<He's the Full Metal Alchemist everyone!! Edward Elric joins the Brawl!!!>
"I don't think you could have picked a better TARGET!!"
<Description>
Edward is born in a small town named Resembool, where he lives with his younger brother, Alphonse, and both of his parents, Trisha Elric and Hohenheim. When Hohenheim embarks on a journey and Trisha dies of an illness several years later, the two young boys are left as orphans. Their neighbor, Pinako Rockbell, then begins looking after them. During that time, the brothers concentrate on studying alchemy in hopes of bringing their mother back to life and are able to train with a skilled alchemist named Izumi Curtis.[16] When they return home from their training, they proceed to try the taboo art of Human transmutation but fail, costing Edward his left leg and Alphonse his entire body. Edward then performs a second transmutation, sacrificing his own right arm to bind Alphonse's soul to a nearby suit of armor.[15] Edward becomes a State Alchemist in order to find a way to recover their bodies through use of the legendary Philosopher's Stone. Winry Rockbell, his childhood friend, also outfits him with prosthetic automail limbs to replace those that he lost. It is because of these metal parts that Edward is given the title "Fullmetal Alchemist". During their search they become the target of an Ishbalan called Scar and of the Homunculi.[17]
When Edward and Alphonse discover that the homunculi and the Philosopher's Stone are related, they work together with Lin Yao and Roy Mustang in order to find them.[18] However, after the Elric brothers meet the first homuculus "Father", they are forced to keep working with the military by the higher ups secretly using their friends from Resembool as hostages.[19] Being unable to protect them, Ed and Al go to the north of the country to request help from Olivier Mira Armstrong.[20] Shortly after arriving there, the State Alchemist Zolf J. Kimblee, takes Winry to the north along with him to keep forcing him to work.[21] When they are ordered to capture the Ishbalan, Scar, they decide to ask him to help them to move Winry to a safe place.[22] Once they succeed, Ed starts working with the rebelled homunculus Greed, who is in the body of Lin Yao, and finds out that "Father" plans to make a human transmutation out of the entire country. Ed, Al, and all of their allies thus unite in an effort to bring down Father.
<Stats>
Attack: 7
Running speed: 6.5
Attack speed: 5
Range: 7.5
Weight: 4.5
Jumps: 6
Height: 6
Falling speed: 8
Wall Jump: Yes
Wall Cling: No
Glide: No
<Special Mechanic>
Pressing the neutral A button will cause Edward to change his auto-mail arm in to a blade sort of weapon. Edward’s auto-mail arm will stay in that same blade form until Edward decides to change it back. He can change it back by holding the neutral A button for 2 seconds (simply tapping the A button will cause Edward to attack again). With the arm still in that blade form though, some of Edward’s move change, like the side tilt, and the side smash. They usually involve Edward doing different attacks with his blade auto-mail, but there are times where it doesn’t involve his auto-mail at all, despite Edward is currently using it. Still…this affects quite a few moves that Edward uses, so I suggest that you study which moves do which. However, you should note that Edward can only use these moves every 5 seconds.
There is a different way for Edward’s auto-mail arm to go back to normal. The opponent might try to break it. They can break it by attacking Edward’s auto-mail arm, and after 75% damage suffered, it will break, not being able to use the neutral A attack (or any other attack that involves that auto-mail for that matter) for about 20-30 seconds and the fact that all of his attacks drop by 3-5% damage. Every move that involves Edward using his blade auto-mail, he usually leaves it open for the opponent to attack it. I suggest you watch out, and make sure you don’t miss with Edward’s attacks.
Edward’s leg auto-mail can also break. If the opponent uses low attacks like there D-tilt, or something like that, after about 75% damage racked on it, it will break. This causes Edward to have a 50% more of a trip rate, and the fact that his running speed stat drops by 2. Obviously you do NOT want this to happen, so jump often, and avoid.
<Special attacks>
Neutral Special -----> Obstacle alchemy
Edward will have his palms on the ground, and after sparks of electricity start surrounding him, something appears right in front of Edward. An…item? That’s right. With this standard special, Edward can use alchemy to create items. The standard special takes about a whole 3 seconds to make the item, and the item appears about 1.5 stage builder blocks in front of Edward. The item that is being made however really depends on which stage Edward is on. There are some items that only help Edward only, but there are other items that have the possibility to effect both Edward and the opponent. Edward may only use this move every 20-30 seconds. The items that can be made for each stage are as followed:
Battlefield: Edward creates one of those Wireframe fighters (you know…the ones you find in 100 man melee), to fight for him. However, they will not be able to move at all at the beginning of this move. Otherwise, the opponent can pick up the lifeless Wireframe soldier like an item, and throw them off the stage, rending them useless. Edward has to be right next to them again, and press the standard B button again for them to be able to move like an ordinary Wireframe fighters. They will not attack Edward at all, but they can easily be knocked out with a nice knock back move.
Bridge of Eldin: Edward creates one of those big bombs that King Bulbin always throws on the stage, except this time, he can throw it. In 8 seconds, the bomb will explode by itself, dealing off about 20-25% damage with good knockback. Edward (and his opponents) can pick up and throw it, but it's heavy to carry (like a box), and it takes about 2 seconds just to throw it.
Pictochat: Edward will create a...Nintendo DS, and if someone picks it up, they will be distracted by playing on it for about 3-5 seconds, giving Edward a chance to attack. After the opponent stops playing with it, they toss it aside, and it disappears away. However, be warned as if Edward picks it up, he can be distracted with it as well.
Final Destination: Edward will create a smash symbol, and if he throws it, it will open up a dark portal 2 small stage builder blocks forward that sucks everyone in, and will reappear somewhere else on the stage in the sky. It could be anywhere really. The portal isn't really big (only as big as Mario actually), but it sucks anyone in a 2 small stage builder block range. So yeah..
Delfino Plaza: Edward will create....a super soaker? Yeah, he'll create a water gun that acts exactly like Mario's down B (charging, blasting, the stuff.) Yeah....that's the best i could think of. Sorry >_>.
Luigi’s mansion: Edward creates a stone pillar, that is impossible to break, to prevent the mansion from falling down like it does when you destroy those pillars...thingy. The opponent cannot go through the pillar, so there is no way they can cross it. This can be used to keep one part of Luigi's mansion from falling down, and to keep the opponent at bay.
Mushroomy Kingdom: Edward will create one of those blocks with a question mark on it. Obviously, if hit by someone (or if it's headbutted underneath it), an item will pop out of it (most likely a super mushroom though). Yeah....all i could come up with.
Mario Circuit: Edward will create a Mario Kart car! If the A button is pressed near it, the player will hop on into the car, and start riding it. If controls similar to Wario's Bike move, but it's more controlled, and it doesn't breaks to pieces.
Rumble falls: Edward will create a ladder, which he can climb upwards with. It only lasts for about 20 seconds though. Also....it only goes about 4 stage builder blocks upwards, so it doesn't really extend THAT far.
The Pirate Ship: Edward will create a cannon ball that shoots out a cannon like the ones that come out from the background. It shoots very slowly though, like Ike's forward smash, but it can reach as far as 5 6 stage builder blocks forward!
Norfair: Edward will create a capsule that if someone enters it, they will be completely safe from any attacks for about 10 seconds. However, they can't go anywhere at all. You best be knowing what you're doing.
Frigate Orpheon: Edward will create a platform that doesn't change at all, no matter what happens to the stage. It's only a small battlefield platform, and it only lasts about 10 seconds.
Yoshi’s island: Edward will create one of those Mario blocks that if you hit, things can go through it for a while...except you can throw it. Yeah....i realize i'm running out of ideas.
Battleship Halberd: Edward will create a....cape similar to Metaknight. It will temporaly change the character's down B button to Metaknight's down B for 10 seconds. That's some good stuff right there folks.
Lylat cruise: Edward will create a gun similar to Fox's standard B one, and it will temporaly shoot out the exact same firepower that Fox has for 10 seconds after it wears out.
Pokemon Stadium (both the original and the new one): Edward will create....a pokeball. A regular pokeball. Yeah, yeah, i realize this is kind of generic....but STILL!
Spear Pillar: Edward will create...a Masterball. OMGZ. Seriously though, if thrown at an opponent, it will capture the opponent without fail! It's moves just like a regular Pokeball, only it catches people! The opponent will be trapped in the pokeball for 10 seconds, so Edward can throw the Masterball off the stage for an easy KO. THAT ISH ALL.
