilt: Riolu thrusts one of its paws forward, which is glowing dark aura around it, as if it used the move Shadow Claw.

Down Tilt: Riolu sweeps its foot, like it used Low Sweep.

Up Tilt: Riolu does an upward roundhouse kick.

Dash: A quick elbow bash.

Getup Attack: Riolu spins, kicking on both sides.

Edge Attack: Riolu puts its paw on the stage, and as it gets back on, flips and kicks foe.

Side Smash: Riolu delivers a harsh blow into the opponent, as if it used Focus Pinch.

Up Smash: Riolu does a jumping uppercut, reminiscent of the move Sky Uppercut.

Down Smash: Riolu jumps up and slams its feet in the ground, creating a small earthquake around it that has a chance to bury opponents. Based off the move Bulldozer.

Grabs: Riolu grabs with both paws.

Pummel: Riolu headbutts the opponent.

Forward: Riolu releases a small burst of force from its paw, as if it used Force Palm.

Back: Riolu rolls onto it's back, kicking opponents over its head as if it used Circle Throw.

Up: Riolu tosses foes up before jumping and delivering a kick into the opponent.

Down: Riolu sweeps the opponents leg with its foot.

Specials:

Neutral Special: Final Gambit
In the Pokémon games, using this move causes the user to either faint or be reduced to 1 HP, and the target would receive as much damage equal to how much the user lost.

For Smash, Riolu gets into a stance, much like Ryu/Ken's Focus Attack. Riolu's fist is glowing bright blue and glowing bright the longer the button is hold down. Riolu then punches into the opponentx being able to turn and cancel before punching. Opponents take heavy damage depending on how long the button was held down, and Riolu takes recoil damage.

Side Special: Brick Break

Riolu does a small hop as its paw glows bright white, karate chopping in front of it. It doesn't do much damage when used on an opponent. HOWEVER. . . In Pokémon games, this movd can be used to destroy barriers like Protect. So in this game, if this move is used on an opponents shield, it'll immediately shatter the shield, dealing more damage to the opponent shielding and leaving them stunned. This move might be a bit broken, so to help I guess, it has a bit of start and end lag for Riolu.

Up Special: Endure

Most of the Pokémon characters recovery moves are mostly improvised like Pikachu/Pichu's Quick Attack, so Riolu's Up Special is Endure. Riolu gains super armor as he jumps.up, nullifying any damage he takes from attack and not flinching when attack. He can only move up.

Down Special: Copycat

Sure, I could've just given Riolu the move Counter since it works a bit like this counter move, but I decided I had an interesting idea for this. Using Copycat, Riolu holds out his arms in a defensive manner, and if connected with an attack, Riolu will counter attack in the same manner. Like if Mario uses his Side Smash on Riolu, Riolu will thrust his paw forward and release a small explosion, mimicking the attack. But that's not all. If hit by an attack that has some sort of status, like a fire or ice attack, it'll add that affect to Riolu's next attack, dealing more damage. If Riolu isn't hit by a physical attack and instead a projectile, itll also mimic throwing the attack.

Final Smash: Bullet Punch

Riolu throws a quick uppercut. If this attack hits Riolu pulls foes in with a series of punches before finally sending then off with one uppercut to the sky. I know it kinda seems like a copy of Donkey Kong and Little Mac's FS, but I originally planned Riolu to used Close Combat, but seeing how it couldn't use that move, I went with the next best thing.

Taunts:

Up: Riolu pumps its fists in the air two times.

Side: Riolu spots its tail and chases it, falling down with spirals in its eyes before getting up, shaking its head.

Down: Riolu tried to stand on one of its foot like Lucario does for one of its down taunts. Riolu starts to lose its balance and goes back to standing on both feet.

Victory Animations:

1. The camera shows an empty lot until Riolu pops up in the camera's face while exclaiming "Riolu!"

2. Riolu throws two punches, before spinning and kicking. It then stands proudly as the announcer shouts "Riolu Wins!"

3. Riolu is seen trying to create an Aura Sphere in its paws, and was pretty close to succeeding. That is until it is interrupted when the announcer shouts "Riolu Wins", startling Riolu and making it mess up. Riolu gives the screen an angry and annoyed look to the screen, as if to say "Why did you mess me up?"

Kirby Hat: A hat in the shape of Riolu's head, including the mask, appendages on the sides and ears, missing the eyes.

Costumes:

1. Normal

2. Shiny variant. It'll be used in Riolu's costumes.

3. Black Cape tied around its ring, normal variation.

4. Black tophat with red stripe, shiny variant.

5. Blue and green striped scarf, normal variant. Based off the one in Super Mystery Dungeon.

6. Green square academic hat, shiny variant.

7. Yellow headband around its head, normal variant.

8. 2 Red Barrette around its ears and tails, shiny variation.

Stage Idea: Iron Island

Extra: Boxing Ring Title: Emanation Sensation

Wall Jump: Yes

Jumps: Two

Crawl: Yes

Wall Cling: No

And that'll about do it for Riolu's moveset. Please give it your honest opinions. And I'll be on it with posting my next moveset. Hint below.


WAAAAAAAAAAAHHHHH!!!!
 

Ultomato

Smash Master
Joined
Dec 31, 2018
Messages
3,177
Location
Tallon IV
Switch FC
SW 1995 0060 1138
I made a moveset for the PMD Grovyle.

https://docs.google.com/document/d/1DmnNTNUduqK4-VkRgTEu1NCKXa9dTSFU7ixIQ7NyucE/edit?usp=sharing

It's not quite up to MYM par, so it won't be appearing there anytime soon.
I like it! You said you had ideas for this.
Especially the use of Celebi is a cool touch.

3 major issues:
The Up-air gets cut off in the middle of a sentence.
Backair has inputlag on the sourspot... How does that even work?
You never explain how it's decided which colour tile appears
 

SmashBOis723

Smash Rookie
Joined
Mar 7, 2019
Messages
19
Expecting someone better? Too bad, Waluigi Time! Like a lot of people, I wanted Waluigi for Smash. But it seems like Sakurai is persistent on having him being an assist trophy, which is honestly fine with me. But still, Waluigi has a huge cult following, so I decided to try an create my own Waluigi moveset. (Who knows, maybe they could add him in as DLC, even with his Assist Trophy status. I mean, if they can get Chrom in as a fighter while also being part of Robin's Final Smash.) Anyhoo. . .


On-Screen Appearance: Waluigi drives onto the stage in his kart from Mario Kart only to be sent flying out of it when the kart spins out on a banana peel, the kart exploding similar to Wario's opening. Waluigi then stands up and dust himself off.

Neutral Moves:

Jab: Two punches and a kick. Repeatedly pressing the A button will cause Waluigi to pull opponents into a cartoony cloud, ones that are seen in cartoons when characters fight. This is a small reference to
Mario Party 3 when Waluigi ambushes and fights with Bowser.

