Smash Bros. needs to be about 20% cooler...
Rainbow Dash
For those of you who may not be educated on the matter, Rainbow Dash is a young pegasus pony from the My Little Pony series (with this version in particular being from Friendship is Magic). Rainbow Dash is one of the main characters of said series as well as one of the most popular ponies out of all of the MLP characters. Rainbow Dash is typically a bit of a show off when it comes to her accomplishments and flying abilities and is quite competitive because of this. Despite this, Rainbow Dash's element is loyalty as she is fiercely loyal to her friends. Finally, Rainbow Dash's cutie mark is that of a rainbow colored lightning bolt.
Jumps: 10
Aerial Movement: 10
Traction: 9
Ground Movement: 8
Size: 3
Weight: 2
Falling Speed: 1
I really hope you didn't expect anything less from this perfectionist pony! Rainbow Dash excels in nearly all aspects; she's fast (on sky and land), she has exceptional traction, her jumps are obviously really good (she's a pegasus for crying out loud) and her floaty nature lets her stay in the air with incredible ease. She's not exactly a huge target either...being about Ivysaur's size. Rainbow Dash's main weakness lies in her incredibly low weight however making her rather easy to smash away...
if only her recovery weren't so godlike. Rainbow Dash has -FIVE- jumps (the two standard ones and three Meta Knight-esque ones) and a glide.
One of Rainbow Dash's trademark abilities, the Super Speed Strut is an interesting one as well as one that greatly increases the pony's arsenal of moves. Essentially, when Rainbow Dash touches the ground...she continues flying at her normal speed but pantomimes as if she were running on the ground. What this means is, Rainbow Dash can use any of her aerials out of an "airdash" except for her Down Aerial (as pressing down on the control stick/pad will cause Rainbow Dash to drop to the ground and dash normally).
This not only makes you faster (as Rainbow Dash's airspeed is greater than her groundspeed) but it allows her to use most of her aerial game while retaining tremendous speed. Also worth mentioning is the fact that Rainbow Dash can use her Specials, Down Smash and grab out out of Super Speed Strut allowing for insane mixups and pressure. Smallest .gif I could find.
Neutral Special: Cloudy Days
Rainbow Dash's job is to keep the skies of Ponyville cloud free. Of course...Smash isn't Ponyville so anything goes here! With a tap of the Special button, Rainbow Dash will fly at an blindingly fast speed off the nearest blast zone and return almost instantly with a cloud in her possession. These clouds aren't much bigger than Rainbow Dash herself and will appear directly below the pony after she uses this attack making this a handy recovery option.
The thing is however, these clouds are...well...just clouds. Anyone
heavier than Rainbow Dash cannot stand on these clouds and will immediately fall through the bottom of them. In fact, even Rainbow Dash will cause the clouds she stands on to sink slowly downward (so as to prevent her from camping in the sky forever) This provides Rainbow Dash with a personalized recovery and her own personal "hiding spot" when things get too hectic. Do note however that only five clouds can be in existence at one time (and they'll only last for fifteen seconds each and Rainbow Dash can only "make" two clouds in the air before touching solid ground).
So, you must be wondering what these clouds do aside from aid in Rainbow Dash's recovery. If Rainbow Dash jumps and lands on a cloud, a burst of rain will come pouring out of the cloud dealing multiple hits of 1% damage that lasts for two seconds. Needless to say, one could use these clouds to make an annoying wall of death for recovering opponents or, better yet, use them to keep your foes well below your cloud perch. As a note, Rainbow Dash does not regain her jumps (outside her first jump) until she touches solid ground, so you can't just camp the skies forever with this.
If this move is used out of the Super Speed Strut, Rainbow Dash will hop a slight way into the air before she flies off screen to grab a cloud. Once she returns with it, Rainbow Dash will drop it where she used the move and continue her with her momentum.
Down Special: Rainblow Dry
Another of Rainbow Dash's signature techniques; Rainbow Dash begins rapidly flying in a tight circle, forming a large rainbow colored tornado as she does so. This tornado is roughly the width of Bowser and stands roughly a Ganondorf and a half high. Like Meta's Mach Tornado, Rainbow Dash can increase the speed and duration of the Rainblow Dry by tapping the Special button. Overall, this move does some solid damage (many weak hits of 2% each) and tends to suction the foe into all of the hits...although the priority is nowhere near as powerful as Mach Tornado and provides no horizontal/vertical movement to compensate for the increased range of this attack.
