Finally done! By the way, HUGE thanks to King K. Rool for reviewing it and giving me some ideas.
I have fury!
At last, my entrance with drama! Finally! Now is the time where my true might shines, like many angry sunbeams of rage! St-standing in the spotlight at such a gala of spectacularity... My nerves are nervous! I need no long speech before this battle, which will now be mighty! Snack on my wrath, fink-rats!
I have stats!
Size: 5/10
Awesomeness: 10/10
Speed: 6/10
Jumps: 4/10
Fury:27/10
Range: 8/10
Recovery: 5/10
Darkness: ?/10
Power: 3/10 to 8/10
Crouch: 2/10 (no crawl)
Quotability: 11/10
Have you readiness for this? Fawful has all the best stats maxed. I have not everything, but I have such strategy! Your strongest characters will fold like napkins who are crying! If you are giving Fawful the chase just to get your silly victory, then you are idiots of foolishness! Super smash bros will soon be the bread that makes the sandwich of Fawful's desires! And this battle shall be the delicious mustard on that bread! The mustard of your doom!
I have specials!
Down B: Summon Fawulcopter
I have video game logic! A fawfulcopter comes out from behind Fawful, and floats a stage-buidler block above my head. The fawfulcopter is weak, as a damage sandwich of just 7% will destroy it. However, should it survive for 3 seconds, I have reinforcements! It will sound an alarm, and a Mechawful (which has 40% stamina) will drop down (squishing the fawfulcopter in the process
).
Unfortunately, it seems I had sloppiness, as the Mechawful has no AI, and if left alone will stand as still as a mountain of laziness! Therefore I must have strategy, and control it manually (moves to do so given later in this moveset. As a side note, only one fawfulcopter/mechafawful is allowed on-stage at any time. Using this move while one of these is already out will merely cause Fawful to have the brain pain at your stupidity of sillyness!)
Neutral B: Victory Feast!
Fawful will point in front of him, causing a boo to appear off the side blastzone from behind him. The boo appears at Fawful's height, and moves across the stage in a straight line at Bowser's run speed. More importantly, it carries one of Fawful's special high-calorie high-fat desserts, and will feed it to whoever it comes across over half a second! Once eaten, they will heal 20%, but become fat like a hungry sponge in an angry rainstorm! The more they eat, the more they will be slowed, and eventually all their moves will have lag like a 3D Ganondorf on wifi! And the only way for them to return to normal will be by exercising! Yes, they will have to run the length of final destination in order to burn the calories!
(To be more precise: Each desert eaten increases the enemy a "fat level"
Fat level 1: 1.25x lag on all attacks, weight, and fall speed, 3/4 x their run and midair speeds. Any additional midair jumps past the normal second one are lost.
Fat level 2: 1.5x lag, weight, and fall speed, 1/2 x run and midair speed. Second jump is lost.
Fat level 3: 2x lag, weight and fall speed, 1/3x run and midair speed. The only jump they can still use is their recovery special.
Eating yet another desert beyond level 3 will pitfall the foe, as they will become too heavy for the ground.
Additionally, their model expands comically to indicate their predicament. To lose a fat level, they have to move the length of final destination, or take 20% in damage.)
However, they can attack the boo at any time during the feeding, leaving Fawful's high-calorie desert on the ground. (Which can then be eaten like a normal food item, except it retains its previous high-calorie properties.) Therefore, Fawful will have to occupy the opponent in other ways to succeed with this.
Side B: Vacuum helmet activate!
Fawful's headgear starts sucking in air, pulling in anything within 3 stage builder blocks in front of Fawful at the rate of ganon's run. I have strategy! For in addition to manipulating my opponent, Fawful can move around my mechawful! (If an opponent is sucked in, they get grabbed. Mechawfuls can be moved around, but not vacuumed up.)
Up B: Activate headgear rockets
Fawful activates his headgear's jets, allowing you to recover with ease! Fawful will move in the direction you press the control stick at the speed of Bowser's run! (To prevent stalling, the headgear has limited fuel. This move has a maximum use of 5 seconds before Fawful touches solid ground, which should be more than enough to get back to the stage. Lag is minimal.)
I have smashes!