Side Tilt: Waluigi, using his Wall-Luigi ability from Super Mario Strikers, creates a thorny vine-like whip from his arm and whips forward. This move as great range, given Waluigi's long arms, with the tip of the vine having the strongest hitbox. This has potential to launch and K.O. opponents with high enough damage.

Up Tilt: Waluigi swats over head two times with his tennis racket.

Down Tilt: Waluigi does a quick breakdance-type move, similar to Mario's Down Smash, only it can't be charge and has a bit more range.

Dash Attack: Waluigi uses his Swimming Return ability to swim in the air, damaging opponents once. Holding the A button, however, can allow Waluigi to travel farther even after hitting opponents.

Side Smash: This works a bit similarly to Peach's/Daisy's side smash where Waluigi pulls out either his tennis racket or a baseball bat, and snaking opponents with them. Both can reflect projectiles. The tennis racket sends opponents more upward while the baseball bat sends opponents farther.

Up Smash: Waluigi dons a blue boxing glove, ones similar to his appearance in Game & Watch Gallery 4 Boxing, and does a quick uppercut.

Down Smash: Waluigi raises his foot and stomps opponents a total of three times, the first two stomps being able to bury opponents and the final attack being the launching attack. A reference to his Assist Trophy.

Edge Attack: Waluigi gets back on the stage while kicking with his long legs.

Get-up attack: Waluigi does a sort of breakdancing move, kicking on both sides as he stands up.

Neutral Air: Waluigi makes a pose in the shape of the upside down, mirrored L on his hat.

Forward Air: Waluigi raises one of his hands and swings it downward, as if he was spiking a volleyball. This can meteor smash opponents.

Up Air: Waluigi pulls out the rapier he uses in M&S in the Olympics Fencing events, jabbing upwards three times, the final stab being the launching blow. Of course, the tip of the rapier is the strongest point.

Back Air: Waluigi pulls out an iron ball used in Hammer Toss events, spinning once before throwing the iron ball.

Down Air: I had two ideas for Down Airs for Waluigi. Either one could work for me.

1. A False Item Block from Mario Kart appears under Waluigi, raising both his legs before kicking the False Item Block downwards, breaking when it hits opponents or when it reaches a certain distance. This can meteor smash opponents.

2. Waluigi pulls out a Super Horn and aims it below him, using it to blast opponents below him and sending him up some.

Grab: Waluigi uses Wall-Luigi to create a vine to grab opponents. There, he holds opponents with both arms.

Pummel: Waluigi steps onto the opponents foot.

Forward Throw: Waluigi uses a golf club to smack opponents away.

Up Throw: Waluigi rolls onto his back and kicks opponents off him into the air with those long legs of his.

Back Throw: Waluigi spins before throwing foes away, striking a different dance pose every throw.

Down Throw: Waluigi jumps up with the opponents on his hands and throws them down, as if he's dunking a basketball.

(I'll post the rest later.)
 

SmashBOis723

Smash Rookie
Joined
Mar 7, 2019
Messages
19
(Continuation of Waluigi's Moveset)

Specials:

Neutral Special: Tennis

Mario Tennis was the game that introduced Waluigi to the series, and given how he uses his racket in his Assist Trophy, it's only necessary that I give it to him for his moveset. For this special, Waluigi tosses a tennis ball into the air before smacking it at foes. Timing can change how hard the ball will hit and how far it can go. You can also aim where the ball flies. And on some occasions, you can hit, instead of a tennis ball, a Bom-omb (1/150 chance) or a Mr. Saturn (1/125), similar to Peach's/Daisy's Vegetable move.

Note: Most of Waluigi's specials involve timing.

Side Special: Strikers

Another Mario spinoff game that Waluigi is notorious in was Mario Strikers. So for his side special, Waluigi raises his foot as the meter and ball from Mario Strikers appear. Pressing the button when the meter is in the green or middle will make Waluigi kick the ball, and if Waluigi can pull off the middle shot, the ball will split into three smaller balls, being faster and stronger. Messing up or taking too long will cause Waluigi to miss the ball and fall on his back, taking 1% damage. Think Charlie Brown.

Up Special: Dance Dance Revolution

Taking inspiration from Dance Dance Revolution: Mario Mix, Waluigi uses this as his recovery move, which functions differently depending on whether Waluigi is in the air or on the ground. In the air, arrows will appear above Waluigi, and inputting the correct input will make Waluigi move up, going to about five dance moves before Waluigi is sent into a graceful freefall. On the ground, it's different. It doesn't send Waluigi upward, but inputting the correct input will actually give Waluigi frames of invincibility, protecting him from attacks, still going to about five dance moves before Waluigi has to take a breather. Messing up will cause Waluigi's leg to cramp up and make him immediately go into a helpless state as he holds his leg. On the ground, it's the same except Waluigi gets left open for punishment. Cramping up will cause Waluigi to take a bit of damage.

Down Special: Chester's Prosper

Waluigi is known to be a cheater, and in Smash, he isn't much different. Waluigi will attempt to give himself an unfair advantage over the opponent by pulling out an Item Block from Mario Kart to pull out an item, even if items are off. He's more likely to pull put Mario items like the Metal Box or Boomerang. And on rare occasions, Waluigi could even pull out a Smash Ball, immediately giving himself his ability to use his Final Smash. Getting a Smash Ball is a small chance (around 1/300 or greater.). Now I can already hear people saying "This is a bit broken." Hold on a second, for I'm not done yet. What else is Waluigi known for? Being unlucky. And there's the saying "Cheater's never prosper." Waluigi can accidentally pull out a lit Bom-omb, which will immediately blow up the second he pulls it out, leaving Waluigi stunned, covered in ashes, and giving him high damage (around 25%) The explosion does hurt those around him, but not as much as Waluigi, around 5% damage but dealing high knockback. And the more he uses this move, the more likely it is he'll get blown up by a Bom-omb. This came to me from two games: Mario Kart and Mario Party (the chance of getting blown up and the chance of getting a Smash Ball.)

Final Smash: Bom-omb Barrage

As stated before, Waluigi's first appearance was in Mario Tennis 64, so it's only fitting to incorporate it into his FS. And Waluigi has shown to take a liking to explosives. My idea is this- Waluigi rushes forward with his tennis racket, swinging it in front of him. Opponents hit by this will activate a cinematic cutscene of the opponent landing at the Awards Stage from Mario Power Tennis. And believe me, they aren't there to receive a reward, as Waluigi's laughter catches their attention. The camera switches over to Waluigi, who is seen sitting on the Bom-Bom-omb blaster from the opening of Mario Power Tennis. Waluigi will begin firing bullets at the poor saps, before finishing them off by firing a Bullet Bill, launching them. Missing will obviously cancel the FS.

Up Taunt: Waluigi puts his finger and thumb on jos.forehead in the shape of a L before shouting "Loser!' at the opponent.