This move also acts as Rainbow Dash's primary way of getting rid of her own clouds. If the Rainblow Dry tornado comes in contact with a cloud, said cloud will be pulled apart and scattered in the area it was. Once scattered, a cloud will become a Bowser-sized smokescreen of sorts that will obscure the visibility of anyone or anything behind it. While this unfortunately makes it so that Rainbow Dash can't stand upon this cloud or create damaging rain from it, these smokescreen clouds
do not count towards Rainbow Dash's total of five clouds allowing her to block off parts of the stage visibly with these and offensively with her rain clouds.
If used out of Super Speed Strut, Rainbow Dash continues forward as she uses the Rainblow Dry covering a great distance without stopping. This allows Rainbow Dash to cover a great amount of ground with her sweeping tornado of doom as well as drag captured enemies towards the edge of the stage and scatter any clouds in the way.
Side Special: Sonic Rainboom
The Sonic Rainboom is Rainbow Dash's ultimate ability in which she actually breaks the sound barrier by flying at such an incredible speed that both a sonic boom and a rainbow are created at the same time. Needless to say this attack is quite potent...if used properly. Upon inputting the command for this attack, Rainbow Dash will pause in place momentarily before a giant rainbow ring appears around Rainbow Dash .75 seconds later. This ring is approximately a Ganondorf high over Rainbow Dash and about Marth's width (coming directly from Rainbow Dash's center). If anyone touches this ring, they'll take 16% and high knockback. Likewise, anyone
behind Rainbow Dash as the Sonic Rainboom forms will be blown backwards a good distance but will take no damage.
Of course, that's just the initial effect. After using the Sonic Rainboom, Rainbow Dash will rocket forward with her front hoofs extended at a speed slightly greater than Sonic. Anyone who is in the charging pony's way as she rockets forward will take 18% and high knockback. Needless to say however, this makes Rainbow Dash a nightmare to control properly...but it does put her into an instant Super Speed Strut. Rainbow Dash can cancel this Sonic Rainboom powered Super Speed Strut by tapping down on the control stick/pad; make sure you do this before you accidentally rocket off the stage.
Like the Rainblow Dry, the Sonic Rainboom also has an effect on her Neutral Special clouds. If Rainbow Dash dashes through a cloud (scattered or not), the cloud will be pulled on with such force that rain will actually
fly out of the cloud sideways! This makes it possible to create a very deadly wall of horizontal rain to launch at foes -OR- to chip away at their shields if they're trying to guard against the charging pony. Either way, horizontal rain from normal clouds is more concentrated and deals 2% per hit directly to the right of the cloud...whereas scattered clouds deal 1% per hit and cover a much wider area.
If used
out of Super Speed Strut however, Rainbow Dash has very, very little start up lag to this attack (as opposed to the Falcon Punch level she has from a stationary position) and can easily use it to chase down foes or continue her momentum. Regardless of how it's used, Sonic Rainbow is a particularly dangerous move in all situations...sometimes to you as well!
Up Special: Fantastic Filly Flash
For Rainbow Dash's recovery Up Special (not that she really needs help in the recovery department...), Rainbow Dash shoots upwards the distance of Marth's Up special recovery before diving downwards in a nosedive and leveling off into a glide. All in all, this gives you exceptional vertical recovery during the initial part but only half as much due to the nosedive afterwards. IE: If the closer you are to the stage when using this, the easier it is to recover from below the stage. Any opponent who makes contact with Rainbow Dash as she darts upwards receives 8% damage and low-medium knockback while any opponent that is hit by Rainbow Dash as she nosedives takes 10% and medium downward knockback. Needless to say no damage is dealt from her glide...
Now...why does Rainbow Dash need this impressive recovery when she already has five pretty damn good jumps -AND- a glide? Well...Rainbow Dash is pretty floaty, remember that? This makes her pretty easy to swat away even if she does have an amazing recovery. With her Up Special however...and with some help from her Neutral Special...Rainbow Dash is near untouchable. If Rainbow Dash touches one of her clouds during the uprising or nosedive parts of Fantastic Filly Flash, Rainbow Dash will extract some of the rain from the cloud, causing an awesome rainbow aura to surround Rainbow Dash once she exits. What this aura does is give Rainbow Dash super armor for one hit. This makes Rainbow Dash -INSANELY- difficult to deal with off stage if you don't have a high knockback, multi-hitting attack.
If used out of Super Speed Strut, Rainbow Dash's entire upwards movement will be incredibly quick and much shorter than if used in the air. This allows Rainbow Dash to dart up quickly, make contact with her super armor giving clouds and continue ahead with great speed. Obviously this makes it much easier to be more aggressive with Rainbow Dash as you'll have super armor to aid in your assault.
