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Oh screw you, I was about to start a Spy moveset.
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Oh screw you, I was about to start a Spy moveset.
I can see what you mean with the tacked on effects. I wanted the throws to represent a kind of "reset" of the rules of the match, where Alucard takes away the momentum from both sides and restores a status quo. I could have done it better, and should have made the allusions to old superstitions easier to spot.The throws were a bit touch and go for me, primarily because I tend to view submechanics specific to individual throws as rather tacked-on in most circumstances, especially for characters who didn't seem to have a grab focus until the section came up. Regardless, the grab itself and pummel were good, and the throws all created interesting ways for things to go, even if they were a little forced.
Since this is a rather frequent concern with the set, I should probably address it. So off I go to make sneaky edits.Now, as for the specials, I have to say that I found the Neutral Special's use of magic to be underwhelming. Control stick directions? This is Brawl, not Street Fighter! It's not a major issue on its own, but it was jarring; more pressing is the fact that you said these abilities weren't even supposed to be known in Brawl. On a character you repeatedly say would be good for the newbies?
You talk about my own moves being spiteful, which seems humourous to me, since you do it with a far more open hand than I do.He doesn’t really have much of a. . .Goal. I’d think you’d be trying to go Morton’s route with this and make a character that doesn’t **** people while not getting *****, though the match-ups and the blatant spite throws/anti-invisibility show that this is standard Junahu fare in that regard. I of course also don’t need to tell you about the button combinations, which I hate more then anybody else here I’m pretty sure
just looking at it... you haven't read any of the other sets, have you?... and you based it off the Prima guide... didn't you?MONKEY D. LUFFY HAS JOINED THE BRAWL!!!
Yosha! Luffy is ready to kick som a**!
Luffy is the happy-go-lucky captain of the Straw Hat Pirates. He may just seem like an idiot, but he has a huge ambition; Luffy dreams of finding the legendary treasure, "One Piece," and becoming the Pirate King. With his ability to stretch like rubber, coupled with his superhuman strength, Luffy is sure to be a formidable opponent in Smash Bros.
STATS
Attack: 8
Speed: 6
Weight: 5
Defense: 6
Throws: 7
Recovery: 10
Final Smash: 7
STANDARD ATTACKS
NEUTRAL ATTACK - GOMU GOMU NO GATLING GUN
Luffy unleashes a barrage of punches that are so fast, it gives off the illusion that he has twenty arms. This is your standard (keep-on-tapping-to-keep-on-punching" attack.
FOWARD TILT - GOMU GOMU NO PISTOL
I'LL POST THE REST LATER
I've got just one thing to say to you: STFU!!Words cannot describe how utterly humiliated I am now.
Koopakirby invited me here, having complete faith in my moveset-making skills, and wants me to join...I had no idea that I'd be serving to the moronic masses!
I'm leaving! You can tell Koopakirby to f--- himself if he asks about me.
Good, I like that game, so that must be a compliment about how well Plorf designed a Brawl set.Many of his attacks are standard fodder you could find in Brawl
Well I'm hoping for the best, but I've got an obligation to Krazy first. we started this set back in January. The whole concept is done... but we haven't written it up yet!Hi Tubbam! Im not from the era of Make Your Move 4, but I read your Frieeza set a long time ago when I first joined, and liked it. Some more DBZ sets from you would rock my socks.
I declare my large post on this page a shinning success. Not only are more people voting on Kasier's poll (possibly in fear of my dear Suzu having a ridiculously large amount of votes compared to everyone else), but I also told people about Kibble (I should think so since nobody responded to Warlord's video masses).
I disagree with DM stating that Unown's attacks are OoC as well. And....as for Seymour, you mean the one from FFX:
If so, I am looking forward to another FF character. Yay. It would be great if you could get him done in time, but it's ok otherwise.
Thank you; You're a really nice guy (sorry if that came out a little creepy).Welcome to Make Your Move, Monkey D. AWESOME. Editing your post is ok since it was last MYM where the rule that incomplete movesets were ignored was abolished, so you don't need to stress about it.
From the looks of it and being your first time, it actually looks pretty good (just be sure to fix the 2 F-tilts). If you're going to edit the space and remind other MYMers of your set's existence, be sure to place the URL on the post, like this:
http://www.smashboards.com/showpost.php?p=9700560&postcount=805
If you place that URL onto the internet address, you'll get a page which only has that one post, ignoring the others that were on this page. Copy this URL address and use it to remind people of your set's update so that they might go back and check it. Even if they don't though, I will.
It would be pretty cool to have another MYMer around who makes One Piece sets, since we had one around in MYM6 but he seemed to have had left. I approve of people who make sets for their favourite anime/manga series.
By the way, there should be 2 weeks left of the competition, including this one. Hope to see Luffy complete before then.
And one final piece of advice. If you have a document on your computer such as Microsoft Notepad or Office, you can edit your set beforehand so you don't have to constantly go on the internet and edit it. BBcoding (at the bottom of the page where it states "Posting Rules") is a good idea at doing this.
http://www.smashboards.com/misc.php?do=bbcode
Learn about BBcodes, and that will in term help you keep the good stuff like images or large, colored headers without having to go on the internet. Most people simply learn over time, so don't worry if you don't understand what Im saying.
On a completely unrelated note, Im getting there with Suzu's completion. I would have posted it here if it was complete. So instead I used this post to help a newcomer. Yay.