Side Taunt: Waluigi laughs before shouting "Waluigi Time!"

Down Taunt: An animation from Mario Strikers, Waluigi does his celebration animation, doing his "Crotch Chop" pose.

Victory Animations:

1. Waluigi comes in on screen spinning while holding his leg with his hand, before posing with a rose in his mouth. Inspired by one of his victory animations

2. Waluigi lets out his obnoxious laughter as he holds the Star in his hands. Slight reference to Mario Party.

3. Waluigi is shown smacking away tennis balls fired at him by an unknown force. Waluigi manages to knock most of them away with his racket, that is until the announcer shouts "Waluigi Wins!", which causes him to get distracted before he's hit in the face with on of the balls, causing him to fall down in a daze, with images of Assist Trophy capsules circling around his head.

Costumes:

Green hat, L and undershirt with dark blue overalls. An obvious reference to Luigi

Yellow hat and undershirt, purple L and overalls, and lastly green shows. A reference to Wario.

Red hat, L and undershirt with light blue overalls. Reference to Mario.

Brown hat, L and overalls with a white undershirt. A reference to Foreman Spike from Wrecking Crew.

Orange hat, L and undershirt with a teal-green overall. Reference to Princess Daisy.

His Mario Strikers outfit

His Mario Tennis Aces outfit.

Extras:

Kirby Hat: Kirby gets Waluigi's purple hat.

Jumps: 2

Wall Jump: Yes

Wall Cling: No

Crawl: No

Punch-Out Title: WAAAAH!


And with that, I am finally done with his moveset. Please let me know what you think.

"Where's that DAMNED Fourth Chaos Emerald?"

Also anyone else see Joker's render yet?
 

CodakTheWarrior

Smash Ace
Joined
Jun 7, 2017
Messages
548
Hey everyone, so I don’t normally do stuff like this but my bud BonafideFella on the boards is working on a really cool project for a hypothetical game called “Iconoclastic Smash Brothers”, a total reworking of the smash characters that challenged what people think as the ‘roots’ of the smash formula. The project is totally improvisational, meaning he’s working on it as he goes, and any of you guys can submit moveset ideas following his format on the doc. It would mean a lot to both of us if any of you would check it out and leave some input! Thanks!

https://smashboards.com/threads/iconoclastic-smash-concepts.481191/
 

SmashBOis723

Smash Rookie
Joined
Mar 7, 2019
Messages
19

Here is the character everyone hoped would be a fighter, only for the 11.1.18 to deconfirm him. But still, a lot of people would've liked to play as the Ultimate Life Form. So here I am to give him a moveset.

On-Screen Appearance: Shadow teleports onto the stage using Chaos Control, scoffing at his opponent(s).

Jab: Similar to his jab from Sonic Battle, Shadow swings a few punches before ending with an upward kick, igniting his hoverboots at the end to create flames.

Side Tilt: A roundhouse kick, also igniting his hover boots, being able to burn foes. This can be angled up and down.

Up Tilt: A flip kick, sending foes up.

Down Tilt: Shadow spins and kicks the ground in front of him across the ground, like Sonic's.

Dash: An attack from Sonic Battle, Shadow skates before breaking, creating sparks from his hoverboots.

Side Smash: Shadow delivers a harsh elbow jab. Can be angled up and down.

Up Smash: Shadow hops some, clenching his fists, creating a small multihitting energy blast from down. Another move from Sonic Battle.

Down Smash: Shadow disappears for a split second before reappearing with an energy-shaped dome around him, hitting opponents a few times before launching them. Once again, another move from Sonic Battle.

Neutral Air: Shadow spins with one of his legs out, kicking opponents.

Forward Air: Shadow spins forward, delivering an axe kick like one of the attacks Sonic can do in Sonic Battle. This attack can meteor smash opponents.

Back Air: Shadow performs a dropkick, igniting his hoverboots for more range.

Up Air: Shadow kicks both his feet upward while spiraling, kicking opponents multiple time, like Shiek's Up Air, before clapping his feet together.

Down Air: Shadow comes rushing down in a fast divekick, similar to, you guessed it, Sonic.

Grab: Shadow holds foes with both hands.

Pummel: A kneejab to the foe's stomach.

Forward Throw: Shadow spins once before tossing foes on the ground in front of him. Basically a reversal of Pit's/Dark Pit's Back Throw

Up Throw: Shadow lays down on his back with the foe before pushing them off with his feet, kicking them into the air while igniting his hoverboots.

Down Throw: Shadow tosses foes up before quickly teleporting above them, delivering a downward roundhouse kick that sends them down.

Back Throw: It's only mandatory I put this in. Shadow teleports behind foes before giving them a roundhouse kick to the back of their heads. A nod to Sonic 06.

Edge Attack: Shadow flips and kicks in front of him.

Get-up Attack: Shadow does a quick sweep, stretching his legs to kick on both sides.

Specials:

Neutral Special: Chaos Spear

Shadow's iconic move, he launches a bolt of lightning at the opponent. Holding it down will allow Shadow to throw up to five Chaos Spears, depending how long players hold it. A simple projectile move.

Side Special: Motorcycle

Shadow the Hedgehog might've not been that popular of a Sonic game. But I managed to take some moves from this game for Shadow's moveset. Shadow hops onto his motorcycle and drives around the stage at a fast speed. It works a bit like Wario's Side Special, but different. First, Shadow can't perform wheelies. Second, it can't be attacked. Lastly, whenever Shadow drives into an opponent or wall/items, like a crate, his motorcycle explodes, damaging only opponents. Shadow will jump backward, and has a bit of ending lag. If Shadow uses this move in the air and it explodes, it sends him into a freefall. Based off the scene in the opening cinematic in Shadow the Hedgehog.

Up Special: Chaos Control

Of course, what would Shadow be without "that DAMN fourth Chaos Emerald?" Shadow pulls out a Chaos Emerald and warps. This can be changed where you input the direction.

So I wanted to do something that I don't believe anyone's done for Shadow. In Shadow the Hedgehog, Shadow could go down either a Hero path or a Dark path, gaing forms. So for Smash, I decided to try that.

Down Special (Starting): Gauge Fill

Shadow has a Hero/Dark gauge by his HUD. For this move, Shadow enters a pose and either a blue or red aura surrounds him. Pushing the Joycon in one direction pushes the bar to the Hero side, and the opposite for the Dark. Dark Shadow improves his power, but decreases his speed, or Hero, increasing speed and defense but decreases his power. He'll be like this for the rest of the match. These also have their own unique down specials and Final Smashes. Which I'll describe in the next comment.
 

SmashBOis723

Smash Rookie
Joined
Mar 7, 2019
Messages
19
(Cont.)

Down Special (Hero): Lightspeed

A move Shadow uses in Sonic Adventure 2 Battle. In Smash, Shadow lunges forward. Connecting with a foe, he will unleash a barrage of punches and kicks, sending flying with a powerful kick. Missing will cause some end lags and in the air, he'll go into a freefall.

