SonicBoom2
Smash Journeyman
Oh God, I'm incredibly busy right now.
Here is the only thing I could give to you about Zack Fair (can I stop saying Fair or does not everyone here know him?)
I need some help to try not to make him completely sword based -.-
Standard Special:
Materia Blaze: (11% Fire, 15% Blizzard, 7% Thunder)
This is a variable, yet random attack of Zack's. Despite mainly using swords, his materia skills are bountiful.
There are three different possible attacks that can happen when you use this attack. You can either use Fire, Blizzard, or Thunder. Each have an equal 1/3 chance of being picked randomly. This attack is quick, as Zack can move right when he puts his hand down, but Blizzard degrades easily, Thunder is weak, and Fire can be hard to control. Zack will put up his sword forward, and then the random materia will activate. All are projectiles.
Fire:
A blazing fireball comes out immedietly when Zack points. This attack has a short hitbox, but is extremely quick, and it automatically explodes when it overlaps the front of an opponent, but stops at walls and bricks. The attack is also slightly homing, but it cannot be as flexible as Din's Fire. This attack does not degrade. Low knockback, can burn.
Blizzard:
An icy block appears above the opponent (it will choose a random opponent if there is multiple) as Zack puts his sword down, and the block will drop, having its shattering as a whole hitbox. This attack is laggy and is only useful when stunned. Has a 70% chance to freeze. Very high knockback.
Thunder:
Coming out, a huge completely linear thunderbolt comes out from his sword. The shock has no knockback at all, but since Zack can freely move quickly, this is his most useful materia in most cases. If there is an opponent in water, and Zack is nearby, the attack will rather just shock that character with no linear effect at all.
And yes, I know, doesn't Zack summon materia with his free sword hand?
Ill change that once I remember which one is his sword hand.
^That was a HUGE move itself
Is it too big?
Here is the only thing I could give to you about Zack Fair (can I stop saying Fair or does not everyone here know him?)
I need some help to try not to make him completely sword based -.-
Standard Special:
Materia Blaze: (11% Fire, 15% Blizzard, 7% Thunder)
This is a variable, yet random attack of Zack's. Despite mainly using swords, his materia skills are bountiful.
There are three different possible attacks that can happen when you use this attack. You can either use Fire, Blizzard, or Thunder. Each have an equal 1/3 chance of being picked randomly. This attack is quick, as Zack can move right when he puts his hand down, but Blizzard degrades easily, Thunder is weak, and Fire can be hard to control. Zack will put up his sword forward, and then the random materia will activate. All are projectiles.
Fire:
A blazing fireball comes out immedietly when Zack points. This attack has a short hitbox, but is extremely quick, and it automatically explodes when it overlaps the front of an opponent, but stops at walls and bricks. The attack is also slightly homing, but it cannot be as flexible as Din's Fire. This attack does not degrade. Low knockback, can burn.
Blizzard:
An icy block appears above the opponent (it will choose a random opponent if there is multiple) as Zack puts his sword down, and the block will drop, having its shattering as a whole hitbox. This attack is laggy and is only useful when stunned. Has a 70% chance to freeze. Very high knockback.
Thunder:
Coming out, a huge completely linear thunderbolt comes out from his sword. The shock has no knockback at all, but since Zack can freely move quickly, this is his most useful materia in most cases. If there is an opponent in water, and Zack is nearby, the attack will rather just shock that character with no linear effect at all.
And yes, I know, doesn't Zack summon materia with his free sword hand?
Ill change that once I remember which one is his sword hand.
^That was a HUGE move itself
Is it too big?