Neutral Aerial: Rainbow Loop
As a note before beginning, most of Rainbow Dash's aerials are perfect for positioning the pony during your Super Speed Strut, playing a constant game of hit and run while keeping your opponent guessing. This isn't to say however that her aerials are useless normally, quite the opposite actually...
When one inputs Rainbow Dash's Neutral Aerial, the pony will perform a quick loop-de-loop much like Meta's Shuttle Loop but without the absolutely ridiculous priority to it. Needless to say, this move is pretty damn fast and will deal 12% and medium horizontal knockback to anyone hit during any part of the loop. Like Shuttle Loop, if used normally, Rainbow Dash can glide out of this move which allows for some decent vertical height gain as well as a way to chase after enemies you knocked away with the loop.
If Rainbow Dash holds the standard button while in the loop and passes through a cloud, she'll grab onto the cloud and hold it until you release the button. Very useful for picking up and repositioning clouds as you fly along to set up for your Side Special or Up Special recovery.
Finally, if Rainbow Dash uses this move out of Super Speed Strut, the loop will be much tighter and even faster than normal. A very quick and handy aerial best used for knocking foes away from you as you dash along. Make sure you keep in mind this move's cloud-moving capabilities when you use it, especially during a Super Speed Strut (as you can release the cloud anywhere you please so long as you keep the button held and only release it where you want the cloud to be).
Forward Aerial: Filly Footstool
Darting forward with a surprising burst of speed, Rainbow Dash will, if she makes contact with a foe, immediately slam all four hooves down on the foe, dealing 12% damage and some forceful downward knockback for a footstool. Much like Captain Falcon's Side Special, this keeps Rainbow Dash's forward momentum as it bounces off the foe allowing for yet another recovery/gimping option for Rainbow Dash's arsenal. Considering the attack has roughly the range of Captain Falcon's Side Special as well, this move is incredibly useful...especially since you won't instantly go into a freefall if you miss with it!
Rainbow Dash can also interact directly with her Neutral Special clouds via this attack and will automatically footstool jump off them if she makes contact. This allows Rainbow Dash to hop from cloud to cloud activating them and causing mass torrential downpours at once. Probably one of the easiest ways to gimp off foe stages is to chain clouds together with this move.
If used out of Super Speed Strut, this move is more or less the same as in the air except for the fact that it puts the opponent into a prone state instead of dealing knockback. This is one of Rainbow Dash's better tools for simply powering through opponents in her way while keeping her charging ahead.
Up Aerial: Rainbow Rise
Like the awesome pony she is, Rainbow Dash flutters in place ever so briefly before pointing herself 45 degrees diagonally upward. Her right hoof extended before her, Rainbow Dash then darts diagonally upwards one full Battlefield platform, acting as a high priority hitbox during the entire dash and dealing 12% damage and light knockback that'll knock the foe roughly where Dash's Up Aerial peaks regardless of damage percentages. Despite the seemingly laggy sounding start-up of this move, it's comparable in start-up to Fox's Side Special...but the animation for the attack is nowhere near as instant as that one.
Out of a Super Speed Strut, this move causes Rainbow Dash to rise up in the air diagonally while still moving forward. For those of you who have played the Vs. Series games, this is comparable to Morrigan's standard dash. This, unfortunately, takes you out of Super Speed Strut due to you rising off the ground...but it's technically the only way to use your down aerial out of a dash which can prove to be quite useful. This can really put you into an advantageous situation above your foe if used properly.
Regardless of the way you use this move, Rainbow Dash can, like in her Neutral Aerial, grab and hang onto clouds by holding the standard button while using this attack. This allows you to grab placed clouds and hoist them above opponents so Rainbow Dash can rain on foes from above. If the Rainbow Dash player releases the cloud as they reach the end of this move's range, she'll instantly drop onto the cloud, catching any opponents she hit with Rainbow Rise as well as any below her with the falling rain.
Back Aerial: Filly Kick
An incredibly basic move...when used normally...pressing this input while in the air will cause Rainbow Dash to do a simple mule kick directly behind her. This has pretty good range (that rivals the range on Marth's Back Aerial) and will deal a very solid 12% and medium knockback. It's a fairly ho-hum aerial when used normally that's mostly good for swatting opponents away.
Used out of Super Speed Strut however...Rainbow Dash will, while dashing forward, spin around and mule kick directly behind her (IE: directly before where she was running). The main benefit of this attack however is that it not only spins you around to face the other way while attacking your opponent...it also fully reverses your momentum and sends you charging off in the other direction! Probably more reliable than simply stopping and turning, if you want to keep your dashing momentum, learn to love this aerial!