Down Special (Dark): Chaos Explosion

Shadow creates a small explosion that has incredible knockback and damage, but it damages Shadow. Got lazy here tbh

Final Smash: Like Ryu and Ken, Shadow has two different Final Smashes, depending on where the gauge is filled. If the gauge is neutral still, it'll use the Final Smash that the side of the gauge is on the most.

Dark: Chaos Blast

In this iconic move, Shadow drops the rings from his wrists, transform into Super Shadow before rushing forward. Contacting, Shadow freezes time with Chaos Control before delivering a series of punches and kicks. Shadow then teleports above the opponent, snapping his fingers before launching 24 red Chaos Spears down at the frozen foe(s), each doing 1% damage. Ending it off, he finishes foes off with a Chaos Blast.

For his Hero final smash, Shadow transforms into Super Shadow, releasing a burst of energy around him. Opponents hit will activate of a cinematic cutscene, with the opponent landing against a meteor. The Eclipse Gun from Shadow the Hedgehog will soon fire at the meteor, destroying both it and foes. Foes with 100% or more damage will be instantly K.Oed. Reference to the ending of Shadow the Hedgehog.


Taunts:

Up: Shadow crosses his arms before looking away letting out "Hmmph."

Side: Shadow tosses his Chaos Emerald up, before catching it, pointing it at the opponent while saying "This is the ultimate power!"

Down: Shadow looks down, murmuring "Maria."

Victory Animation:

1. Shadow holds up a Chaos Emerald and says "Sayonara" before teleporting away.

2. Shadow comes in skating, slides and spins, referencing a completion animation from Sonic Adventure 2.

3. Shadow jumps up in the air, and lands in the pose of his brawl trophy pose, saying "I am the Ultimate Life-Form."

4. (Against Sonic only.) Shadow stares at the screen with his arms cross, saying "You're not even good enough to be my fake." Directing it at Sonic.

Alternative Costumes:

1. Blue fur where his red fur would be, blue shoes. A reference to one of the Shadows you can play as in the multiplayer mode of Shadow the Hedgehog.

2. Same as the furs, but with yellow fur. Reference to Shadow Android.

3. Same as his first two, but with grey fur, green eyes and muzzle was a pale color. A reference to Mephiles the Dark.

4. White and pink fur, pink chestnuts rings and hoverboots. Reference to Rouge the Bat.

5. Green and black fur, black rings, green hoverboots. Reference to Ashura, a green sonic from a Sonic the Hedgehog 2 glitch.

6. Shadow dons his Halloween outfit from Sonic Adventure.

7. Shadow wears his armor from Sonic and the Black Knight, becoming Sir Lancelot, with the sword on the back. Shadow has a different taunt for this replacing his side taunt. He points his sword at foes and exclaims either "Get ready!" or "This is the end of you."

Extra:

Kirby Hat: Hat like Sonic's, but in the shape of Shadow's quills.

Boxing Ring Title: Ultimate Life Form

Jumps: Two

Wall Jump: Yes

Wall Cling: No

Crawl: No.

And.thats about it.

I have been posting some movesets I already created, but I haven't made one in a few weeks. So my next movesets will be a newly created one.

And I have two in mind that I dont know who I should do first. Let me know.

Goodra (Pokémon)

Makoto Naegi/Plus an echo fighter-ish character for him (Danganronpa)

Let me know what you think and who I should do.
 

Mamboo07

Smash Hero
Joined
Mar 23, 2019
Messages
9,551
Location
Agartha, Hollow Earth
Here's one for a Kirby rep: Keeby! (His moveset uses Combo Abilities from Crystal Shards among others)
Stage Entrance: Bounces on stage as a ball (Reference to Dream Course)

Smash Attacks:
Neutral-Animal
Forward-Dynamite Kick
Backward-Curling Stone
Up-Giant Claws
Down-Swiss Army
Dash-Drill

Aerials:
Neutral-Spike Bomb
Forward-Jet
Backward-Vulcan Combo
Up-High Jump
Down-Lightning Rod
Tether-Whip

Specials:
Neutral-Fire Arrow
Side-Sword of Fire (Similar to Kirby's Hammer but can spin around)
Up-Fireworks
Down-Triple Missile Attack
Final Smash-Hypernova

Taunts:
Up-Does break dancing
Down-Turns into a ball and bounces
Side-Throws a Cutter which comes back to him

Victory Animations:
1-Juggles ninja stars
2-Bounces around the screen as a ball before splatting into the 4th wall stuck
3-Switches between Super Abilities
4-Throws Fire Sword into air and catches it
 
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BowserKing

Smash Lord
Joined
Feb 16, 2019
Messages
1,919
Location
winnipeg
I have came up with a bit more stuff for characters I already did a moveset for

Bowser has some exclusive victory animations, when facing off against Mario and Luigi

Against Mario, Bowser says this line below, before giving slamming his fist onto the ground

Bowser: "I win this time, Mario"

Against Luigi, the Same thing happens, but with this line below.

Bowser: "I win this time, Green Stache"

Now for Lugia

I was thinking that Lugia could have some lines, just like Lucario. It's taunts could have a line or 2 as well, I have not decided what line yet.

Boxing Ring Title: Lugia: Guardian of the Sea

Victory Animations

VA 1: Lugia dives down, before turning and pumping it's fist
VA 2: Lugia creates some winds, before roaring and turning to it's back side
VA 3: Lugia rises up, before showing a different pose, with one wing closing in near as a bit (this one will apply if Lugia is in Team Battle)

Kirby Hat: Kirby would have a hat based on Lugia's Head, and he will fire AreoBlast.

Costumes: Shadow Lugia is costume 2
Costume 3 is based on Ho-Oh
Costume 4 is based on Latios
Costume 5 is based on Latias
Costume 6 is based on Lunala
Costume 7 is based on Palkia
Costume 8 is based on Dialga

Unfortunately, Lugia cannot Crawl or Wall Cling, but it can Wall Hop

Maxwell and Doppelganger's Turn

Boxing Ring Title: Creator of anything (Maxwell), Maxwell's Lookalike (Doppelganger)

Victory Animations

VA1: Maxwell gets a starite and does his victory dance when he gets one (Maxwell), Doppelganger creates a balloon, and then pops it (Doppelganger)
VA2: Maxwell creates a Beaver, which chews down a tree (Maxwell), Doppelganger creates a Termite, which fights a Tree (Doppelganger)
VA3: Maxwell creates a Monkey, and gives it his Notebook (Maxwell), Doppelganger is suddenly ambushed by a Pirate, but he sends out Giant Enemy Crab to fight back (Doppelganger)

Exclusive Victory Animation: If Doppelganger defeats Maxwell, Maxwell appears to start writing something down, but Doppelganger steals his Notebook)
If Maxwell wins, Doppelganger gets chased by a Tiger.