F-smash:
http://www.youtube.com/watch?v=nsokgK6qcOo&feature=related (Attack is at 1:52)
Fawful brings a gun out from under his coat, and shoots 8 star-shaped bullets (purple, a bit smaller than kirby, the lead shot is pink and the same size as kirby), which proceed to rotate in a circle (radius 1 stage builder block) directly in front of Fawful. (The bottom would be just barely above the ground) Each bullet does 5% damage with okay horizontal knockback, however Fawful is unlikely to hit with more than a couple. However, I have defense! The bullets will continue rotating until the opponent hits the lead star with an attack of 5% or more, at which point they will vanish! I have chortles! For in the destroying or evading of this obstacle, the opponent will be as predictable as a 2-headed coin!
D-smash:
Fawfully-doo! Where are you?! Dark Star, needing you! Dark power, yoo-hoo! WHERE TO FIND YOU...
During the battle, Fawful can use this move to track the dark star! With 3 full seconds of uninterrupted tracking, the dark star will float onto the screen, moving around like a smash ball! Once found, Fawful will use his headgear to inhale it (via side special) like a hungry syrup pig at the free pancake buffet! And then and then and then AND THEN....
I will have... DARKNESS!
I will be powered up as Dark Fawful! And then fink-rat, try as you might, the resulting end will be the same! (Dark fawful moveset will be given after the main one.)
However, the tracking takes a long time, and is just begging the opponent to serve Fawful a mighty danger sandwich! Therefore, if I am to succeed, I must have distractions!
U-smash:
Fawful brings out a wrench (Out of where? I have video-game logic!) and repairs his Mechawful (restoring 15% of it's stamina uncharged, 25% charged) if it's nearby. Lag is average. Of course, if the Mechawful is far away or hasn't been summoned yet, then Fawful is just laughing at you!
I have tilts!
F-tilt:
Fawful brings out his remote and presses a button, causing the mechawful (if one is onstage) to swing its arms together, doing 8% with decent knockback and range directly in front of the robot. If no mechawful is onstage, Fawful merely shakes his head at you for being such idiots of foolishness! Lag is small.
D-tilt:
Fawful brings out the remote again (I have repetitiveness!) and after chuckling a little, presses the BIG RED BUTTON in the center, causing any mechawful (or fawfulcopter!) to blow up, doing a nice 15% and will be stunned for a moment. I have chortles! For if the opponent is attacking my minion, they will be sent flying away like an angry bird after pigs of green (and I'll be surprised if anyone gets that reference.). However, I must have prediction, as the lag of this move is not small.
U-tilt:
Fawful brings out the remote one last time (I am having the brain pain at the unimaginitiveness of this writer!), activating the mechawful's rockets. As long as you hold down the A button, the mechawful will fly around at the speed of Mario's run, doing 10% with good knockback. However, as the mechawful has speed, it does not have good turning, requiring a 2 stage builder block radius to fly in a circle. (However, this does make a really nice anti-air attack. Additionally, during the start-up lag, you can change the direction of flight easily with the control stick) Lag isn't good, so I must have carefulness!
Jab:
Fawful's headgear releases a blast of compressed air, pushing the opponent backwards a stage builder block. This has good range (for a jab) and speed, but the downside is that it doesn't actually do any damage. However, I am having a plan! With this move, Fawful can push the enemy into his Fsmash, or Mechawful! (Also, this move can push the Mechawful around.)
I have throws!
Grab:
The top of Fawful's headgear extends and swipes in front of him, grabbing anyone within a stage builder block of him. It's as quick as a normal grab, despite its good range.
Ultra-generic pummel:
Fawful punches the opponent for 1%. A slow pummel. I HAVE BOREDOM!
B-throw:
Fawful forces the opponent to eat a blorb mushroom, and then pushes them behind him. This throw does 3%, but seemingly has no other effects. However, I have laughter! For when the results screen is reached, the opponent will have grown to tremendous size, and be unable to engage in their normal victory/defeat animation! (Basically, a fun way to add insult to injury when you're blowing the opponent out of the water. However, this throw is otherwise useless, and the opponent has the frame advantage on Fawful, so don't use it in a close match!)