Port Town Aero Dive: Edward will...create a car. Refer to Mario Circuit. It's basically that....only faster! LOLCHILLINZ.
Castle Siege: Edward will create a generic sword weapon. With this sword, he'll be a temporary Ike clone, only with the same stats he has right now (so he's still Edward, and not slow Ike). If Ike uses this sword, he'll simply use the sword like he uses a sword weapon (2 swords at once =O).
Warioware: Edward will create a coin that allows Edward to automatically win a Warioware minigame. He has to hold the coin until the current WarioWare game is over. If he doesn't,...oh well!
Distant Planet: Edward will create one of those blocks with a number 10 on it. If thrown at an opponent, it can deal off about 10% damage. Variety!.
Smashville: Edward will create those annoying balloons, only this time, it can distract the opponent by causing the opponent to continouisly follow it.
New Pork City: Edward will create a can of food labelled, "FOOD," and if that chimerah (you know...the huge pink monster that bites off a lot of damage O_o) is near the can of food, it will go up to it, and start eating it. This make the monster actually get rid able, so you don't have to deal with it for 20 seconds by hitting it with 30% damage. Be careful though, as it only takes about 5 seconds to eat it.
The Summit: Edward will create an icicle spear, that functions like a laser saber or a fan. This time, it can cause opponents to freeze (about a 50% chance with everyhit), and who's ever using this weapon has there knockback increased by one level. It disappears after 10 seconds.
Skyworld: Edward will create a cloud, and if used by someone, it will make someone as light as a feather, with there barely being any gravity, making them all floatish, and jumpier. Lol.
75m: Edward will create...one of those platforms that you can climb on, like the stage. Really.....i can't think of anything else.
Mario Bros.: Edward will create a pipe, that transport you just about anywhere. Relax however, as you'll most likely reappear somewhere safe. No where near a pit, or near the edge of the stage even.
Flat zone (1 and 2): Edward will create a box that is completely 2 dimentional. Seriously. Anyway, Edward can throw the box at the opponent....but it passes right through the opponent, since it's so slim, and predictable. You can, however, climb on it. SERIOUSLY.
Green Hill Zone: Edward will create a ring, that if grabbed by a person, it will temporaly boost there power by 3-4% damage for 10 seconds. LOL.
Temple: Edward will create a copy of the Master Sword! It will temporaly allow the holder be a clone of Link (besides specials). If Link is holding this weapon, Link will have 2 master swords in his hand.
Jungle Japes: Edward will create a banana, that acts exactly like Diddy Kong's bananas.
Onett: Edward will create....a Yo-yo. It temporaly changes the down smash and up smash of the holder to Ness' Up smash and Down smash. HOORAY FOR YOYOS.
Corneria: Please look at Lylat cruise. *was lazy*
Green Greens: Edward will create...an apple. It will act like the apples that whispy woods sends out. SO YEAH.
Big Blue: Edward will create a platform, that for 10 seconds allows the player to safely walk on the ground that's speeding like crazy.
Lab 5: Edward will create steel bars, that prevents the prisoners from getting out. Also, it also prevents opponents from getting too close to Edward. Use this move if you need to some time to think. Do think fast though, as opponents can simply jump over the 3 small stage builder blocks long bars.
Side special -----> Equivilant exchange
Edward will stick his palms out, and if they touch the opponent, electricity starts happening. If he doesn't, nothing happens. If they did however, Edward's auto-mail will start being damaged! However, for every 4% damage a second that Edward's auto-mail suffers, 1% of damage will suffer upon the opponent. The opponent cannot do anything at all, when Edward uses this move. As soon as 1 of Edward's auto-mail armors (leg or arm) is destroyed completely, Edward will let go of the opponent, suffering a huge amount of lag (2 seconds =O). Once both of Edward's auto-mails are destroyed, Edward may not use this move for 10 seconds. Edward may let go at any moment however, so he doesn't screw his arms and legs over.
Once 10 seconds is over, Edward can still use this move if Edward's auto-mail is broken, only this time, something else happens. This time, Edward's auto-mail will start repairing it self by 4% damage each! However, the opponent will heal themselves about 2% damage for every second as well. Once one of Edward's auto-mails is healed by 40% damage, Edward will let go again, and it goes back to the first effect it was intended.
Down Special -----> Human Transmutation
Edward will start create a circle on the ground for a moment. It takes about 3 whole seconds for Edward to make the alchemy circle. If he is interrupted in those 3 seconds....well, looks like he has to try again with this move. If he does manage to complete the 3 seconds, the circle will be fully drawn on the ground. Now for the next part of the move...
If Edward presses the down B button near the alchemy circle again, Edward will throw his palms to the ground, and lighting starts surround it. After about 2-5 seconds in waiting, the transmutation is a success! It will be a complete clone of the character Edward is fighting (if it's a free for all, it will be the one that Edward last hit) and it will act on it's own, being a level random Cpu. Seriously. Only exception is that they only last for 10 seconds, as it rots away to the ground, just like there mother did.....no offense Edward. If Edward was interrupted in those 2-5 seconds, the transmutation will fail. It will cause Edward to suffer 10% damage, and have a huge amount of ending lag.
Use this move wisely.
Up special -----> Door creation
Edward will quickly say, "If there isn't a way out, we make one!" and focuses on the back ground behind him. After that, with some alchemy magic, he will create a door that he will enter, and reappear in any direction you choose by using the control stick, about 4.5 small stage builder blocks in that same direction. This move has about above average lag, and above ending lag as well (the animation for this move is 3 seconds in total). This is not an attacking move, but when Edward enters the door, he'll be out of the field, not being able to attack, so players should use this move to escape from tight spots.
<Standard A attacks>
Neutral A -----> Automail dagger
Edward will quickly turn his auto-mail arm into a blade weapon. He will then use that same weapon to stab forward with it, then follow it up with a horizontal swipe with it, and finish it off with a vertical swipe. This move has short range, with fast speed, at both the beginning and at the end. The damage it can deal off is about 3-4% damage per hit and very little knock back on the last hit.
Side tilt -----> Spear Alchemy
Edward will use alchemy to create a spear from the ground, and punch forward to the opponent. Range can reach about 2.5 small stage builder blocks, with slightly above average beginning speed, and little ending lag. The damage it can cause is about 8-9% damage, with just okay knockback being dealt. A decent move for range attacks, but maybe hard to hit with.
Blade Auto-mail attack: If Edward has the blade auto-mail out, he will still create a spear from the ground, but this time, he will use his blade to cut it in half (any opponent near there will suffer 6% damage, with only a flinch), and then use the spear to stab forward, causing 6-7% damage, with okay knockback. This move has 1 small stage builder block range only, and speed has above average lag, and barely any lag at the end.
Down tilt -----> Canon Alchemy
Edward will use alchemy…again, this time, creating a canon from the ground! The canon will fire one cannonball straight forward, travelling about 4 small stage builder blocks forward, and dealing off about 12-13% damage, with nice knockback. The lag is really bad however, with the beginning lag of Ike’s forward smash, and the ending of it as well. Hitting with this move is not easy.
Blade Auto-mail attack: Having the blade auto-mail in use will have Edward stab the ground (instead of just simply touching the ground) causing the cannon to upgrade to a Gatling gun, which will cause it to fire rapidly. The range is about 3 small stage builder blocks, and the speed is still the same as the original down tilt. This is a multiple hitter (about 5-7 hits in all), seeing it’s a rapid-fire attack, dealing off about 2-3% for each hit, with little knockback on the last hit.
Up tilt -----> Rock alchemy
Edward will use alchemy once again, only this time, he’ll create one huge, and the rock will fire itself straight upwards. Range shoots upwards about 3 small stage builder blocks upwards, and speed is rather laggy with the beginning of Captain Falcon’s neutral special, but there is hardly any ending lag at all. The damage is about 10-11% damage, with a bit above okay knockback.
Dash attack -----> Spiker
As Edward is charging forward, he will tuck and roll forward (but he is still hittable, unlike shield rolls), and after clapping his hands, he will point forward, causing spikes from the ground to shoot up, dealing off about 10% damage, with ok knockback. Range being about 1.5 small stage builder blocks forward, with average startup lag, and above average ending lag.
Blade Auto-mail attack: He’ll still do pretty much the same thing as mentioned before, but this time, instead of pointing forward, he will stab forward, dealing off about 6% damage, with just a flinch knockback. Not only that, Edward has super armor while stabbing too. So yeah, that’s pretty much it….
