JAFAR
RUN: 4
JUMP: 3
POWER: 5
ATTACK SPEED: 6
RANGE: 9
WEIGHT: 6
FLOATINESS: 7
TRACTION: 5
A: Jafar lowers his cobra staff as a club. No knockback, 2%.
AA: Jafar's staff spits sparks. Multiple hits of 1%.
AAA: His staff becomes a snake and slithers almost completely out of his hand, biting forward. 5% with good knockback.
Forward Tilt: Jafar blows a thin stream of fire out of his mouth. Multiple 2% hits. At the end, he gives the foe a backhand dealing 4%.
Up Tilt: He brings his hands up together and spreads them apart, conjuring a snake between them. On contact, it bites the foe. It stays for three seconds. 6%.
Down Tilt: He jabs his staff into the ground and makes a spike of rock shoot out of it. 7% with upwards knockback.
Forward Smash: Jafar strikes a pose and extends his staff, shooting a huge column of flame out in front of him. One big hit on contact and huge range, but slow to start. 15%
Up Smash: He looks up, eyes glowing. If a foe is in eye contact, they enter freefall and take 12%.
Down Smash: Jafar points on either side and two snakes slither out from behind him. Small knockback and 13%, but poison damage after.
Neutral Air: Jafar bursts into flame. He can attack from this state. Attacks deal an extra 2% and he deals 7% on contact now. Lasts for five seconds.
Forward Air: A spirally hypnosis wave shoots out of his hand. Reverses a foe's controls for five seconds, but does no damage.
Back Air: He jabs back with his staff and spins it. Multiple 2% hits, max 8%.
Up Air: He blows fire straight up, continuing if he lands on the ground. Multiple 2% hits, max 14%.
Down Air: He looks beneath him, disgusted, and shoots a snake straight down. Good range, it bites anyone it meets for okay knockback. 7%
Grab: He sends a snake out of his sleeve to grab.
A: Snake bite! 1% with 3% poison damage, over time!
Forward Throw: A gout of flame right in the face. Singes them with little knockback. 9%
Back Throw: Spins them around, becomes snake-like in appearance, and strikes! Good knockback, and poison 5%. Preliminary 6%.
Up Throw: Levitates them up into the air. You control their aerial movement for three seconds. They don't move too fast. No damage.
Down Throw: Places them on the ground and releases venomous bubbles on them. No preliminary damage, but consecutive 14% poison.
B: Summons a snake. It follows you and bites at the ankles of foes who come too close for 5% poison damage. Occasionally trips, and sometimes chases foe on its own. You can have two. They can be KO'd.
Forward B: Makes a line of fire before him, two Bowsers long. It crackles there for ten seconds, dealing 2% multiple hits to foes who walk in it, except Jafar. You can only have one.
Up B: Turns into a snake and tethers onto ledge. Uniquely, he pulls up in his snake form, with snake ledge attacks, then turns back. 5% on contact with 9% poison damage.
Down B: Taps staff against ground. Makes a spot of quicksand; foes who walk on it are trapped for five seconds with little mobility. Punish!
FINAL SMASH: "NOW YOU'LL SEE JUST HOW SNAKE-LIKE I CAN BE!" In giant snake form, he's very long, but not too big. Slither over foes or press B to chomp at them, blasting them with venom for 20% cumulative poison damage and knockback. A to flick your tail up and down and 15% and good knockback.
...Answer your question, Warlord? What do you guys think, should I do this as a serious moveset?