They cant Crawl, Wall Cling or Wall Hop
That's all I got for my bonuses
 

Ultomato

Smash Master
Joined
Dec 31, 2018
Messages
3,177
Location
Tallon IV
Switch FC
SW 1995 0060 1138
Now, it's finally time for my main boy to get a Moveset.
It's been under production for a long ass time and still needs some work before I post it in MYM, but I'd like to have your thoughts on it.

Sandshrew Moveset:

Being a ground type, he's slow and heavy, very powerfull on the ground and damn weak in the air. You could see him as an attempt to make a viable Little Mac.

Stats:
Running speed: 1,64
Walking speed: 1,19
Air speed: 0,88
Fall speed: 1,66
Weight: 100
Size: 1,2 squirtles

Neutral B: Defense Curl
Sandshrew rolls up into a ball to charge the attack, quite similar to Jigglypuffs Rollout. While charging, a Blue arau appears around him that shields him from any damage or knockback. This "shield" has 42 hp and can thus be shield-broken. After a second, the shield will drop and Sandshrew will roll forward at a slightly lower speed then Rollout, reaching about 3/4 of Final destination in his rush. The roll deals a solid 14,8% and 53 base knockback at a 35 degree angle, making it a very good move for punishing.


SideB: Poison Sting
Shoots a small needle-like projectile from his scales. An uncharged Poison Sting will have the speed of a Fox-laser and the knockback of a Falco-laser and deals 2%, making it a good keep-away tool.
Charging the move for 25 frames will make the needle purple, giving it the added bonus of Poisoning the opponent for 5 seconds, during which the opponent takes 1,6% per second, emitting purple bubbles while also moving at 0,9 times their regular speed.


UpB: Dig
When used on the ground, it consists if three parts.
1. Sandshrew burrows his way into the ground, having a very small hitbox (directly in front of him) that grounds people for 20 frames and deals 2,5%.
2. Holding the B button allows the Shrew to remain underground for up to 4 seconds, after which he emerges. The player can adjust where they appear by moving underground (like with the warp-star) with a maximum of one Battlefield platform. Emersing launch Sandshrew upwards (about the distance of that tower on the right side of Hyrule Castle) while splattering rocks around, which deal 4,5% and minor knockback.
3. While being launched, Sandshrew will strike with his claws three Times. The first two Will knock people out of the third unless they're hit with the tip of the claws. These will Both deal 2,4%. The third deals 5% and 60 base knockback. The launch can be angled 20 degrees left or right and the knockback of the third hit will send in the direction you're going.
If used in the air, only the third part of the move happens.


DownB: Earthquake
Sandshrew curls up in a ball to charge this move again. Once you release, he Will slam into the ground, instantly sending shockwaves Both ways. These don't Count as projectiles. The longer the charge, the further they'll come, but the weaker they'll be.
An uncharged Earthquake reaches about a Sandshrew to either side and deals 22% with a base knockback of 80 at an 70 degree angle.
An eartquake charged for 3 seconds reaches half a Final Destination to either side (so covers the whole stage) and deals only 5,5% with 10 knockback at the same angle.
The increase in range and decrease in damage is linear, so after 1,5 seconds, it reaches a quarter FD to either side and deals 13,7% and 45 knockback.


When used in the air, the charge halfs his fall speed. When released, he plummits directly downwards at twice his fallspeed, going on untill he hits the floor, sending out the shockwaves corresponding to the charge. His body spikes going downwards, dealing 7%.


So a multipurpose non-projectile-projectile that kills at close range and zones at long charge. I wasn't kidding when I said he was good on the ground.


FS: Tectonic Rage
He rushes forward in a straight line. Hit opponents will be forced into the Tectonic Rage cutscene from Pokémon Sun and Moon, dealing 39,6 % and 144 knockback (using the actual power ampification value for using Tectonic Rage over Earthquake in Pokémon).
F-Smash: Slash
The Shrewster does an arching slash in front of him. It starts right in front of his face and takes about the same time as Lucina F-Smash to travel down to his feet. This means the tip, which deals 15% and 45 base knockback in a 20 degree angle, is on screen for 10 frames. The tip, however, is precisely Just the tip. The rest of the Swipe, which stays on screen for 15 frames, deals 7% and barely any knockback.


Upsmash: Swift
Sandshrew swipes upwards with his hand, without a hitbox, sending out a little star straight upwards. The star, which is half the size of Sandshrew itself, travels about the height of the top platform on BF if uncharged, which it takes 12 frames to reach, but only the height of Sandshrew himself when charged. The star automatically bends it's trajectory up to 30 degrees towards the nearest opponent (yes, in Pokémon, it never misses, but that's a bit extreme).


Charged star:
Dmg: 19%
Knockback: 85
Angle: 45


Uncharged star:
Dmg: 9%
Knockback: 30
Angle: 45


Downsmash: Mud Slap (he doesn't learn that but he's a first-stage, cut me some slack)
He curls up into a ball (making him only 2/3 his normal size) and does a spin, sending mud half a Battlefield platform in Both ways. The mud deals 11% and burries people.
All Sandshrews aerials are weak. It's simple as that. Ground types dont like the Sky, it's scary. Weak doesn't mean bad, though. He uses Them to get people back to the Earth where he feels safe.


Nair: Rapid Spin
Sandshrew spins around twice, taking 30 frames, during which his tail and head each deal 5% per hit and 20 knockback in a 340 degree angle (slightly downward).


Fair: Aerial Scratch
Sandshrew does a Swift, weak Scratch forward, with long endlag. The Scratch deals 3% and 35 knockback slightly angled downward.


Bair: Tail Whip
Sandshrew swipes his tail behind him in An upwards motion, dealing 7%. Only the tip deals significant upward knockback, 50, in a 75 degree angle.


UpAir: Bite
In Pokémon games, Sandshrew doesn't learn bite. His mouth is too small to really hit anything with it. This move has a small hitbox to match that. He Chino's upwards, dealing 3% to any enemy je catches. The opponent and Sandshrew are the locked a biting animation for half a second, essentially allowing Sandshrew to drag An enemy above him back to the ground.


Dair: Screwdriver
~A delicious drink made with Vodka and Orange juice~
Sandshrew dives straight Downwards headfirst, stretching out his arms and spinning around for 40 frames, hitting right below him. The move hits straight below him, dealing 8,5% and 25 horizontal knockback. It takes long for such a weak move, making it risky, but it's a good gimping tool.
Jab: Fury Swipes
Swipes right in front of himself with one claw, dealing 2,5%, knocking the opponent slightly backward. By hitting the A button again, Shrew takes a quick short step forward and swipes again with his other claw, automatically rehitting the opponent. This can be used to swipe 5 Times in Total, but with perfect timing, you can combo this into most other moves.