Down Aerial: Rainbow Flash
Rainbow Dash's one aerial that cannot be used out of Super Speed Strut (unless you used an Up Aerial beforehand), this is also one of Rainbow Dash's more unpredictable aerial attacks. When the input is pressed, Rainbow Dash will instantly and erratically shoot diagonally (to the right) downward, then diagonally left, then diagonally right once more, a rainbow trail following her as she does so. Essentially, she's dashing in the form of her cutie mark, a lightning bolt.
This all comes out at roughly the speed of Pikachu's Quick Attack Up Special and will deal 13% and medium horizontal knockback to anyone who is struck by this attack. This attack (given enough room) moves her approximately a Ganondorf and a half downward in a very brief amount of time. Surprisingly, there's not a whole lot of landing lag to this move...so even though it covers quite a bit distance wise, feel free to use it close to the ground as well. Good not only for hasty escapes but for aggressive assaults as well.
Grab: Pony Ride
Rainbow Dash has what is hands down one of the most useful grabs in the game. Why is this? She can grab out of Super Speed Strut, duh! Normally when grabbing, Rainbow Dash will lower her head and attempt to buck the opponent onto her back. This has pretty pitiful range really, rivaling Ganondorf's terrible grab range. As a dash grab, the range of this increases...but only because you're dashing. Out of a Super Speed Strut however...you're a constantly moving grab hitbox making this particularly dangerous and effective, even if you miss! Anyway, if Rainbow Dash "grabs" a foe, she'll buck the opponent onto her back and ride around with them (unless this was done from a standstill) Rainbow Dash will automatically run at this point, allowing you to throw in any direction. Characters on Rainbow Dash's back will throw their arms in the air, realizing the magic of friendship. Yes, especially Ganondorf.
Pummel: Bumpy Trails
Pressing the Standard Button while the opponent is grabbed will cause Rainbow Dash to jump a slight ways, jolting the opponent upward and dealing a very slight 2%. Not terribly powerful but pretty spammable making it very useful to use while you prolong your grab.
Forward Throw: Bucking Pony
Arching forward, Rainbow Dash tosses her opponent off her back causing them to fly forward a slight ways. If used from a standstill, this throw is quite bland and will deal a moderate 5% damage and set knockback about a Bowser width before her. Of course, if used with momentum...Rainbow Dash does the same thing! Shocking, no? That said, Rainbow Dash doesn't stop running after she uses this throw meaning that you can pretty much hitconfirm this into any number of Rainbow Dash's aerials (Forward, Neutral or Back will get best results).
Up Throw: Featherweight
Rainbow Dash's main weakness is the simple fact that she's light. Very light. Wouldn't it be nice if your opponent was also as light as you? Well you can with this throw! Tapping up on the control pad/stick will cause Rainbow Dash to buck the opponent upwards a short ways before she starts rapidly spinning around the foe, much like in the Rainblow Dry, obscuring them in a rainbow blur. This deals a fairly weak 4% damage and deals fairly weak upward knockback.
More importantly though, it coats the foe in a in a layer of fluffy clouds! As Jumpluff has taught us, being covered in fluffy stuff makes you considerably lighter! This reduces the foe's weight by about 25% and makes Rainbow Dash 20% cooler as well. This effect lasts for ten seconds and -CAN- be stacked twice, reducing the foe's weight by 50%. On lighter opponents, this may even make them light enough to stand on Rainbow Dash's clouds! Of course, if they're standing on the clouds and their weight increases again...they may just fall right through! Needless to say this also makes them a fair bit floatier in the air...
Down Throw: Pony Dive
Another fairly basic throw but one that serves as a fairly powerful ace in the hole move. Upon pressing down, Rainbow Dash leaps up in the air before flipping forward and smashing the foe into the ground beneath her. She's only a light little pony so it doesn't do a whole lot of damage, 4% and putting the opponent in a prone state is all you'll normally get out of the foe here. If used with momentum however...Rainbow Dash can use this as a powerful suicide ko! Once Rainbow Dash is over the edge of the stage and uses this, she'll plummet downward with the foe beneath her! This obviously won't work on foes with very low percentages...but if you're quite high up there on damage you may as well try and save your pride and take the foe with you, no? One prime use for this move is simply as a threat. With the ability to grab you and suicide ko you in one fluent motion, opponents will want to avoid the edges and thus play into where ever Rainbow Dash may want them to be.