<Smash Attacks>
Side smash -----> Explosion Destruction
Edward will throw both of his hand forward, letting out his palms. If they manage to touch an opponent, a huge explosion will happen, and cause some major damage. If they don't hit an opponent, nothing happens. Speed is the beginning of Captain Falcon's forward smash for the explosion to happen, and the ending of it as well. Range reaches only what's right in front of Edward's palms, so this forces Edward to get in close. Damage being is around 14-15% damage with good knock back uncharged. Fully charged, the opponent suffers 17-18% damage with great knock back.
Blade auto-mail: Edward will run forward, perform a back flip off the opponent, stunning them for a moment. Edward follows it up with a spinning blade attack, hitting about 5 times. Range reaches about 2 small stage builder blocks as Edward is charging forward for a bit. Speed has just below average lag at the beginning, and only average ending lag at the end. The damage Edward can cause with the back flip will cause the opponent to have 8% damage with temporally stunning the opponent. With the spinning blade auto-mail attack, each attack will cause around 2% damage with ok knock back on the last hit uncharged. Fully charged, it boosts up to 3-4% damage for each hit with nice knock back on the last hit.
Up Smash -----> Electricity Alchemy
Edward will clap his hands together, and soon, a small electric bolt will shoot out from the ground, and reach up about 2 small stage builder blocks upwards, and shock enimies down. The speed is about the beginning of Pikachu's forward smash, and the ending lag of Marth's standard special. Damage is about 12-13% damage with little knockback uncharged, and 15-16% damage with nice knockback fully charged.
Blade auto-mail: With that blade, electricity will start surrounding him, and while Edward is spinning, he will slash all around him upwards. It barely has any beginning lag at all, but suffers with above average lag. The range is that Edwards hops up a bit, causing this attack to reach about 1.5 stage builder blocks upwards. This attack can deal off about 14-15% damage with nice knockback uncharged, and 17-18% damage with good knockback fully charged.
Down Smash -----> Alchemist circle
Edward will have both his hands on the ground, creating a transmutation circle. Right after, light will lit up, and damage the foe. The bigger Edward makes the circle, the greater the damage. The down smash’s effects depends on how much Edward charges this move.
0-25% Charged: Edward will have just a small circle that lights up, dealing off about 8-9% damage with little knock back. This move’s speed is fast, with barely any lag at the beginning or at the end. Range however, reaches only what is directly in front and next to Edward. This move is really weak, not being smash attack worthy, and barely being tilt worthy, but it’s a fast move. So use this move when you’re in a pinch.
26-50% Charged: Edward will have his circle a bit bigger this time, and when it lights up, it deals off about 13-14% damage. This circle’s special effect is that this move transports the opponent somewhere else on the stage. That’s right, the opponent could be anywhere. It only teleports opponents about 2-3 stage builder blocks away however. Plus, the opponent will always remain on the stage in someway (so Edward cannot kill with this move at all.) The speed is for the beginning, basically the entire animation for Lucario’s down special, and the ending lag is just average. The range reaches 1.5 stage builder blocks in total.
51-75% Charged: The circle is even bigger this time, being the biggest circle that Edward can make, and the circle’s light shines up, it deals off about 15-16% damage with nice knock back uncharged. This Edward’s best way to KO with his down smash. The speed is about the beginning of Link’s side special, and the ending of Link’s forward smash. The range reaches a total of 2 stage builder blocks forward.
76-100% Charged: The circle is still the same size, except that the circle lights up COMPLETELY. This time, the circle when lighted up will deal off about 13-14% damage. The circle’s special effect tampers with the opponent’s stats. It will lower down the opponent’s stat by 2 levels (like power, speed, jumping, etc.) It’s only a temporary stat change, as it only lasts for about 10-15 seconds. There is no knock back at all, as the opponent just stands there, un-stunned. The range is about 2 stage builder blocks only. The speed is really laggy, with the beginning of Ike’s forward smash, and the ending of it as well.
<Aerial attacks>
Neutral Aerial -----> Hands clap
Edward will simply clap his hands together. There is barely any beginning lag, and barely any ending lag either. What this clapping of the hands does is have Edward's next alchemy based attack do an extra 3% damage. It's nothing really special. If you press the neutral aerial button again, Edward will still clap his hands, but nothing happens.
Forward Aerial -----> A shiny punch
Edward will send a punch forward with his auto-mail arm, dealing off about 8-9% damage, with ok knockback, and ripoff any clothing that was surrounding the arm before. The range is about 1/2th of a small stage builder block forward, and has barely any beginning lag, but above average ending lag. This move may sound generic, but it's not over yet! After Edward finishes punching forward, a shining bright light will shine from his auto-mail for not only cool visual effects, but also with that light, it covers 5 small stage builder blocks, all around Edward in light, shining the screen! A useful move for blinding the opponent temporaly, and mindgames.
Blade auto-mail: Edward will slash vertically 2 times, up and down, and end it off with an axe kick, sending opponents to there doom, with 3-4% damage for each hit. The range is the same as above, but the speed has some beginning lag, and still above average ending lag. On the bright side, it can now meteor opponents!
Backwards Aerial -----> Blade Auto-mail extend
Edward will point his auto-mail arm forward, and all of a sudden, the same auto-mail blade we've come to now and love, shoots out, extending far backwards, reaching about 3.5 small stage builder blocks. The speed has major above average lag for the blade to come out, but hardly any ending lag. This move does around 11-12% damage, with ok knockback. This move is good for reaching far places.
Blade auto-mail: Edward will still do the exact move, but electricity starts surrounding it instead (for cool visual effects!) and the fact that the lag is majorly reduced to having barely any lag at all. THAT IS ALL.
Downwards Aerial -----> Electricity Alchemy
Edward will start having electricity surround his hands, and Edward points his hands downwards, trying to shock opponents, dealing off around 10% damage with ok knockback. This move is rather laggy, for the electricity to happen (about the beginning of Captain Falcon's forward smash) but there is hardly any ending lag. Range only reaches straight downwards, but it has a disjointed hitbox, electricity spreading 1.5 small stage builder block all around Edward's hands in total.
Upwards Aerial -----> Backflip
Edward quickly uses alchemy to create a double edged sword blade, and immediately throws it upwards. It reaches straight upwards only, reaching about 2 small stage builder blocks upwards. It's speed has some above average beginning lag, but hardly any ending lag. The damage it causes is around 13% damage, with ok knockback.
Blade auto-mail: Edward will use his blade auto-mail to quickly swing upwards 3 times horizontal motion, each slash dealing off about 4% damage each, with little knockback on the last hit. The speed has barely any lag at the beginning, and hardly any ending lag either. Range reaches only what is directly above Edward.
<Throws/grabs>
Beat down -----> Auto-mail punch
Edward will simply use his fist to do all the talking, punching the opponent continously. Deals off about 2% damage per second. Goes at average speed of a regular Beat down.
Forward Throw -----> Spear throw
Edward will throw his opponent forward, and he will quickly create a spear with alchemy, and throw it forward. This deals off about 10% damage, with ok knockback. The spear can also effect opponents outside the throw, though it's kind of hard to hit with.
Blade Auto-Mail: Edward will push his opponent forward, and go in to a stabbing frenzy, continously stabbing the opponent forward, dealing off about 12% damage in total, and with the opponent stabbed to death, they fall to the ground lol.
Backwards Throw -----> Fast Kick
Edward throws his opponent behind him, and quickly charges toward them, and sends out a fast kick, with his feet. This attack causes about 9% damage with ok knockback in total. This is a okay KO move, but make sure you damage rack first.
Upwards Throw -----> Gun alchemy
Edward will throw his opponent upwards, and will create a gun (OH SNAP! GUNS IN BRAWL!!), and he'll fire it 3 times upwards. Each gun shot deals off about 4% damage, but the opponent slowly falls down to the ground, so this move can't kill.
Downwards Throw -----> Obstacle creation
Edward will let go of his opponent for a moment, and create....an obstacle? That's right, an obstacle, that prevents Edward's opponent from reaching him RIGHT AFTER he let go of his opponent. They only last for 10 seconds however, and the obstacle is completely random. Here are the 4 choices:
Edward will create a statue of liberty! It's about as tall as 3 small stage builder blocks, and 1 stage builder block wide. This acts as a wall against the opponent and Edward. It's practically so solid, that no attack can get through it! Not even Final Smashes!