F-tilt: Scratch
Scartches quickly in front of him, dealing 6% and 35 knockback in a 20 degree angle.


Down-tilt: Sand Attack
Sandshrew swipes his tail across the ground, lobbing a bunch of Sand forward. The sand gets as high as Sandshrew and as far as half a platform. It deals 1% and makes people tumble, making it a potent combo tool, but the move has significant startup lag of 19 frames. After the move, the sand stays on screen for a second, obscuring the view.


UpTilt: Flipping Tail Whip
Sandshrew does a backflip, whacking his tail to the front and upward, scooping people up and dealing 50 straight vertical knockback and 11,5%. Getting his footing back after this acrobatic display takes a while though. 23 frames to be exact.


Dash attack: Headbutt
Sandshrew performs a low leap pushing his head forward, akin to Wario's shoulder bash. This deals 5,5% and 50 knockback in a 60 degree angle.
Grab range: abismal


Fthrow: Headbutt lob
Sandshrew hurls the opponent slightly forward and dash-attacks into them, dealing 10% in total. This one is very easy to combo out of.


Backthrow: Fling
Sandshrew throws the opponent backwards and up in a 73 degree angle, dealing 90 knockback and 5%: A killthrow.

Upthrow: Sand Drag
Sandshrew drags the opponent through the ground and hurls Them straight upwards with 40 knockback and 6,5%. The same Sandcloud from Sand attack appears, but right above him this time.


Downthrow: Magnitude
Sandshrew Slams the opponent into the ground, triggering a bury animation, before curling up and spinning on top of them. After the attack, the opponent is released with 38 knockback under a 60 degree angle. This throw deals 7%.

Allright so...
Literally any input is welcome
 

SmashBOis723

Smash Rookie
Joined
Mar 7, 2019
Messages
19
I know, I saw. I've actually been thinking about doing movesets for different Danganronpa characters, some by themselves and some as a type of tag team/Zelda & Shiek team, like Kiyotaka Ishimaru/Mondo Owada as a team.
 

recordagger

Smash Cadet
Joined
Feb 16, 2019
Messages
25
Jibanyan Summons Forth - Yokai Watch aka notapokemonripoffanditsunderrated the Game - Level-5

Wall Jump - Yes. With Claws
Wall-Cling -Yes.
Mid-Air Jump - 1. Floats in the air like:ultmewtwo: with Master Nyada using The Hose.
Crawl - Yes. Rudy
Rapid Jab - Yes. Paws of Fury. Jibanyan.

Jab - Scratch
Jab Combo - 2 Scratches to Paws of Fury
UTilt - Jumps up with his Sushi hat . Sushinyan
FTilt - Paws of FURRY . 2 hits. Originyan
DTilt - Buchinyan. Whisper exits and is flattened on the floor having a hitbox.
Dash - Rides on Chocobonyan.

USmash - The Last Nyanmurai Final Slasher :ultlink: USmash
FSmash - Terminyator Bike:ultbowserjr:FSmash
DSmash - Wondernyan Vagabond Blade. :ultlink:

Nair - Shot of Blaster as Jibanyan B:ultmegaman:Nair
Wair - Mooglenyan's Bobble on his head pops up
Fair - Sailornyan's Heart Throw - Sailornyan pulls out a heart that looks like Peach's effects:ultpeach:
Bair - Ultimate Robonyan :ultrob: Bair
Dair - Robonyan F's Rocket Punch - Shoots a Rocket Punch down. :ultmegaman:HARD KNUCKLE!

B - Gemnyan Reflect with different properties. :ultzelda:. Gemnyans
Up-B - Fantasynyan Rocket - Maginyan flames up with no damage as Sir Nyansalot slams back down with his sword.:ultike::ultswordfighter::ultcloud::ultchrom:
Side-B - Blaze/Inspirit/Tornado/Lightning:ultlucas:Side-B/:ultjoker:/:ultswordfighter:Neutral B 1/:ultmegaman: Jab. Techniques
Down-B - Wobbly Roll: Rolls on the ground as a Wib-Wob. Works like :ultsonic: Side-B on floor and in air. Can be cancelled with B, Jump and Up-B. Wibble Wobble
Boxing Ring Title - Nemesis of Trucks

Gimmick (Items Count)
-Hit by Electric:ultpikachu::ultpichu::ultdoc: or Laser:ultgunner::ultmegaman::ultrob:: Robonyan Lightning
-Hit by Ice:ulticeclimbers:and Wind : Thornyan Tornado
-Hit by Dark:ultganondorf: :ultpiranha:or Poison: Baddinyan Inspirit
- 125%+ - Supernyan: Increased Speed and Attack power. Launchability up. Less launch power. Up-B becomes an uppercut that goes higher:ultbrawler:.

Gemnyan Reflect
The order is
-Blue: Reflects the projectile in a sniper fashion. Shady Sniper
-Orange: Reflects the projectile in a scattered motion. Tough Terrorizer
-Green: Reflects the projectile in a straight line of 5 dots. Heartful Handgun
-White: Reflects the projectile with no damage, but with low freezing power in a quick homing shot.
Slippery Shooter
-Red: Reflects the projectile in a curved explosion. Eerie Exploder

Side-B
-Blaze works as a PK Fire type but with knockback like:ultlucas:and not:ultness:. Quick.
-Tornado works as:ultswordfighter:Custom Move 1.Normal.
-Inspirit makes the enemy slower but not as slow as:ultbayonetta::ultbayonetta1:.Medium.
-Frost works like:ultmegaman:Jab but with ice power but no freezing attributes. Slow.

Grab - Jibanyan T
Pummel - Headbutt
UThrow - One-Two Punch.
FThrow - Spin to Throw.
BThrow - Spin to throw.
DThrow - Puts opponent in chair and blabbers so much that they boom away. Mr. Crabbycat

UTaunt - Runs around in a circle wearing the Jetnyan hat.
STaunt - Drinks from bottle as Nyanses II
DTaunt - Turns into Hovernyan (Blue Cat) and does the Moxie pose
https://scontent-den4-1.cdninstagra...n.jpg?_nc_ht=scontent-den4-1.cdninstagram.com

Idle - Eats Chocobar

Final Smash - Bonito Blade
-A truck rushes against the enemy as Shogunyan unsheathes his blade and slashes them in a cinematic cutscene.
KO 1 - Nyat hurts!
KO 2 - Nyouch!
Star KO - Nyaaaaaaaaaaaa!