Back Throw: Buck Off
A rather peculiar throw that does something Rainbow Dash rarely wants to do...stop! Slamming on the breaks (not literally obviously...), the opponent jolts forward before Rainbow Dash rears back onto her rear hooves and tosses the opponent backwards off her back. This is Rainbow Dash's most powerful throw, dealing 10% damage and moderate backward damage and it keeps Rainbow Dash facing in the direction she was headed in. This allows you to start dashing forward once you've tossed your opponent off...perhaps to gather up your clouds or simply to get some breathing room...
Down Smash: Rainbow Crash
Finally, the last move that can directly be used out of a Super Speed Strut! Rainbow Dash's Down Smash is a little bit unorthodox compared to most characters' but in actuality, it's incredibly flexible and can be used in a multitude of situations. Pressing and charging this input will cause Rainbow Dash to arch forward like in the image seen below. If used out of a Super Speed Strut, Rainbow Dash will begin flapping her wings rapidly to keep her moving forward while she does so (although she'll automatically come to a stop after traveling a Battlefield platform length regardless). Releasing this Smash will cause Rainbow Dash to simply shake it off and mutter "Aww man..."
But...if Rainbow Dash is hit while using this move, yep, you guessed it; a counter! When struck, Rainbow Dash will laugh in the foe's face, hop over their attack, grab them by the head (or body if they're Jigglypuff or something) and dash forward half a Battlefield platform before releasing them and hopping down onto their head. Having their face forcibly meet the ground via the aid of Rainbow Dash's hooves will deal 13-20% damage depending on the charge...but the pain's not quite done yet!
Yes, after Rainbow Dash bounces off their head she jumps backwards a short ways as the foe, from force of the impact, bounces off the ground. At this time, Rainbow Dash can follow through with an attack of her choice due to being at such close range to the helpless opponent. Maybe a Down Special would be of good use as a follow up? Or maybe one of her other Smashes...hmm...
Side Smash: Rainbow Arc
A very basic Smash Attack, especially compared to her Down Smash. For this move, Rainbow Dash jumps upward the height of Jigglypuff and bounds forward twice, jumping in an "m" shape. All in all, this causes Rainbow Dash to travel forward an entire Battlefield platform, acting as a moderate priority hitbox that deals 11-18% depending on the charge. It's not the strongest Smash Attack around but it makes up for it with crazy range, speed and mobility.
This Smash Attack, surprisingly, does no real knockback until Rainbow Dash reaches the end of her second arc however. Until that point, the opponent will take no additional damage but will essentially just be stuck with you until they take moderate knockback at the end of the move. This makes the Smash incredibly useful for shuffling your foe closer to the edge of the stage so that you can set up an easy gimp or simply to move them beneath a slew of clouds or something.
As one final note, providing she hasn't struck an opponent yet, Rainbow Dash can cancel this move during the peak of either rainbow by pressing and holding the jump button to enter a glide!
Up Smash: Double Rainbow
All the way across the sky, yeah, yeaaaaaaaaaaaaaaaaaah! So intense. Anyway, this move is fairly simple if just done normally...If charged and released, Rainbow Dash will simply jump upwards into the air Ganndorf's height, do a brief spin and fall back down, a rainbow appearing where she did her spin. Anyone who touches Rainbow Dash either when she jumps up or when she's spinning will take 10-20% damage and light horizontal knockback while anyone who touches the Jigglypuff-sized rainbow itself will take 12-22% damage and moderate-high knockback. This Rainbow only lasts for a scant few moments so it's not like it's some reliable trap or anything of the sort. Once Rainbow Dash reaches the ground again, it will vanish within a few seconds sadly...
So where does the name come in? Well, if Rainbow Dash happens to leap upward into a cloud while using this move, she'll cast forward droplets of rain as she spins! This creates
another rainbow identical to the first one Battlefield platform away from you. To make matters even scarier for your opponent, the rainbows will actually be connected to one another via an overhead arc! Touching ANY part of this rainbow death will deal the same damage/knockback as touching the rainbow under normal circumstances! This move can cover a a massive amount of space for a brief time, effectively acting as an extremely powerful anti-air and one of Rainbow Dash's best ko methods outside of gimping. Also keep in mind that one can obscure the rainbows and their arc behind scattered clouds...