Edward will create a fire pit, that every 2 seconds that happens, a wall of fire shoots up, and attacks the person, dealing off about 8% damage, with ok knockback. THAT IS ALL!
Edward will create....a bat? Not just any bat though, it's a bomb bat! If it touches the opponent or Edward, it will explode right in there face, dealing off about 18% damage, with nice knockback. It moves slowly though, so don't worry about it too much.
Edward will create a small wall....with a hole in it? That's right. Opponents can't get through the wall, besides jumping it, but they can get attacks through. Only projectiles however, due to the size of the hole in the wall.
<Final Smash>
The Gate
Edward has grabbed the smashball! With the smash ball, Edward's auto-mail arms and legs return back to human arms and legs. Edward will then ripoff his shirt (no, this is not a yaoi >_>), and has those alchemy symbols all around him. He then creates a large alchemy circle on the ground, and claps his hands once. All of a sudden, a huge gate appears right in front of Edward, and starts to open up. The gate will then suck up opponents in a 8 small stage builder block range in front of it, and close the gate door. If the gate fails to capture an opponent after 3 seconds, it's a waste of a smash ball. If the gate does manage to capture an opponent however, while the opponent is trapped in the gate, they'll suffer 20% damage! Once the gate opens up...the opponent's right arm, and left leg have disappeared (since this is a kids game, there is no blood whatsoever.) That's right, all of the opponent's attack drop by 5% damage, and there running speed is dropped by 2 levels, plus a 60% more trip rate. Edward, while his new human arms and legs returned, cannot use any more auto-mail blade attacks, but his attack power does temporally increase by 4% damage, with one extra knockback level. After 20 seconds, the effect wears off, with Edward's arms and legs back to auto-mail parts, and the opponent's regular's body limbs back to normal as well.
<Playstyle>
Edward is one of those faster and versatile fighters that have a wide arrange of attacks. Edward, like all characters, needs to rack up damage to be able to successfully KO opponents. Using the 3 hitting neutral A attack combo will do things nicely, usually dealing off a solid 10% damage usually. Keep on using the neutral A attack, and things will go surely fine. Of course, the neutral A attack WILL get predictable, so don’t count on it too much. It’s best to use it may be 2 or 3 times, and get ready for a Blade Auto-mail attack.
Let’s start with Specials. His neutral B really depends on what stage Edward is playing on. Be aware of Edward’s surroundings, and know what Neutral B effect does on each stage, and you should be fine. His downwards special will cause at least a distraction to the opponent, causing the opponent to fight 2 characters at once. It will take a while for the downward’s B to actually happen however, so don’t depend on it too much. Edward’s side special is useful to trap opponents in Edward’s range, so they do not escape from his grasp. Just let go before Edward’s auto-mail starts to break, or otherwise, you’re screwing him over. His upwards special is not the best reaching recovery, but it cannot be intercepted at all, so don’t worry about getting hit.
Edward’s blade auto-mail attack involves him getting in close to the opponent, so if you’re a close combat kind of person, obviously Edward’s auto-mail attacks are for you. This is also both a good KO and a damage racking way to fight with Edward. 2 things in one! Also, using the auto-mail blade down tilt is a nice way to damage rack easily from far away, without getting close in at all. Edward’s forward smash is also a great way to attack. With that move, Edward can have the opportunity to KO an opponent, without worrying for the opponent to attack back. Edward’s side tilt auto-mail blade attack is decent as well, making Edward more of a risk taking kind of character.
More in detail with his smash attacks, his forward smash also has a bad side to it. Edward cannot easily hit with it at all. It requires time and patience. The hitbox is rather small, so it is hard to hit with. Also for the down smash: the effects are hard to measure with, so you might want to practice constantly with his charging. Make sure you know what effects you want for the down smash, so that you can measure carefully. Edward’s up smash can easily attack opponents upwards, but it’s a slow moving attack, so you might want to time attacks carefully.
Now for the aerials. Edward’s neutral one will have attacks boosted up a bit. However, this will leave Edward open on the spot when he’s clapping his hands. You might want to take a step away from the opponent to safely get the wanted boost. His forward aerial can cause a distraction to the opponent with the light and the stuff, so you might be able to get away from a chain grab or something. His backwards aerial has a good reaching move, but that leaves Edward open from all his other places. His downwards aerial has a good hitbox, but it’s a rather slow aerial. His upwards aerial (and man, I just though t of this aerial on the spot O_o) can easily hit opponents above Edward, and is decent for KOing opponents in the upwards direction, but of course, like most of Edward’s moves, leaves him open.
Finally, the final smash. All you have to do is get Edward to be right in front of his opponent for this to fully work. Use some grabs and throw his opponent to get in full reach. Use his downward’s throw too for good and better results. After the final smash hits, it’s an easy game from now on.
Edward is a around a high mid tier kind of character. He is a fighter with a variety of options, but leaves himself open too much. Also, his auto-mail blade attacks only reach forward and are not projectiles (besides down tilt). Good luck using Edward!
EXTRAS!!!!
Taunts
Up Taunt: Edward will transform his hand arm into that blade weapon again, and change it right back.
Side Taunt: Edward will look all angry and pissed, and say, " I'M NOT LITTLE! DON'T CALL ME ******! OR SHORTY! OR SHRIMP!"
Down Taunt: Edward will look at his auto-mail arm in sadness, and then turns his face to a determined look.
Victory Pose
Victory Pose 1: Edward will look all serious and say, "The Philosopher's Stone: those who possess it, no longer bound by the laws of equivalent exchange in alchemy, can gain without sacrifice... create without equal exchange. We searched for it... and we found it."
Victory Pose 2: Edward points to his opponent and says, "WHO ARE YOU CALLING A MOUSY LITTLE PIPSQUEAK?!"
Victory pose 3: Edward will do a thumbs up and say, "That's alchemy for you!"
SSE Role:
Before the level where you run away from the Pig King Statue as Lucas,
Pikachu and
Pokemon Trainer are seen together, Pikachu mounted on the trainer’s shoulder. They’re walking through a forest together. A Metapod falls down from the trees and wiggles back and forth. The trainer takes out his Pokedex to inspect the Metapod to see if it’s worth catching, then rolls his eyes and sends out Charizard to dispose of it with a fire blast for some quick experience points. The screen fades out then slowly fades back in for the Pokemon Trainer to look tired. He looks at his pokedex again, it showing data on Jigglypuff with a blinking mark over the trainer’s location, this apparently being where they’re located. The Pokemon Trainer lets Pikachu look at the pokedex and points at Jigglypuff’s picture for the electric rodent to nod and let out a “Pika!”. You play through a level as the two characters and rather then subspace enemies there are various wild bug Pokemon for the enemies. You have access to Ivysaur and Charizard alongside Squirtle.
At the end of this level, the trainer comes up into a clearing to see
Gluttony chasing
Jigglypuff around in circles. Gluttony is drooling in mass, going very fast, Jigglypuff barely able to keep fleeing. Pikachu’s cheeks crackle with electricity upon seeing this and the trainer sends Ivysaur out into battle. You play as the trainer, Pikachu, and Jigglypuff all against Gluttony. Gluttony has maxxed hunger for the entire duration of the battle to keep the three on one from being a cake walk.
Upon defeating Gluttony, he’s turned into a trophy. Jigglypuff angrily goes up with his her marker and doodles over Gluttony’s face, then happily goes up to the trainer and nods in thanks. Before any pleasantries can be exchanged, though,
Lust comes into the clearing with an army of subspace creatures. Lust extends out a finger to touch the base of Gluttony’s trophy to revive him, then motions out her other arm to have the army attack. Gluttony leads the charge as the trainer and his pokemon have intimidated looks on their faces. The trainer lets out Charizard and hops on top of him along with Pikachu and Jigglypuff, flying up and away from the army. However, Lust extends out her fingers and wraps them around Charizard, bringing him down to the ground. The trainer, Pikachu, and Jigglypuff hop off Charizard and run frantically as Gluttony drools over Charizard’s tail, putting out the flame on it and turning him into a trophy, Lust and the subspace army still on their tail. Lust extends out her fingers to stab Pikachu and Jigglypuff as she chases them, turning them into trophies which her minions catch. Lust goes to stab the trainer, but he nimbly dodges. Lust still manages to snag Ivysaur’s pokeball, however. The trainer comes up to a cliff, cornered. He turns around to look at Lust, then reluctantly jumps off. Thankfully he lands in a pool of water. Lust looks over the cliff to see if the trainer is still alive to see nothing, then goes to leave. The camera zooms into the water to reveal the trainer holding onto Squirtle tightly under the water, then going up for air the moment Lust leaves. The trainer and Squirtle head in the opposite direction of Gluttony and Lust hastily, the trainer being seen next when he encounters Lucas.