[size=+3]Don't forget to vote on Kaiser6012's MYM Story Mode Character Voting Poll because I will keep voting for Suzu, who will win the vote unless other people do stuff onto the voting thing. Get onto that Poll and vote:
http://kaiser6012.wordpress.com/story-mode/
FINALLY, get onto that NEW Make You Move Group and say hi to SirKibble because he posted on there:
http://www.smashboards.com/group.php?groupid=1262
THAT IS ALL.[/size]
No problem. If the F-tilt is going to be a combo, I'd suggest stating that for future references, or possibly merging the 2 attacks into 1. That way people won't see it as a mistake.Thank you; You're a really nice guy (sorry if that came out a little creepy).
About the two F-tilts, they're actually a combo. I thought I should do something creative.
Don't worry, I'll have Luffy done before the end of the contest.
This is something that has been bugging me for a while and I think it's time I actually said something while I still can.. Lag is the most awkward to get used to as we're now using relatively exact measurements of time.
I have to agree with this. I can't say on my own that MYM was better (since I've only known MYM5 and later) but when MYM is picking on frame data, there is a problem.This is something that has been bugging me for a while and I think it's time I actually said something while I still can.
I don't think you guys realize just how fast moves are in 2D fighting games. Any move that wants to be considered even remotley fast will have AT MOST 12 frames or so, or. 2 seconds. The vast majortiy of moves, though, have startup times of 3-6 frames, or ONE TENTH OF A SECOND. That means unless you want to go specify the exact amount of frames for the startup and end lag of every single move on your character, you're gonna just be typing ".1 seconds" for damn near everything, unless you're really so pretentious that you go the thousandth's place or something.
And besides, it's hypocritical to want exact time measurements for the startup and end lag when are a lot of other things that need it too. The amount of time a hitbox is active for a move varies from move to move, so you better start saying "The hitbox on Mario's arm is active on frames 4-6". Heck, freaking hitstun and shieldstun are actually time-measurements, so now we get to tell everyone how this move has .1 seconds of hitsun but has .15 seconds of shieldstun!
And why stop at lag? Let's get the exact pixels of the diameter of a move's hitbox! Let's go beyond KO% and put in the knockback growth! Let's get the acceleration and startup time of a character's jump (yes, there is such a thing, some characters are a few frames longer to startup their jump)! KO percents are one thing since there's a lot of variation in there, but with frame-specific timing, you're gonna have extremley redundant lag times that aren't worth spelling out on every single attack.
I'm sure the reason most of us joined MYM in the first place was so that we could share IDEAS for Smash Bros movesets, not freaking frame-data graphs. We always talk about how our sets are "too good" for smash and we're not worrying about implementation, but then we get hung up on all this ultra-specific technical stuff. It's this line of thought that led to the "flowchart playstyles" of MYM6, cause after all, how dare the reader come to their own conclusions on the kinds of cool strategies the character has, we'll just make one super specific strategy to elininate all of the horrible vagueness! We go "lol balance" but then we go insane when we don't know exactly how fast a move is compared to another move.
I think it's time everyone in MYM, myself included, took a step back and thought about just what we're looking for in movesets. Do we want to emphasize creative thinking, awesome new concepts for the smash-bros engine and badass playstyles? Or do we want giant spreadsheets for a bunch of generic moves because everyone is so exhausted coming up with every minute detail that they dread having to make anything more complex.
Yeah, I still love caterpie. You can all say what you will for The Elves' veiled moveset, the point there is that you don't need to understand it, but caterpie is a hodgepodge of very specific attacks and a singularly fitting goal that also happens to have been made in about an hour and a half. Bah, I say, to your one-day Pokesets.LET OTHERS FIGURE IT OUT FOR THEMSELVES.
I was just trying it out, not stealing your style. I wanna differentiate my comments a bit, try something new.I've noticed lately that more and more people are indenting their comments and/or color-coding them. You blackguards.
I was thinking of Junahu, Wiz, Khold, and a few others, not you, actually, meanie. And anyway, I have no quibble with my style being stolen. Was just pointing it out as a talking point.I was just trying it out, not stealing your style. I wanna differentiate my comments a bit, try something new.
Get other people to copy what I do.
I agree. DON'T END IT YET!GWAHAHA! This thread is being spammed! With an important update!
Krazy's/My set is almost finished... well, the write-up is. Grrrr... tedious work. Anyway, we only have to write playstyle and Matchups and we'll be done. so... G'Luck? Expect us soon... and DON'T END MYM7 YET!
Hmmmm... alt char? will this be anything like Ryuk's withdrawal form? or is it a Zelda/Shiek type form?I agree. DON'T END IT YET!
I'm about halfway done with Luffy. He has a alternate character (sort of), so his moveset's going to take a little longer. Don't worry; I think Luffy will be worth the wait!
Ai-yai-yai. I'm not too good with coding. But for the most part, just write sets as they come into your head. Write down everything IMMEDIATELY when you think of it (if you can) and you'll go back and edit things as they come up. Write STATS first, but revise them slightly to match the character at the end, too. when you write a set, do it in wordpad (or word, or corel, etc.) first. Then paste everything into an "advanced post" box. THEN add the coding. I'm not too good with appearance, but flat-out HOW TO CODE? just use advance post-boxes. highlight the text you want to change and click one of the icons at the top of the box to add the coding. It's that simple. when you are done, use "preview post" to make sure everything worked correctly. Finally, copy everything WITH THE CODING and put it in another word document. Save that, so if something goes awry, you still have your changes. That's all I can think of, and welcome to MYM! (though you aren't new, are you?)Im new to posting at this board but I have followed MYM since the very first one. I was wondering if any body would be willing to help me with ideas for a moveset and technical things such as BB coding?