Victory 1 - Victory Pose 1 from YW3
Victory 2 - Victory Pose 2 from YW3
Victory 3 - Victory Pose 3 from YW3

Alts and Color Scheme
-Tomnyan Alt
-Robonyan F
-Wobblenyan Alt
-Momonyan Banners and Headband and Color Scheme
-King Jibanyan Crown and Cape
-Darknyan Cape and Color Scheme
-Shadowside Jibanyan Alt
 
Last edited:

Luigifan18

Smash Master
Joined
Feb 19, 2015
Messages
3,134
Switch FC
SW-5577-0969-0868
Jibanyan Summons Forth - Yokai Watch aka notapokemonripoffanditsunderrated the Game - Level-5

Wall Jump - Yes. With Claws
Wall-Cling - No
Mid-Air Jump - 1. Floats in the air like:ultmewtwo: with Master Nyada using The Hose.
Crawl - Yes. Rudy
Rapid Jab - Yes. Paws of Fury. Jibanyan.

Jab - Scratch
Jab Combo - 2 Scratches to Paws of Fury
UTilt - Jumps up with his Sushi hat . Sushinyan
FTilt - Paws of FURRY . 2 hits. Originyan
DTilt - Buchinyan. Whisper exits and is flattened on the floor having a hitbox.
Dash - Rides on Chocobonyan.

USmash - The Last Nyanmurai Final Slasher :ultlink: USmash
FSmash - Terminyator Bike:ultbowserjr:FSmash
DSmash - Wondernyan Vagabond Blade. :ultlink:

Nair - Shot of Blaster as Jibanyan B:ultmegaman:Nair
Wair - Mooglenyan's Bobble on his head pops up
Fair - Sailornyan's Heart Throw - Sailornyan pulls out a heart that looks like Peach's effects:ultpeach:
Bair - Ultimate Robonyan :ultrob: Bair
Dair - Robonyan F's Rocket Punch - Shoots a Rocket Punch down. :ultmegaman:HARD KNUCKLE!

B - Gemnyan Reflect with different properties. :ultzelda:. Gemnyans
Up-B - Fantasynyan Rocket - Maginyan flames up with no damage as Sir Nyansalot slams back down with his sword.:ultike::ultswordfighter::ultcloud::ultchrom:
Side-B - Blaze/Inspirit/Tornado/Lightning:ultlucas:Side-B/:ultjoker:/:ultswordfighter:Neutral B 1/:ultmegaman: Jab. Techniques
Down-B - Wobbly Roll: Rolls on the ground as a Wib-Wob. Works like :ultsonic: Side-B on floor and in air. Can be cancelled with B, Jump and Up-B. Wibble Wobble
Boxing Ring Title - Nemesis of Trucks

Gimmick (Items Count)
-Hit by Electric:ultpikachu::ultpichu::ultdoc: or Laser:ultgunner::ultmegaman::ultrob:: Robonyan Lightning
-Hit by Ice:ulticeclimbers:and Wind : Thornyan Tornado
-Hit by Dark:ultganondorf: :ultpiranha:or Poison: Baddinyan Inspirit
- 125%+ - Supernyan: Increased Speed and Attack power. Launchability up. Less launch power. Up-B becomes an uppercut that goes higher:ultbrawler:.

Gemnyan Reflect
The order is
-Blue: Reflects the projectile in a sniper fashion. Shady Sniper
-Orange: Reflects the projectile in a scattered motion. Tough Terrorizer
-Green: Reflects the projectile in a straight line of 5 dots. Heartful Handgun
-White: Reflects the projectile with no damage, but with low freezing power in a quick homing shot.
Slippery Shooter
-Red: Reflects the projectile in a curved explosion. Eerie Exploder

Side-B
-Blaze works as a PK Fire type but with knockback like:ultlucas:and not:ultness:. Quick.
-Tornado works as:ultswordfighter:Custom Move 1.Normal.
-Inspirit makes the enemy slower but not as slow as:ultbayonetta::ultbayonetta1:.Medium.
-Frost works like:ultmegaman:Jab but with ice power but no freezing attributes. Slow.

Grab - Jibanyan T
Pummel - Headbutt
UThrow - One-Two Punch.
FThrow - Spin to Throw.
BThrow - Spin to throw.
DThrow - Puts opponent in chair and blabbers so much that they boom away. Mr. Crabbycat

UTaunt - Runs around in a circle wearing the Jetnyan hat.
STaunt - Drinks from bottle as Nyanses II
DTaunt - Turns into Hovernyan (Blue Cat) and does the Moxie pose
https://scontent-den4-1.cdninstagra...n.jpg?_nc_ht=scontent-den4-1.cdninstagram.com

Idle - Eats Chocobar

Final Smash - Bonito Blade
-A truck rushes against the enemy as Shogunyan unsheathes his blade and slashes them in a cinematic cutscene.
KO 1 - Nyat hurts!
KO 2 - Nyouch!
Star KO - Nyaaaaaaaaaaaa!

Victory 1 - Victory Pose 1 from YW3
Victory 2 - Victory Pose 2 from YW3
Victory 3 - Victory Pose 3 from YW3

Alts and Color Scheme
-Tomnyan Alt
-Robonyan F
-Wobblenyan Alt
-Momonyan Banners and Headband and Color Scheme
-King Jibanyan Crown and Cape
-Darknyan Cape and Color Scheme
-Shadowside Jibanyan Alt
Wait, wait, wait... Jibanyan wall-jumps with claws, but can't wall cling? How does that make any sense?!? And don’t tell me that the claws wouldn't be able to stick into stone or metal, because Smash doesn't care that much about realistic physics. (Also, why is a "Rudy" randomly mentioned in relation to crawling?)
 
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recordagger

Smash Cadet
Joined
Feb 16, 2019
Messages
25
Wait, wait, wait... Jibanyan wall-jumps with claws, but can't wall cling? How does that make any sense?!? And don’t tell me that the claws wouldn't be able to stick into stone or metal, because Smash doesn't care that much about realistic physics. (Also, why is a "Rudy" randomly mentioned in relation to crawling?)
Fixed the cling. Rudy is the normal cat forme of Jibanyan.
https://yokaiwatch.fandom.com/wiki/Rudy
 

Mamboo07

Smash Hero
Joined
Mar 23, 2019
Messages
9,551
Location
Agartha, Hollow Earth
I wanted to do a redesign of Yoshi's moveset for my Smash Bros Eternity:
Neutral-Egg Roll (Like Jigglypuff's Rollout but faster and controllable)

Side-Egg Throw

Up-Dragon Wings

Down-Yoshi Bomb

Final Smash-Eggdozer

Tether Recovery-With his tongue

Alt Costumes: (Each fighter has 10 alts)
1-Default
2-Red
3-Yellow
4-Blue
5-Pink
6-Cyan
7-Purple
8-Black
9-Orange
10-White
Sorry for this being short but i tried my best
 
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Neosonic97

Smash Journeyman
Joined
Dec 18, 2018
Messages
304
This one's actually one I posted on reddit's r/smashbros, but here's the link to one for Reimu Hakurei of Touhou Project fame. It also includes unique mechanics for her.

My theoretical Reimu moveset
 
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GolisoPower

Smash Master
Joined
Sep 17, 2017
Messages
4,397
Been a while since I shared a moveset. Here's another one, dedicated to the upcoming Animal Crossing game:

Jab: Islander’s jab is the same as Villager’s.