After the first level with Pokemon Trainer and Lucas, we are shown Lust, Gluttony and their subspace forces hauling along the trophies of Charizard, Jigglypuff, and Pikachu. One of the primids is carrying Ivysaur’s pokeball. The pokeball. Suddenly, Ivysaur’s pokeball starts wiggling around violently, and Ivysaur escapes from the pokeball. He uses vine whip to touch the trophy bases of Charizard and Jigglypuff. Charizard snorts at Gluttony and smacks his fists together, ready to fight, but Ivysaur carries him away by wrapping his vines around Charizard, carrying him away, this not being a fight they can win. Jigglypuff runs off along with them, but gives a regretful look back at Pikachu’s trophy. . .Lust gives a dismissive motion to Gluttony and some of her forces to go after them while the rest of them continue on their way. You play as Jigglypuff, Ivysaur, and Charizard for a level, the former two not having the trainer around with his annoying voice to bug you. Enemies will constantly come at you from the rear in this level, so you’re encouraged to keep moving.
At the end of the level, you’re shown a cutscene of Charizard leaping off over a cliff as Jigglypuff and Ivysaur hop onto his back and ride on him. Due to Lust not being with the group chasing them, she can’t bring Charizard down like before. However, this is far from over. Gluttony laughs maniacally and takes out a trophy gun and starts firing it rapidly at Charizard, who does graceful aerial maneuvers to dodge. After a while, Charizard gets too far away, much to Gluttony’s dismay, him going back to head to Lust and putting away the trophy gun. He hastily runs back to Lust at a frantic pace and points out in the direction they escaped for Lust to facepalm and motion her troops to come along with her. Lust sees how far off the Pokemon are over the water and sighs. . .How will they chase after them now? Suddenly,
Wolf comes up in his Wolfen and gives a thumb up to Lust, motioning her to come over for a ride. Lust looks at the disturbing lack of space in the tiny one man plane and raises an eyebrow for Wolf to spread apart his legs and motion to his lap, smirking. . .He wants Lust to sit his lap?!? Lust grits her teeth and extends out her fingers to get a grip around Wolf’s neck, choking him briefly before releasing him. Lust hops on top of Wolf’s ship, Gluttony following her lead (Carrying Pikachu’s trophy), then she motions off to Charizard. Wolf sighs and flies in the direction they went, them being long off camera by now. The camera zooms in to a deserted island in the general direction Charizard flew off to, it more likely then not being where he landed. Lust and Gluttony hop off the ship, and Lust takes Pikachu’s trophy from Gluttony. Lust hands the trophy to Wolf and points to the subspace bomb factory in the sky for Wolf to nod, taking the trophy and flying off towards it. Gluttony and Lust proceed to go further into this uncharted island. . .
We’re shown a cutscene inside a base of some sort, with
Roy Mustang at a desk, filling out mountains of paper work. After watching this for a brief bit, King Bradley, comes into Mustang’s office for Mustang to hastily get up and salute him. . .Such a suck up. Anything to one day become the fuhrer. . .Bradley gives a dismissive motion for Mustang to go at ease, then the king takes out a photo of Ganondorf and Bowser to show to Mustang. Bradley runs his finger across his neck, then throws the picture into the trash can. Mustang nods to the king for him to leave, Mustang sinking back into his chair and sighing. How is he supposed to get to them, much less capture them, with such little warning? Mustang sighs. . .He presses a button nearby for
Samus and
Snake to come into the room. Mustang brings up a pictures of the subspace bomb factory and the Halberd on his computer and points to it for the two of them to nod and head out after taking some papers for mission briefings and what not. Next,
Edward and
Alphonse come into the room. The camera shows Mustang’s point of view from behind the paperwork, only able to see Al due to Ed being so short. Mustang gets a thought bubble with Ed and a “?” for Ed to jump up above the paper work and throw a little tantrum, causing the paper work to fly everywhere. Alphonse laughs while Mustang facepalms. . .Mustang just brings up a picture on his computer of the island Charizard, Ivysaur, and Jigglypuff went off to with a photo of Wrath next to it. Ed gets out of his tantrum for it to just start up once more upon seeing the little gremlin homonculi. Mustang drums his fingers and points outside to a boat for Al to nod, dragging his brother out with him. . .We cut to Bradley who is seen secretly watching Ed and Al leave Mustang’s office. He shakes his head and paces back to his quarters, where
Sloth, his secretary, is waiting for him. Bradley motions off to the boat for Sloth to smirk and nod, turning into a mass of water as she goes out through a vent. . .
Another cutscene opens up showing Ed and Al aboard the boat, it sailing off for the island. Ed looks rather bored as he slumps up against the wall while Al looks out to see. Everything seems to be going smoothly. . .Until a crash on the ship occurs. Ed and Al go out to look at what caused it for it to be a bunch of pathetic pirates in a poorly made old fashioned ship.
Toon Link stands at the helm of this ship, leading the raid against them. Perhaps he’s short on Rupees? Perhaps he thought the ship was one of Ganon’s? Who knows. They put up a plank and start running up onto the much more modern ship Ed and Al are on, but Al casually blocks the way, them getting knocked overboard as they try to pass his massive armor. Ed runs to go down onto the small pirate ship, Al close behind. Some army men from the modern ship go to help the Elric brothers, but the scrawny plank collapses under Alphonse’s large weight, preventing them from coming along. You play a level on Toon Link’s ship (Which is enlarged so as to be a level), various toon pirates being the enemies.
After this level, Toon Link is seen running up to Ed to slash him across the face, but Ed casually transmutes a wooden spike up out of the ship to send Toon Link flying back. Toon Link prepares to run at Ed again, but he is flung away by the ever annoying launcher from the Pirate Ship stage, flying off and landing on Ed and Al’s ship. Toon Link lands deep within the ship to find that it’s sinking and the men panicking to try to prevent it from doing so. A level starts up where you play as the vastly superior Link clone, getting out of the ship before it sinks, there being a time limit. The enemies are various military soldiers in the FMA style.
After getting out of the ship, Toon Link finds the source that’s causing the ship to sink to be Sloth, as she turns one of her arms into water and shoves it down a man’s throat to drown him. She turns to Toon Link and chuckles, petting him like a child. Toon Link, disgusted with this, takes a slash at her, but Sloth picks him up with one of her watery arms and flings him overboard. Ed and Al watch from the puny pirate ship, unable to get back up onto their main ship. Al tries to steer the pathetic ship into the main ship to attack it, but this just causes it to crash due to it already being damaged. It sinks into the sea. Sloth chuckles and jumps into the water, turning her body fully into liquid and rocketing off towards the island at amazing speeds. We then get a shot of Ed, Al, and Toon Link sinking close together, watching Sloth swim off. Al goes to shake Toon Link’s hand, but Ed and Toon Link just swim off, not trying to go for any pleasantries. Al shakes his head, then a underwater level starts, you playing as all three characters. The enemies are various Water Pokemon and aquatic Mario/Kirby/Zelda/DK enemies. Underwater, you have infinite mid air jumps, but your attacks are slightly slower.
Before continuing with Ed and Al, we cut back to the base with Mustang and Bradley. Bradley is seen in his room, pacing back and forth. . .Suddenly, an image comes up on his computer screen showing Wario coming in through the sewers with an army of subspace forces. Bradley clenches his fist and chuckles. . .Finally he can ditch his little cover up here and move on to further greatness with Master Hand. He nods to Wario, then quickly cuts the screen as Hughes comes in. Hughes raises an eyebrow, but Bradley hastily does a dismissive motion to Hughes. Hughes gets a thought bubble of Sloth, pointing to her empty seat, for Bradley to shrug and glare at Hughes angrily. Hughes reluctantly leaves. . .Bradley sighs. He can’t keep Hughes around any longer. He presses a button on his desk for
Envy to come in through an alternate entrance. Bradley runs his finger across his neck for Envy to nod and chuckle. . .He turns into a female officer and heads out into the hallway after Hughes. Envy takes out a gun and points it at Hughes. We’re shown a mug shot of Hughes as he turns around, then the camera instantly blacks out as a gun shot is heard. The camera comes back in to reveal that a certain box has been watching this entire incident. . .Looks like Snake didn’t leave for the Halberd just yet. He waits for Envy to leave, then hastily gets rid of his cover and runs for Mustang’s office. Upon getting there, he finds Mustang already fighting against a bunch of subspace forces, Wario commanding them. Snake takes out a grenade, then you play as him and Mustang in a standard SSE enemy battle. Wario is seen in the background commanding them, regularly using his taunts on you.