Dash Attack/Glide Attack: Full Rainbow
Yes, Rainbow Dash has a shared Dash/Glide Attack...but it's very useful when it comes to controlling space. As Rainbow Dash glides or dashes, one can press the standard button to cause Rainbow Dash to dart forward a short ways,dealing 8% damage and upward knockback. Nothing too impressive really but if one holds the standard button during this, Rainbow Dash leaves a long rainbow trail behind her! Anyone who touches this rainbow trail will take 2% damage and slight downward knockback...considering that the trail doesn't vanish for a whopping eight seconds and that it can reach a maximum length of Final Destination...this can be particularly damaging to foes who can't tangle with the pegasus pony in her area of expertise.
As one can tell, this move has a multitude of uses, the least of which being for assuring easy gimp ko's. With a wall of rainbow in their face, opponents may find it very difficult to make it back on stage. Alternatively, Rainbow Dash can keep the foe in the air by blocking the length of the stage with a rainbow trail, forcing them to stay where you excel.
Two more things to note on this move. One, Rainbow Dash cannot be harmed by her own rainbow trails; this isn't a game of Snake or something. And two, this move can only be used out of a normal dash or a normal glide, pressing the standard button during a Super Speed Strut will use your Neutral Aerial instead.
Jab: Brohoof
Rainbow Dash extends her right hoof outwards to hit the opponent. If this connects, it deals a simple 2% damage and very, very slight flinch. Alright, next move!
Wait...you mean she's trying to brohoof the opponent? Well why didn't you say so! Rainbow Dash's jab is incredibly fast. Most other jabs are also fairly fast. Who wins? Well, you do of course! You see, if an opponent tries to hit you with a jab...and you jab first...Rainbow Dash will brohoof the opponent, leaving them in a brief state of confusion as they glance around! This sets them up perfectly for any move of your choice, so choose wisely and get 'em! This move works against all jabs and side tilts and even some down/up tilts that hit more towards the middle! As a random note, if you successfully brohoof, Rainbow Dash will say, "Aww, yeah!"
Side Tilt: Poking Fun
Rainbow Dash is a bit of at trickster and quite the fan of practical jokes, much like Pinkie Pie. When this input is pressed, Rainbow Dash will make a silly face, much like the one pictured below. If the opponent happens to be within a Bowser width of Rainbow Dash and facing in her direction (much like Mewtwo's disable), they won't be able to help but crack a smile. Or get annoyed if they're one of those nasty heavyweight types. Either way, this doesn't do any damage...directly...but for the next eight seconds, the opponent will either, in their state of good mood or their annoyed mood, find it impossible to dodge! It seems they're either so amused or so irritated by Rainbow Dash that they can't think straight...or something like that.
Either way, an opponent around Rainbow Dash who can't air dodge her aerials or spotdodge her Super Speed Strut grab game is in for a lot of trouble. Do remember that, even though you can't use this move out of Super Speed Strut...there's nothing saying you can't cancel out of a SSS by tapping down and then using your Side Tilt right in their face when they're not expecting it!
Up Tilt: Flutter Up
No, Rainbow Dash is -NOT- becoming Fluttershy! That'd just be silly! For this move, Rainbow Dash starts really working her wings and rises up a Mario height within a brief amount of time. Making contact with Rainbow Dash during this move deals a weak 5% damage and pops the opponent upwards slightly. You -CAN- however use this move under a cloud or a scattered cloud to either blow it upwards with the air generated by her wings. If you use this Up Tilt on a scattered cloud, it'll spread out to a larger area...but it'll be easier to see through it...this is of course helpful if you manage to get lost in your own clouds but don't want to 100% expose yourself yet.
Down Tilt: Hoof Swipe
Rainbow Dash simply takes a swing at the opponent's legs. This attack does 4% damage and typically trips the foe...or at least knocks them back a slight ways. This also happens to hit enemies who are on the ground allowing you to use this move to follow up pretty much any move with this one. It's a fairly no-thrills move...but it certainly has its uses in Rainbow Dash's arsenal.
Playstyle
20% Cooler In Ten Seconds Flat
Rainbow Dash admittedly has a little bit of everything...but that doesn't mean she has some sort of unfocused "versatility" playstyle, far from it in fact. First of all, let's discuss damage racking. Rainbow Dash rules the skies here with her hit and run aerial attacks. Thanks to Super Speed Strut, Rainbow Dash can dart in, deal a nasty chunk of damage to a foe and dart off! All of her aerials are rather suited for damage racking, as is her Down Special. Another huge goldmine for damage lies in Rainbow Dash's clouds. These things can EASILY rack up massive amounts of damage on foes if you use them properly. Position your clouds where your opponent likes to hang out so you can rain on his or her parade from above! If your opponent thinks they have the speed to outrun Rainbow Dash, set up an obscuring smokescreen of scattered clouds to keep them out in the open at risk of being hit by an unseen Rainbow Dash...that and, being right in the middle of a potential deathstorm if Rainbow Dash Sonic Rainboom's through said clouds you're hiding in...