F-tilt: Islander smashes a rock in front of her. This functions similarly to Charizard’s old Rock Smash.

U-tilt: Islander’s U-tilt is the same as Villager’s, except it’s a pinwheel that deals multiple hits, similarly to Joker.

D-tilt: Islander uses a cement scraper to put cement along the ground. This buries opponent’s on hit, but leaves a temporary patch of cement that slows down movement speed.

Dash attack: Islander pushes a large ball of snow along the ground, dealing Ice damage.

N-air: Islander’s N-air is the same as Villager’s.

F-air: Islander’s F-air is the same as Villager’s.

D-air: Islander drops a log-chair down underneath herself. The log plummets.

B-air: Islander’s B-air is the same as Villager’s.

U-air: Islander throws a Lloid Rocket out. This isn’t as powerful as Isabelle’s or Villager’s, but it still has some good power to it.

Grabs and Throws: All are the same as Villager’s.

Side Smash: Islander places a large rafflesia on the ground in front of her. While initially not very powerful, it deals a poison effect to the opponent for 8 seconds, the damage per second varying on the charge.

Up Smash: Islander will fire a Roman Candle upwards. This functions similarly to Snake’s Up Smash, minus the explosion.

Down Smash: Islander will dump a large bag of fertilizer on the ground, creating a large field of flowers that deal damage around her.

Neutral B: Pocket: Functions the same as Villager and Isabelle.

Side B: Vaulting Pole: Islander jabs forwards with a vaulting pole. This has good range and deals some decent damage, but its usefulness lies in its recovery potential. By tilting the joystick, Islander will vault in a horizontal direction in an arc.

Up B: Bubble Wand: Islander covers herself with a large bubble with a wand, propelling her upwards. She can make the bubble float in a different direction based on the joystick. The bubble can be popped, and she’s more likely to be damaged as opposed to Villager’s and Isabelle’s Up Bs.

Down B: Crafting: Islander will build an item to help her fight. When in the crafting state, a menu will pop up over her UI, similarly to Hero’s Spell List. Some of the things she can craft are as follows:
  • Flimsy Axe: Islander will build and axe that breaks upon hit, but is extremely powerful. The axe has some good range, and takes 2 seconds to build. The axe will go into cooldown after being broken for 4 seconds.
  • Campfire: Islander will place a campfire at her location. People can be harmed by the fire, and she will gain a slow heal-over-time effect when standing near it. The Campfire takes 4 seconds to build and 8 seconds of cooldown.
  • Bonfire: If a campfire is already out, you can press the B button again to continue building for an additional 4 seconds for more powerful fire damage and a faster heal-over-time at the cost of a longer cooldown.
  • Fishing Rod: A single-use version of Isabelle’s Fishing Rod that doesn’t have as much range, but comes out faster and deals more damage. Takes 3 seconds to build, and after use will take 6 seconds of cooldown.

Final Smash: Dream Tents: Islander calls Tom Nook and his nephews to set up a large patch of tents on the opponents caught. When they’re finished, the tents explode. They don’t deal as much damage as Dream Home, but it hits multiple times, meaning if an opponent is standing within range of one of the blasts, they will take damage from it.

Note: I know that Down-B could use a bit of work, but so far, I'm happy.
 
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SmashBOis723

Smash Rookie
Joined
Mar 7, 2019
Messages
19
Been a while since I shared a moveset. Here's another one, dedicated to the upcoming Animal Crossing game:

Jab: Islander’s jab is the same as Villager’s.

F-tilt: Islander smashes a rock in front of her. This functions similarly to Charizard’s old Rock Smash.

U-tilt: Islander’s U-tilt is the same as Villager’s, except it’s a pinwheel that deals multiple hits, similarly to Joker.

D-tilt: Islander uses a cement scraper to put cement along the ground. This buries opponent’s on hit, but leaves a temporary patch of cement that slows down movement speed.

Dash attack: Islander pushes a large ball of snow along the ground, dealing Ice damage.

N-air: Islander’s N-air is the same as Villager’s.

F-air: Islander’s F-air is the same as Villager’s.

D-air: Islander drops a log-chair down underneath herself. The log plummets.

B-air: Islander’s B-air is the same as Villager’s.

U-air: Islander throws a Lloid Rocket out. This isn’t as powerful as Isabelle’s or Villager’s, but it still has some good power to it.

Grabs and Throws: All are the same as Villager’s.

Side Smash: Islander places a large rafflesia on the ground in front of her. While initially not very powerful, it deals a poison effect to the opponent for 8 seconds, the damage per second varying on the charge.

Up Smash: Islander will fire a Roman Candle upwards. This functions similarly to Snake’s Up Smash, minus the explosion.

Down Smash: Islander will dump a large bag of fertilizer on the ground, creating a large field of flowers that deal damage around her.

Neutral B: Pocket: Functions the same as Villager and Isabelle.

Side B: Vaulting Pole: Islander jabs forwards with a vaulting pole. This has good range and deals some decent damage, but its usefulness lies in its recovery potential. By tilting the joystick, Islander will vault in a horizontal direction in an arc.

Up B: Bubble Wand: Islander covers herself with a large bubble with a wand, propelling her upwards. She can make the bubble float in a different direction based on the joystick. The bubble can be popped, and she’s more likely to be damaged as opposed to Villager’s and Isabelle’s Up Bs.

Down B: Crafting: Islander will build an item to help her fight. When in the crafting state, a menu will pop up over her UI, similarly to Hero’s Spell List. Some of the things she can craft are as follows:
  • Flimsy Axe: Islander will build and axe that breaks upon hit, but is extremely powerful. The axe has some good range, and takes 2 seconds to build. The axe will go into cooldown after being broken for 4 seconds.
  • Campfire: Islander will place a campfire at her location. People can be harmed by the fire, and she will gain a slow heal-over-time effect when standing near it. The Campfire takes 4 seconds to build and 8 seconds of cooldown.
  • Bonfire: If a campfire is already out, you can press the B button again to continue building for an additional 4 seconds for more powerful fire damage and a faster heal-over-time at the cost of a longer cooldown.
  • Fishing Rod: A single-use version of Isabelle’s Fishing Rod that doesn’t have as much range, but comes out faster and deals more damage. Takes 3 seconds to build, and after use will take 6 seconds of cooldown.

Final Smash: Dream Tents: Islander calls Tom Nook and his nephews to set up a large patch of tents on the opponents caught. When they’re finished, the tents explode. They don’t deal as much damage as Dream Home, but it hits multiple times, meaning if an opponent is standing within range of one of the blasts, they will take damage from it.

Note: I know that Down-B could use a bit of work, but so far, I'm happy.
Honestly, I like the moveset. Especially how you created it so soon after the Animal Crossing: New Horizon trailer came out.
 
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