Upon defeating the enemies, Wario’s jaw drops. His army has ALREADY been defeated?!? Guess the troops he plowed down along the way already took down a sizable amount of them. Mustang snaps his fingers to cause Wario’s buttocks to light on fire, and he hastily runs around the corner to flee. Snake and Mustang go to chase him, but when they get around the bend Wario is on his motorcycle, fleeing quickly. Snake takes out his rocket launcher and Mustang prepares a powerful attack, but before anything further can happen, Bradley steps out from his office, no longer in his military uniform, blocking their way. He takes off his eye patch to show the symbol of the homonculi, revealing himself as Pride. Master Hand would never accept it if Wario didn’t make it out alive. Pride draws his sword and slashes forward at the shocked Mustang for a boss battle to start.
Boss: Pride
Play as: Roy Mustang, Snake
After defeating Pride, Mustang triumphantly stands over him. Looks like his long campaign to become the fuhrer has finally payed off. However; Mustang’s brief moment is cut off when Snake motions to the corpse of Hughes. Mustang clenches his fist and lets out an angry cry, then motions for Snake to leave, him not being seen again until he normally is on the Halberd.
The next cutscene shows Ed, Toon Link, and Al washing up on the island the Elrics were assigned to go to, albeit at another spot on it. Alphonse hastily gets up and starts getting the water off him, thankful that none got on his blood seal. Ed does a quick transmutation on Al to remove the rust his armor acquired and gives his brother a thumbs up for Al to nod in thanks. Al gets a thought bubble showing Wrath, the reason they were supposed to come here in the first place, and points to it for Ed to nod to him. Meanwhile, Toon Link has already run off, long gone, the Elric Brothers scurrying off after him to catch up. You place another level as the two alchemists, the enemies being more various Wild Pokemon due to this island being uninhabited. The Pokemon are considerably stronger than the bug ones from the forest level with Pikachu and the Trainer.
Before continuing the new sub section with the FullMetal Alchemist characters, you play the first Zero Suit Samus/Pikachu level early. However, in the cutscene where Zero Suit Samus normally finds Pikachu being forced to power a machine, Samus spies into the room rather then barging in. We see Wolf placing Pikachu’s trophy into the machine, then reviving the rodent and slamming the door to the machine shut. Wolf chuckles as Pikachu is tortured as a power source for the camera to cut to Samus’ face, letting out a slight gasp. She comes into the room and primes her pistol for Wolf to just let out a chuckle and gets into his feral fighting stance. You brawl Wolf as ZSS. Upon defeating him, Samus frees Pikachu from the machine and then mass Robs come into the room to attack Samus as normal, but they also revive Wolf from his trophy status. Wolf gives Samus a smack to the face, then backflips out over the Robs and out the exit of the room, the door closing behind him. Samus scowls as she gets into a fighting pose alongside Pikachu, and the level plays normally.
The next cutscene opens with Charizard landing on the island and looking around. Ivysaur motions forward with his vines and the other characters follow. Another level in the same design as the last one with Ed, Al, and Toon Link takes place with Ivysaur, Charizard, and Jigglypuff.
At the end of this level, Toon Link, Ed and Al are seen walking by, the Pokemon watching from some foliage. Jigglypuff sees Al in his huge armor and hides behind Charizard. Charizard gets angered by this and roars at the warrior who caused Jigglypuff to cower in fear, coming out into view, Ivysaur hastily coming out alongside him. Jigglypuff stays in hiding while Ed is slightly taken aback by the dragon. Ed goes up to attack, but Al holds him back, not fond of hurting animals. Ed and Al are left with no choice, however, when Toon Link simply leaps out and slashes Charizard across the face, a battle starting up. You play as Ed, Al, and Toon Link against the two PT Pokemon and Jigglypuff.
After the battle, Toon Link, Ed and Al continue on their way, Al shaking his head at the beasts turned into trophies. After they’re gone, Jigglypuff comes out and revives Charizard and Ivysaur. Charizard goes to go after the alchemists, but Jigglypuff and Ivysaur hold him back. Charizard sighs and allows Ivysaur and Jigglypuff to mount on his back once again, flying off into the distance off the island. The camera cuts back to Ed, Al and Toon Link walking through the island, and they suddenly hear some childish laughing. They turn to the laughing, but nobody’s there. They run off after it. . .The camera shows a mug-shot of Wrath, who is in hiding. You play another level as Ed, Al and Toon Link that loops around in mass in a maze like fashion, you having to catch Wrath. You’ll rarely if ever actually see him on camera, and if you do he’ll probably be exiting the door of the room you come into. The only way to catch him is to corner him into a “room” without an exit besides the way he came in.
The next cutscene shows Ed grabbing Wrath as he tries to flee, but Wrath simply smacks him away with impressive force. This pisses Ed of and he starts fighting Wrath, Alphonse rolling his eyes as he reluctantly goes to help his brother. After a bit of this, Sloth reveals herself, leaping out in front of Wrath and takes a hit for him, Wrath excitedly yelling out “Mommy!”. Ed raises an eyebrow at this, but Sloth just lets out a smirk and turns her arm into water, swinging it forward at him. You have three characters (And thus three stocks) against Sloth, but there’s a Wrath assist trophy around constantly that makes things significantly harder and Sloth has an intelligent AI.
Wrath sees his adopted “mother” turned into a trophy and runs off in fear. Al looks down at the trophy of Sloth regretfully. . .She looks so much like their own mother. Al reaches down to touch the base of the trophy, but Ed smacks his hand away. There’s no way that monster could be their mother! Suddenly, Gluttony and Lust come out into view with a sizable amount of subspace forces surrounding the clearing Sloth was just fought in. Lust extends out a finger to revive Sloth and the army proceed to attack the Elric brothers from all angles alongside the three Homonculi. Toon Link and the Elric brothers put up a decent fight, but ultimately get turned into trophies. Wolf comes down in his Wolfen, back from having delivered Pikachu to the Subspace Bomb Factory. Gluttony and Lust hop on top of the small ship, Gluttony carrying all three trophies (Barely, he’s seen struggling a lot while Lust walks past him casually), but when Sloth goes to get in Wolf motions down to his lap again, making room for her. . .He doesn’t know when to quit. Sloth turns her arm into a watery substance and smacks him, then gets on top of the Wolfen alongside Lust and Gluttony. Wolf scowls and flies off for the Subspace Bomb Factory.
Before anything else happens, we’re shown a brief cutscene of Charizard flying with Ivysaur and Jigglypuff. He suddenly gets swarmed by those bird enemies that can be picked up as weapons when they impale their beaks into the ground and is forced to do some barrel rolls to avoid them. . .However, this causes Ivysaur and Jigglypuff to fall off the beast’s back, falling down into the ruins and turning into trophies. Ivysaur and Charizard aren’t seen again until they normally are in the SSE, and Jigglypuff is found alongside Ivysaur.
The cutscene where Kirby runs off and leaves the princess he saved from Petey and Piranha and Bowser turns her into a trophy, then makes a shadow version of her plays out a good deal differently. Instead of Kirby simply running off, Envy appears and smacks him away, causing him to fly off into the distance where he’s not seen until his next cutscene. The princess sees this and goes to run frantically, but Bowser appears and grabs the princess from behind. Bowser throws the princess to the ground and gets in the pose from his dthrow, but Envy comes up in front of Bowser, shaking his head and wagging his finger. Master Hand would never accept this! Bowser sighs and simply smacks the princess unconscious, turning her into a trophy. Envy then transforms into the princess and lets out a chuckle at Bowser, who gives him a thumbs up. Bowser gets into his Koopa Klown Car to take the princess’ trophy to the Halberd and the cutscene ends.
In the next cutscene, Envy then attacks the heroes as the princess normally did due to being in her form, the cutscenes looking the same with the exception of Envy not having the shadow energies radiating off him like the shadow princess. The battle against the princess is also made somewhat harder, as after defeating Envy while he’s in the form of the princess you’ll have to battle him as his true self, him having two stocks.