F-throw:
Fawful stuffs a Vaccuum shroom down the opponents throat, and then holds them still, while the opponent inhales objects like the hungry syrup pig at the free pancake buffet! Everything within 3 stage builder blocks in front of fawful will be inhaled by the opponent, including minions and high-calorie desserts! (If they inhale a robot, it explodes as if Fawful had used his D-tilt, while if they inhale a dessert, it's the same as if they had eaten it normally.) Once the opponent is finished with their gluttony, Fawful tosses them away as casually as a Hyrule temple, high items match!
HOWEVER! If the opponent inhales the dark star...
They take 30% damage as their system rejects the dark star, and causing them to throw up (and eject the dark star.)
Then, the Dark star transforms into a dark version of that character (as it absorbed their DNA during it's time inside the opponent). This new character will have stock/points/coins equivalent to the leader, 0% damage, level 9 AI, and a 1.5x damage/knockback buff to all its moves. So unless you take care of this new threat (and quickly)...
THE WINNER IS: The Dark Star! (So, obviously this is bad for all involved. That is, unless you're far behind and just want to spite your opponent... By the way, all of this also happens if the opponent eats the dark star of their own free will, via a move similar to Kirby's inhale)
U-throw:
Fawful attempts to lift the opponent, but fails, taking 5% damage as he collapses with the opponent on top of him. So what use is this? I have such strategy! It's an EXTREMELY laggy throw, taking a full 2 seconds to complete... and if Fawful had summoned a boo before grabbing the opponent, they will have to eat the desert during the enormous lag, helpless to do anything about it!
D-throw:
Fawful slams the opponent into the ground before tossing them forward (with the headgear this time, not just a simple push.) It does 8% with good horizontal knockback. Perfect for tossing the opponent away (preferably into the F-smash circle of stars...) and resetting the situation.
I have aerials!
N-air:
Fawful cries out "Fink-rat!", and the headgear shoots out a fireball straight ahead (travelling at mario's run speed), doing 8% and okay knockback. However, I am having a plan! By holding down the A button, the headgear will delay the shooting, and the control stick can modify the angle of the shot! And as lag is minimal, it is the perfect opportunity to surprise the opponent.
F-air:
I have aerial jab! Fawful's headgear releases a blast of compressed air, pushing the opponent backwards a stage builder block. (I have copy and paste!)
B-air:
Fawful's headgear shoots a small spray of fire behind him, doing 5% and bad lag on both ends. However, the flames linger throughout the end lag of the attack, making a decent defense for Fawful.
U-air:
The top of Fawful's headgear extends directly upwards (about a stage builder block in length), doing 7% damage and good horizontal knockback. (Another nice anti-air attack.) Begin lag is small, end lag isn't good.
D-air:
I have gravity! Fawful drops like a stone of heaviness, with super armor, doing 7% damage and nice horizontal knockback to whoever Fawful hits! (Basically an anti-juggling/return to earth move. Fawful really shouldn't spend a ton of time in midair.)
I have Darkness!
So Fawful has the dark star! I have such fury! Your lives that I spit on are but a caricature drawn by a kid that is stupid! With this, Fawful receives several buffs, as well as important changes to several of his moves!
Firstly, the Mechawful becomes AI controlled, allowing Fawful to focus on KO'ing the opponent! (However, you can still manually control it with your tilts if you so choose. As an added bonus, the D-tilt now does great knockback instead of stunning the opponent when it connects.)
Secondly, Fawful's existing attacks (those that aren't otherwise noted here) receive a 1.5x multiplier to damage and knockback. Additionally, the circle of stars left by the F-smash rotates twice as quickly.
Thirdly, Fawful's D-smash and Neutral special change to the following:
Down smash:
Fawful remains still for a second, as four small circles of dark energy rotate around him. Once that second is up, the balls of dark energy home in on the opponent at the speed of Mario's run, each a separate projectile that does 7% and good knockback.
Neutral B: Dark energy
Fawful charges for 1/3 of a second, gathering a large ball of dark energy (the size of bowser), and then throws it in the direction you press the control stick (It travels at the speed of Ganon's run). This large projectile does 10% damage and great knockback. (Also, Fawful's falling speed is slowed by half while using this move.)
I have playstyle!
(I'm dropping the Fawful accent here, as I have exhaustion.)