While not entirely combo focused like some other characters, Rainbow Dash has her fair share of links and short combos that she can catch her opponents with. Forward Throw is easily linked into many of Rainbow Dash's aerials from a Super Speed Strut and both her Down Smash and Neutral Combo can lead to a free move of your choice if used properly, Down Smash counter especially can lead into some pretty crazy things. Also don't forget that your Down Tilt makes it all the easier to add up more damage on a grounded opponent in a hurry! Rainbow Dash's "combos" are far more about reacting to specific situations (such as distance and stun) and picking a move suiting that situation than linking together the same moves over and over. That said...Side Smash is yet another move that can easily link into other moves and be linked into by other moves.
Another strategy for Rainbow Dash is controlling space. You see, Rainbow Dash isn't terribly strong...so her main way to win is to limit your opponent. While she does have some traditional ko moves (Up Smash and Side Special being the most obvious), Rainbow Dash can have a much easier time getting ko's if she focuses on other aspects. By obscuring the stage in scattered clouds, Rainbow Dash limits off the battlefield to where she wants it to be. Furthermore, Rainbow Dash's forward throw, down throw and back throw are all useful tools for positioning a foe or repositioning yourself. So what about that up throw? Well, that one's incredibly useful too! Making your opponent lighter makes them easier to ko for sure...but they'll also be very floaty in the air! Combine this with the Side Tilt's inability for the foe to air dodge -AND- with Rainbow Dash's aerial game and you've got a very sad battle going on for the non-Dash player. Of course though, what is potentially the biggest controlling move you have is your Glide/Dash attack. With this move, you're very, very capable of cutting off entire sections of the stage by forcing it to be a pesky hazard to your opponent by setting up damaging Rainbow Trails as you run and dash along.
As mentioned before, actual ko's are certainly possible with Rainbow Dash. As has been proven, Rainbow Dash doesn't have many problems actually adding up the damage...but her kill methods are less than varied. Sonic Rainboom will sadly become fairly predictable...unless you're using it out of Super Speed Strut. Up Smash may actually be your best bet when it comes to knockouts seeing as it can cover a good deal of area and easily catch your foe off guard with the second rainbow. Speaking of damage, Rainbow Dash probably will be taking it, even with her incredible speed. This however opens the potential for a suicide ko. Rainbow Dash -HATES- losing...so it's only suiting she'd take out the person who might win! Her main option for this is your Down Throw out of a Super Speed Strut...but pretty much any grab combined with Super Speed Strut will do the job.
Which raises an interesting point...Super Speed Strut is useful beyond useful. You -MUST- learn this ability as soon as possible inside and out if you plan on using this pony well. Landing back on the stage at a fast-ish forward angle will activate this very important ability..but knowing when to use it and when to cancel it is also a valuable skill. From the SSS, Rainbow Dash has access to all aerials sans down aerial but she can also use her powerful Down Smash counter to stop overly aggressive foes from swatting her away. However...even without the Down Smash, they wouldn't be able to touch Rainbow Dash if she's using Up Special in combination with her clouds! Giving Rainbow Dash super armor is a scary, scary thing indeed. The little pony only needs to take one hit before she's taking you out from close range, so stay on guard! The fact that she can use this so quickly out of her SSS should come as a nightmare to her foes!
When it comes to momentum, Rainbow Dash is near unmatched. Her impressive speed in combination with Super Speed Strut can be absolutely overwhelming for some opponents...but each one of her aerials takes movement to another level. Forward Aerial can forcibly overtake the foe, Back Aerial can pull a completely 180 degree turn for hasty escapes or hit and run assaults. Up Aerial and Down Aerial can be used to get higher in the air and zip straight down respectively and your Neutral Aerial is great for getting foes away from you or repositioning your clouds.
If the Rainbow Dash player, for whatever reason, wants to play defensively...even then does she have a few options. While she is primarily offense focused, Rainbow Dash can easily hide within her smokescreen of clouds while perched above on top one of her solid clouds, periodically raining down death from being the obscuring white fluff. While she can't stay away forever, Rainbow Dash can sure as hell try seeing she has so many mobility options. The biggest flaw in any Rainbow Dash "keepaway" game is that she doesn't have much to fight back with. Up Smash and her clouds are the closest things to a projectile she has...and that'll get predictable after so long. It's possible to play her this way but it's not exactly practical.