After defeating Envy, he’s turned into a trophy, but still in the form of the princess so the cutscene remains unchanged. After Mario’s/Link’s misunderstanding, Dedede whisks by in his trophy cart and picks up Envy’s trophy, thinking he’s the real princess. Kirby then comes by and frees the trophies of the character who lost the previous battle along with Envy, also thinking he’s the princess. Mario/Link help Envy up depending on which princess he is. The characters who battled against Envy and know his true identity glare at him, but he just smiles and laughs, hiding behind Mario/Link. Mario and Pit/Link and Yoshi see that the hero is far from willing to let them attack Envy, and just head off in the opposite direction. Kirby heads off after Dedede, motioning Envy to follow, and he hastily heads off after him. The princess’ lover sighs and chases after him, while Pit/Yoshi follow the hero with little thought. You play as Envy in the form of the princess in the levels where you chase after Dedede now as opposed to Link and Yoshi/Mario and Pit.
After playing the first of the two cave levels with Mario/Link’s party, there’s an interruption as we cut back to Mustang, who is located outside the Subspace Bomb Factory with his men, prepared to launch an attack. Mustang motions his forces to move in, snapping his fingers to hasten them up, but this accidentally causes a flame to materalize and burn off a random soldier’s hair, him running around frantically. Mustang facepalms and puts the fire out, then the men run inside. Mustang takes a different route then his men inside, preferring to go it alone, hence there are no soldiers to help you in the level. You play a fairly standard subspace bomb factory level with Mustang, but in the background you can sometimes see your men helping you out.
After this level, Mustang is seen entering the room the Ancient Minister is found in when he reveals his identity. His men are already inside of here fighting off the Robs, but there are far too many, them quickly subdueing and KOing Mustang’s army. Mustang snaps his fingers to burn off the Ancient Minister’s robes to attempt to reveal his identity, but the AM hastily runs out of sight before we can see anything of him. Mustang goes to run after him, but all the doors slam shut and a hologram of Ganondorf appears and laughs as several Darknuts come into the room through Ganon’s dark portals. You play a battle as Mustang against them, then another brief cutscene plays where yet more Darknuts come out and overwhelm Mustang.
In the cutscene where Mario’s/Link’s party chase after Bowser, he is carrying Luigi’s trophy as he flees rather then that of the princess. However, Mario’s/Link’s party catch up to Bowser before he gets away. Kirby goes to smack Bowser with his hammer, but all of a sudden Envy reveals his true colors as he does a swift kick at Kirby to knock him away from Bowser. The princess’ lover stares at Envy in shock for him to smack him across the face, then turn into his true form. Bowser hops off the cliff and Envy runs after him to follow, and they both leave in the Koopa Klown Kar together, heading off to the Halberd. Mario/Link’s party isn’t seen again until their final level where they battle against mass subspace enemies, them reuniting with Link and Yoshi/Mario and Pit which lengthens that cutscene slightly.
Before the Snake/Meta Knight/Lucario level, we are shown Envy and Bowser in the room with the princesses in the cages, Bowser carrying Luigi’s trophy. Envy transforms into Mario, and Bowser nods at him. Bowser proceeds to go out of sight as Envy opens the cages of Peach and Zelda, reviving them. They look excited to see Mario. . .But not so much when he attacks them. You play as Envy again, though with Mario’s moveset rather than his own, you still not getting to unlock him yet.
After assaulting the princesses, the battle is seen raging on rather than the princesses being turned into trophies in the cutscenes, although it’s not really shown as much of a battle, as Envy is owning the princesses considerably. Bowser creeps out behind Luigi’s trophy and touches it from the back, then quickly goes back into hiding before Luigi notices him. Luigi stares in horror at his brother attacking the princesses. He goes up to Envy and frantically talks in gibberish, but Envy knocks him down with an fsmash. Luigi is angered at his brother. . .What the heck is he doing? Now is finally his time to take the spotlight! You play as Luigi in a battle against Mario/Envy.
The battle is still going between the “Mario Bros”, you getting a decently cool fight scene for Luigi’s vengeance that I won’t bother to detail. However; before either brother can finish the other, Bowser intervenes and leaps out, smacking Envy down with an fair and turning him into a trophy. Bowser extends out a hand to Luigi. . .Luigi looks very reluctant to shake, hesitating in mass. In the background behind Luigi we see a primid come over and revive Envy, who turns back into his own form briefly before turning into Peach (Albeit now looking dark and evil, in her Shadow Queen form from Paper Mario 2). The primid presses a button to close a door to block off the real Peach and Zelda, getting them out of Luigi’s sight. This all happens very quickly, Luigi being completely unaware. Envy comes over to Bowser’s side and gives Luigi a kiss on the nose which of course gets Luigi to shake Bowser’s hand (After the shock of the kiss, of course.). Bowser gives a hearty evil laugh and the cutscene ends. . .Luigi has been successfully manipulated.
Snake/Meta Knight/Lucario’s level now happens as normal, but instead of finding the princesses at the end, they bump into Envy, Luigi, and Bowser. Luigi is in his Mr. L costume, Envy finishing the costume up by putting on his mask for him as they arrive. Bowser motions Luigi and Envy out to attack, and you fight the pair of them, Envy still in Peach’s form.
After Luigi and Envy are turned into trophies, Bowser takes out a trophy gun and starts firing at Meta Knight’s party in mass. They are forced to flee the area, and Bowser goes over to revive Luigi and Envy’s trophies. They’re still in the general room where Peach and Zelda were normally fought. . .And Luigi finally realizes he hasn’t seen anything of Zelda since the Mario incident, getting a thought bubble of her. He points up to the thought bubble and speaks gibberish to Bowser for him to hastily pull Envy over, who is still in Peach’s form. Luigi shakes his head and points up to the thought bubble of Zelda again for Bowser to slash the thought bubble into pieces. Luigi does his down taunt, but Envy goes over and kisses him on the nose again, which causes Luigi to stop thinking of the other woman. Bowser and Envy go to leave, Bowser motioning Luigi to come along, but he holds up his finger as if to say “Just a sec”. . .Bowser shrugs and leaves with Envy, Luigi waiting for them to leave. . .He goes over to the controls of the room and opens up the door out of curiosity to find Zelda and the real Peach. Was he just faking his allegiance to Bowser all along? Who knows. He motions for the princesses to come along with him, and you play the normal level you do with the princess pair where you escape the Halberd, only now with Luigi as an additional character.
The remainder of the Halberd plays out as normal, only now with Luigi added in the Duon boss fight. In the cutscene when Duon is revealed though, Bowser and Envy (Envy back in his normal form) are seen watching in disgust due to Luigi (Yes, he’s playable for that boss) being alongside the others. Upon being defeated, both are shocked, and they hastily hop off in Bowser’s clown car.
But the changes are still far from over. Before the level where DK, Diddy, Captain Falcon, and Olimar invade the subspace bomb factory, we’re shown a cutscene of Gluttony (Who is still carrying the trophies of Toon Link, Ed, and Al), Lust, Sloth (Who is no longer in a suit), and Wolf entering it, meeting up with the Ancient Minister. The Ancient Minister salutes his superiors for Sloth to give a dismissive motion to the Ancient Minister, allowing him to be at ease. In the background, Wolf can be seen turning around and leaving, going back into his Wolfen, being rather annoyed. He doesn’t particularly like being reduced to a delivery boy. . .Lust points to the Elric brothers for the Ancient Minister to nod and motion for them to come along with him. He opens up a secret room where a massive transmutation circle is ready along with tons of Robs moving about mess chemicals. Mustang is also seen here, along with several of his men, right in the middle of the Transmutation circle. Lust pats the Ancient Minister on the head for him to look down at the ground regretfully. . .Lust does a dismissive motion to Gluttony for him to let down the three trophies with a breath of relief. Lust and Sloth revive the trophies of the two Elric Brothers, and Lust points towards the Transmutation Circle with a thought bubble of the Philosopher’s Stone. . .She wants him to transmute Mustang and his men into it. Ed goes to lash out at her, but Sloth wraps her watery arms around him to hold him back. Lust chuckles and points to Al, who is being held by Gluttony. Lust snaps her fingers for Gluttony to take a bite out of Al, him letting out a cry of pain. Ed frantically tries to get out from Sloth’s grasp, but to no avail. Lust points at the transmutation circle once again for Ed to reluctantly gets on his knees and prepare to do the transmutation. . .The Ancient Minister, unable to bare watching this slaughter, hastily leaves the room, going back out to the main room, closing off the doors inside. The DK/Diddy/Captain Falcon/Olimar level now plays as normal.