Fawful's entire playstyle centers around one goal, and that is to track and capture the Dark Star. However, this isn't an easy thing to do, as it takes several seconds of uninterrupted tracking to get the attack off. So, your first objective is to buy time. Start by summoning a fawfulcopter, as the Mechawful is a big part of your game.
Fawful is excellent at walling against the opponent. His F-smash is a ridiculously easy way to force an aerial approach, because if they destroy the obstacle, Fawful has a free shot at a grab, which means an easy victory feast!
So, when the opponent is jumping over your F-smash, then what? Well, you can push them back into the F-smash with an F-air, nail them with a fireball using N-air (excellent mindgame potential, as you can hold the attack while they airdodge, and THEN hit them.), grab them with Side Special, or create a mini-wall with B-air.
If you'd rather stay close to the ground, you can shorthop a U-air/N-air, or even stand back and jab them into the F-smash (although that would likely require some mindgames).
Anyway, once you've got the Mechawful ready, the next objective is to land Victory feast. Here you have several setup options.
1): Just let the boo drop some high-calorie deserts on the stage, and F-throw the opponent to make him vacuum them all up.
2): Stun him with a Mechawful explosion (D-tilt)
3): Summon the boo first, then U-throw the enemy. They'll be forced to eat the dessert while in lag.
Anyway, the thing about all of these is that they're high-risk, high-reward options. Fawful's best shot at grabbing the opponent is by using Side special as they're jumping over the obstacle, but if they predict it you'll likely eat an aerial, and be vulnerable to followup. Similarly, D-tilt has enough start up lag that it's only going to hit an opponent who's expecting a different attack. If you whiff with it, you've lost your mechawful for no gain.
Thankfully, once you've landed Victory feast the first time, it'll be much easier to hit with again, as the opponent will be laggier, slower, and less agile. And once you've fattened up the opponent considerably, just retreat behind your F-smash, then track and capture the dark star.
Once you've managed to grab the dark star Fawful's playstyle shifts from defense to pressure and KO'ing. Now the opponent has to deal with both you and the mechawful at the same time, and in addition, they're probably still fattened up from victory feast. While they're desperately trying to fend off the mechawful, simply bombard them with projectiles via D-smash or your neutral special for the KO.
So, now that you know what Fawful's goal is, how do you defend against him? Well, Fawful is trying to completely stall the opponent so he can
1) Get a Mechawful
2) Land Victory feast
3) Track Dark Star
4) Profit.
So, the best way to defeat Fawful is to be constantly on the offensive, and to pressure him at all times. Once you're past the F-smash and Mechawful, he really has very little in the way of options.
I have extras!
Final Smash:
If Fawful hasn't captured the Dark Star, he simply turns into Dark Fawful. However, if he has already captured the Dark Star...
The enemies are transported onto a scrolling flat stage (Think mushroomy kingdom without the blocks and holes in the floor) and Fawful appears in the center of the background, with a dark glow surrounding him. A wormhole appears on either side of him, and the corresponding dark portals appear on stage. One at ground level by the left blastzone, the other at the center of the top blastzone. Use the control stick to move the portals (left/right to control the top one, up/down to control the bottom.) The A button will cause Fawful to toss a dark blast to his left (it comes out the horizontal portal), the B button will cause Fawful to toss a dark blast to his right (causing it to come down the vertical portal.) The blasts are the size of bowser, travel at the speed of Cpt. Falcon's run, and do 20% damage with great knockback. After 20 seconds (or all other characters are KO'd), the stage returns to normal.
Taunt 1:
Fawful turns to the screen and cries out "I have fury!"
Taunt 2:
Fawful gives a maniacal laugh, before returning to normal.
Taunt 3:
Fawful folds his arms and says "Character X, meet Fury of Fawful!" (Where Character X is one of the opponents he's facing.)
Victory pose 1:
Fawful is sipping tea on the cozy couch, laughing at you!
Victory pose 2:
Fawful turns around and laughs at his enemies.
Victory pose 3:
Fawful says "One fell swoop is how I deal with you fink rats", and fires a cross pattern of fireballs at the defeated characters.
Loss pose:
Fawful appears in shadow bug form, saying "I have fury?"