So all in all, Rainbow Dash is an aggressive character through and through. She plays fast and she plays constantly on the move, soaring about with incredible ease. She may not be the strongest pony around...but she's certainly got the tools in her arsenal to take on anyone or any situation!
The Wonderbolts
Omigosh, omigosh, omigosh, omigosh, omigosh! It's The Wonderbolts! If Rainbow Dash manages to grab the Smash Ball (which isn't too hard considering her impressive aerial game!), she'll glow...rainbow colored, like anyone else who grabbed a Smash Ball. With a tap of the Special button however, The Wonderbolts come into play to help Rainbow Dash out! Three of The Wonderbolts will appear for this Final Smash, Spitfire, Soarin' and that third Wonderbolt. Yay for them. At this time, Rainbow Dash will be simply standing there, too shocked to react to the fact that her biggest heroes are right in front of her...and helping her out not less! For the entire 12 second duration of this Final Smash, Rainbow Dash stands in place, repeatedly saying "Omigosh."
So what do The Wonderbolts do? Well, they act much like Latias and Latios in Brawl; aka they dart across the screen repeatedly and very rapidly. Considering there's three ponies darting across the stage at once (and for 12 whole bloody seconds!) this Final Smash can be incredibly difficult to dodge! Getting hit by a Wonderbolt deals 9% damage and moderate knockback...so you're likely to get bounced between the Wonderbolts as they swarm the stage.
To make matters worse...or better if you're Rainbow Dash...any clouds on the stage will react to The Wonderbolts' dashing as if Rainbow Dash had just used the Sonic Rainboom. This means that anytime a Wonderbolt dashes through a cloud...a damaging burst of rain will come with them in the direction they dashed! With a bunch of clouds on stage, scattered or otherwise, this Final Smash can be absolute hell for the opponent to dodge! Of course, this requires you set up before hand...as you can't produce anymore clouds without activating your Final Smash!
After 12 seconds are up, The Wonderbolts will fan out and fly directly at the screen. Rainbow Dash will then shake her head and realize she missed out on her big moment. Poor Rainbow Dash...there's always next time!
Taunt 1: Cutesy Face
Standing on her rear hooves, Rainbow Dash puts her front hooves to her cheeks and makes a mocking duck face.
Taunt 2: Laugh Riot
Rainbow Dash must find your performance rather hilariously bad as she starts laughing hysterically, falling over in the process. This is one of the longest taunts in the game...so only use it when you really have a lead or really wanna enrage your opponent!
Taunt 3: Wacky Antics
Rainbow Dash simply sticks out her tongue and waggles her head from side to side. This taunt can actually be held as long as you want simply by keeping the input held.
Win Pose 1: Victory...As Expected
You expected anything less than triumph for Rainbow Dash? The victorious pony shakes her front hooves similar to how Brawl's own great ape does when he wins. It's a little less clunky when Rainbow Dash does it though...
Win Pose 2: Fanpony
Rainbow Dash won! Gasp! I wonder if that would impress The Wonderbolts! Either way, Rainbow Dash has a bit of a fangirl moment imagining the praise she'll get from this victory...repeating the words "Omigosh" until you leave the victory screen.
Win Pose 3: Showoff
Dashing quickly past the victory screen three times, Rainbow Dash stops, turns to face the camera and then exclaims "Best day ever!" while hoofpumping. She then flies off once more leaving a rainbow trail behind her.
Lose Pose: Soar Loser
Haha, get the pun? Because she soars instead of sore lo-yeah, you get it. Anyway, Rainbow Dash doesn't clap for her opponent. Instead, she simply crosses her hooves and pouts while floating in mid-air, muttering "I hate losing..." under her breath.
Win Pose Against Applejack: Mocking Impersonation
Taking up the strange pose you see in the image below, Rainbow Dash says "Howdy y'all, I'm Applejack!" while attempting Applejack's southern drawl. Needless to say, Applejack doesn't look that amused...
Win Pose Against Fluttershy: Cheering Practice
Rainbow Dash is seen standing next to Fluttershy who is apparently being taught how to cheer properly. Meekly, Fluttershy lets out a quiet "Yay" prompting Rainbow Dash to facehoof and reply "You're gonna cheer for me like that?! Louder!" The exchange of "Yays" and "Louders" goes on for a bit before Rainbow Dash shouts "LOUDER!" causing Fluttershy to take a deep breath before saying..."Yay...". Rainbow Dash then flops over onto her back which prompts Fluttershy to question, "Too loud...?"
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