In the cutscene where the Ancient Minister normally reveals his identity, everything for the most part goes the same way, but Ganondorf simply forces the Robs to blow themselves up rather then set off subspace bombs. After the Ancient Minister reveals his identity and joins forces with the characters, rather then fleeing out, he hastily opens up the door where Ed and Al are being held and motions the characters down to attack. There are all the more Subspace forces inside of here, but they easily manage to free Mustang, Ed, and Al, and they also revive Toon Link’s trophy. Lust, Sloth, and Gluttony hastily go to flee the factory, heading back out into the main room. Sloth takes out a remote control and presses it for the Robs to start taking out the subspace bombs, and they escape, a door closing behind them and blocking the characters from chasing them. You play the normal escape level here, only now with the additional characters of Toon Link, Ed, Al, and Mustang. You also go on to use these characters in the fight against Meta Ridley.
Wolf’s been busy getting his *** kicked the entire SSE and being made fun of. . .He’s had enough taking orders. He’s doing things his way. Before the Great Invasion cutscene, we see Wolf flying off towards the Halberd where everyone is preparing for battle, Fox getting his arwing. As Fox and Falco get up in their arwings to fly alongside the Halberd, Wolf’s Wolfen crashes into Fox’s arwing and causes them to both crash. Both pilots hastily eject from their Arwings before they hit the ground and clash against each other in mid-air, and a standard Brawl occurs. . .And you play as Wolf. Yeah, you’re actually getting to play the villain in this SSE for the first time, outside of Envy copying people. After defeating Fox, Wolf gloats over Fox for a brief moment, having had his 15 minutes of fame, before Falco and a hoard of other characters arrive. Wolf reluctantly gets into his Wolfen and flies off into the distance as the other characters get up and revive Fox, who angrily shakes his fist at Wolf as he flees. The great invasion cutscene now occurs as normal.
In the Great Invasion, the Ganon Cannon is quite crowded with villains. Ganondorf, Bowser, Wolf, Lust, Gluttony, Sloth, and Envy are all seen on board, standing together. Aside from that, no changes to the scene take place. However; in the cutscene where Bowser normally betrays Ganondorf, all the homonculi take out trophy guns rather then Ganondorf, aiming them at the Nintendo villains. The Nintendo villains perform their various sidesteps, then you play as them against the Homonculi in a 3 on 4 battle. Only one foe from each side it out at a time, but they have one more man then you, keeping this far from easy, and besides, the highest ranking of your characters is in D tier!
After defeating the homonculi, the Nintendo villains all do victorious taunts. Bowser and Wolf continue to walk forward, but then Ganondorf takes out a trophy gun and fires it at Bowser as normal. Unlike the normal cutscene though, Bowser dodges the shot and gets into a battle with Ganondorf. Wolf takes Ganondorf’s trophy gun and aims at the two fighting, wanting all the credit from Master Hand for himself, but Ganondorf smacks the gun out of Wolf’s grip and it falls off into the abyss. You now choose one character out of Bowser, Ganondorf, and Wolf for a three way Brawl. The losers get turned into trophies at the hands of the winner, and the winner goes to go before Master Hand then get defeated by Tabuu.
Everything continues as normal, but you also have to hunt down the trophies of Ed, Al, and Mustang. If you find Ed and Al’s trophies, a cutscene will play in which Ed and Al stand before the four trophies of the four Homonculi. Ed goes past them without a second thought, but Al stares down at Sloth’s trophy again, unable to shake off the thought that she’s so similar to their mother. Alphonse slowly reaches down to revive her once more, Ed running up to stop him, but ultimately being too late. Sloth gets revived, then hastily turns her arms into water to revive Envy, Gluttony, and Lust. All four homonculi quickly run up the stairs to the Great Maze, ignoring the Elric Brothers. Ed facepalms at Al while he just shrugs, then it continues as normal, them being added to the Great Maze party and finally being unlocked.
A few small sections are added to the Great Maze. The forest where Pokemon Trainer was introduced is added, containing the shadow versions of Gluttony, Lust and Jigglypuff, and PT and Pikachu’s shadow versions are also moved here. Wolf is moved back to Pikachu’s old spot due to him not showing up at any place in particular. Another new section is an underwater one with parts of Ed’s ship and Toon Link’s ship where the shadow versions of Ed, Al, Toon Link and Sloth are found. A final additional section is Mustang’s base, contaning the shadow versions of only Mustang, Envy, and Pride (The boss).
Assist Trophy - Wrath:
Wrath raises up his foot to show his homonculis symbol tattooed on it, letting out a laugh upon being summoned from the assist trophy. Wrath then runs after the closest target save the summoner, running just a bit slower then Captain Falcon’s run. Wrath has only one jump the height of Mario’s and takes the most direct path to you, so the best way to avoid him is to get him to run into a wall or get to a elevation too high for him to get to. Don’t think you can just jump off the edge so he runs off it to his doom, though, as he’ll just respawn. Wrath lasts for 15 seconds or until he comes into contact with someone.
Upon touching someone, Wrath will extend out his arm to use some unrefined alchemy to fuse his body together with the victim’s. This counts as a grab. When Wrath is fused with you, he’ll try to move the opposite way you do, causing you to just walk in place and be unable to move. Wrath will regularly smack you with his free arm every 2 seconds, doing 8% and interrupting any moves you were performing. Wrath keeps you stuck like this for 10 seconds, and for the final hit he does a kick for 15% and above average knockback. You have super armor when Wrath is fused with you, but you can’t really do any harm to your enemy and Wrath is constantly beating you up, giving you a total of 47% damage.
Stage – Lab 5:
The entire stage looks rather metallic, and there are mass red bubbling cauldrons in the background. Several prisoners can also be seen being held captive behind bars. No objects in the actual arena besides a transmutation circle at the center, and the stage is around the length of Final Destination. There are walls on the sides of the stage, but the ceiling is too high up, you still able to get star KOs. If you stay against the wall for long, spikes will come out before retracting back into the wall, doing 10% and average knockback. This prevents infinite chain grabbing. This stage is essentially just a less broken version of Shadow Moses at heart. . .
But what fun would that be? There are a few various events that can randomly happen on the stage.
Greed will sometimes show up in the background to free the prisoners. The prisoners will then hastily run out from the background onto the stage and then off the foreground, coming up against the cameras before getting out of vision, causing mass blocking of the view. As they overlap with the stage, they do 15% and above average knockback if you don’t do a dodge. After they’re gone, Greed snickers, then leaves the stage.
The guardian of the lab, Slicer, will also occasionally come out onto the battlefield to join the fray. He’s a sturdy suit of armor that functions as an even slower even more powerful version of Ike. While he can’t use items, he’s insanely heavy, like as heavy as Bowser with a metal box, thus he can’t be KOd by conventional means. However, once he takes 30 stamina worth of damage, his helmet will be knocked off. Slicer’s little brother will still continue to control the suit of armor and fight on, but after taking another 30 stamina worth of damage will crumble to dust. However; once his helmet is knocked off, it can be used as a throwing item, and Slicer can put it back on to reset his stamina back to the full 60, so be careful. While Slicer is powerful, he’s so insanely slow that he’ll only really affect anything in a FFA where he can actually hit something.
The –other- guardian of the lab, Barry the Chopper, will also occasionally come out onto the battlefield. He’ll leap in from the background doing a downward slash for 20% and spiking downwards, then his blades will get stuck in the ground, leaving him vulnerable. He’ll then go into the background again before coming out again in another random period 10-15 seconds later. Barry has 40 stamina you must take out before the living suit of armor will crumble to pieces.
The stage hazard who has the most notable effect on the battle is Tucker. He’ll follow a player’s horizontal position while in the background for 5 seconds, then grab them. Tucker cannot jump, so this is the easiest way to avoid him. If he –does- grab you, however, he’ll pull you over to the transmutation circle and cause a massive explosion double the size of Bowser for 30% and huge knockback, creating a cheap knock off of the philosopher’s stone. Tucker will take it and run off into the background with it. You can escape Tucker’s grab quite easily by button mashing, but at high percentages it becomes hard to escape. Still, it’s not terribly hard to just avoid him in the first place.